Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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2 Hit Combo | 4 Power | weapon's range | 1-2 targets | instant | Basic Attack | This skill allows you to use Basic Attack twice. | Acrobatics -2 |
3 Hit Combo | 6 Power | weapon's range | 1-3 targets | instant | 2 Hit Combo | This skill allows you to use Basic Attack 3 times. | Acrobatics -5 |
A Concert for Zodo | 6 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Kymara's Solo |
This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%. |
Perform -2 |
Acrobatic Empowerment | 2 Soul | self | self | 1d4 rounds | N/A | This skill increases your Acrobatic by 1d6. | Acrobatic |
Advanced Bashing Proficiency | 3 Power | self | self and all allies | 1d10 rounds | Novice Bashing Proficiency |
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency |
Insight -4 |
Advanced Bludgeoning Proficiency | 3 Power | self | self | 1d10 rounds | Novice Bludgeoning Proficiency |
Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency |
Insight -4 |
Advanced Chopping Proficiency | 3 Power | self | self | 1d10 rounds | Novice Chopping Proficiency |
Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Chopping Proficiency or Novice Chopping Proficiency |
Insight -4 |
Advanced Crafting | 4 Soul | self | self | 4 hours (required time) | Better Crafting |
This skill allows for advanced crafting. |
Insight -6 |
Advanced Piercing Proficiency | 3 Power | self | self | 1d10 rounds | Novice Piercing Proficiency |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency |
Insight -4 |
Advanced Runic Crafting | 8 Soul | self | self | 4 hours | Better Runic Crafting |
This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs. |
Arcana -8 |
Advanced Slashing Proficiency | 3 Power | self | self | 1d10 rounds | Novice Slashing Proficiency |
Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Slashing Proficiency or Novice Slashing Proficiency |
Insight -4 |
Advanced Swordplay | 4 Power | weapon range | 1 target | instant | Basic Swordplay | Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2. | Stealth -2 |
Affect Form | 2 Soul | self | self | until used again, minimum 1 round or minute | Become spirit or phyiscal | Arcana +1; +1 per level | |
Affect Reality | 1 Soul | self | self | instant | Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3 | Focus +1; +1 per level after Level 3 | |
Aiming | 2 Soul | weapon range | 1 target | instant | N/A | This skill gives you a +1d10 bonus to Hit Chance. | perceive +2 |
Ancestral Blessing | 2 Soul + 1 Faded Hope Willow Leaf | self | self | 1d6 rounds | Prayer or Summoning |
With this skill you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing all of your traits by 2 (except evade) temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that. |
Religion -2 |
Ancestral Empowerment | 4 Soul + 1 Arrow Root and 1 Blue Grass | self | self | 1d8 rounds | Ancestral Blessing |
With this skill you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you only get a bonus of 1 to your skill checks. Otherwise, you get a bonus of 1d10. |
Religion -4 |
Angelic Summoning | 4 Soul + 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood | any target | any target | 1d8 rounds | Spiritual Host and be a servant of Kymara or El Anon |
With this mighty skill you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack is a three-hit combo that deals 1d% damage. The holy light will do 8d12 magic damage to normal targets or 16d12 magic damage to the undead or targets with dark moral points. Once the skill's duration is over, the angel will disappear. |
Religion -4 |
Anger | 1 Soul | 1 target | 1 target | 1d4 rounds | Taunt | This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you. | Influence -3 |
Angerian Embrace | 2 Soul | target you hold | 1 target | instant | Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor. | Arcana +1 | |
Animal Talk | 1 Soul | 1 animal near you | 1 animal | 1 minute | N/A | Talk to and understand animals | Nature +2; +1 per level |
Appraisal | N/A | 1 item in hands or touching | 1 item in hands or touching | instant | N/A | With this skill you can get the monetary value or worth of an item. | Insight |
Arcane Materials | Spent Soul | 1 target | 1 target | instant | Material Identify |
This skill allows you to increase one value of a material at a rate of +1 per 4 Soul. |
Arcana |
Arcane Recreation | 2 Soul + 1 Purple Haze Lily and ½ pound Falgaa Bird Meat | 1 object or item | line of sight | instant | Light's Blessing |
With this skill you call upon the power of creation to make things new again. With each use of this skill, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this skill will be required. |
Focus -2 |
Aria of Blood | 4 Soul | any in area | a 3x3 space area around you | instant | Damaging Shrill |
This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe. |
Perform -2 |
Arm Switch | 6 Power | weapon range | 1-2 targets | instant | Bash & Swing, Equip Nunchaku | With this skill you are able to attack with your nunchaku with one hand, switch hands, and attack again. You can preform an attack skill as well with each hit however a penalty of 5 is applied to the success roll for the second attack. You can use this with the Dual Wielding Nunchaku ability to attack with both hands twice. | React -5 |
Armor Tuck | 2 Power | self | self | 1d4 rounds | Shield Wall | With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration. | defense -4 |
Arrow Rain | 4 Soul, 2 Power | weapon range -4 | a 4x4 area | instant | Precise Shot | You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows. | Luck -2 |
Assasination Hit | 6 Power | weapon's range | 1 target | instant | Stunning Hit | You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. | Hit Chance -5 |
Athletic Empowerment | 2 Soul | self | self | 1d4 rounds | Acrobatic Empowerment | This skill increases your Athletic by 1d6. | Athletic |