Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
2 Hit Combo 4 Power weapon's range 1-2 targets instant Basic Attack This skill allows you to use Basic Attack twice. Acrobatics -2
3 Hit Combo 6 Power weapon's range 1-3 targets instant 2 Hit Combo This skill allows you to use Basic Attack 3 times. Acrobatics -5
A Concert for Zodo 6 Soul any in area a 3x3 space area around you 1d6 rounds (effects only) Kymara's Solo

This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%.

Perform -2
Acrobatic Empowerment 2 Soul self self 1d4 rounds N/A This skill increases your Acrobatic by 1d6. Acrobatic
Advanced Bashing Proficiency 3 Power self self and all allies 1d10 rounds Novice Bashing Proficiency

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency

Insight -4
Advanced Bludgeoning Proficiency 3 Power self self 1d10 rounds Novice Bludgeoning Proficiency

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets and armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency

Insight -4
Advanced Chopping Proficiency 3 Power self self 1d10 rounds Novice Chopping Proficiency

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a chop reduction greater than 30%
  • Critical Hit breaks wooden shields
  • If used against a parrying weapon, critical hit -10 breaks the weapon if it is a long wooden weapon

This skill cannot be used with Basic Chopping Proficiency or Novice Chopping Proficiency

Insight -4
Advanced Crafting 4 Soul self self 4 hours (required time) Better Crafting

This skill allows for advanced crafting.

Insight -6
Advanced Piercing Proficiency 3 Power self self 1d10 rounds Novice Piercing Proficiency

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • 10% of damage dealt ignores armor
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency

Insight -4
Advanced Runic Crafting 8 Soul self self 4 hours Better Runic Crafting

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Arcana -8
Advanced Slashing Proficiency 3 Power self self 1d10 rounds Novice Slashing Proficiency

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Slashing Proficiency or Novice Slashing Proficiency

Insight -4
Advanced Swordplay 4 Power weapon range 1 target instant Basic Swordplay Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2. Stealth -2
Affect Form 2 Soul self self until used again, minimum 1 round or minute Become spirit or phyiscal Arcana +1; +1 per level
Affect Reality 1 Soul self self instant Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3 Focus +1; +1 per level after Level 3
Aiming 2 Soul weapon range 1 target instant N/A This skill gives you a +1d10 bonus to Hit Chance. perceive +2
Ancestral Blessing 2 Soul + 1 Faded Hope Willow Leaf self self 1d6 rounds Prayer or Summoning

With this skill you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing all of your traits by 2 (except evade) temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

Religion -2
Ancestral Empowerment 4 Soul + 1 Arrow Root and 1 Blue Grass self self 1d8 rounds Ancestral Blessing

With this skill you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you only get a bonus of 1 to your skill checks. Otherwise, you get a bonus of 1d10.

Religion -4
Angelic Summoning 4 Soul + 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood any target any target 1d8 rounds Spiritual Host and be a servant of Kymara or El Anon

With this mighty skill you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack is a three-hit combo that deals 1d% damage. The holy light will do 8d12 magic damage to normal targets or 16d12 magic damage to the undead or targets with dark moral points. Once the skill's duration is over, the angel will disappear.

Religion -4
Anger 1 Soul 1 target 1 target 1d4 rounds Taunt This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you. Influence -3
Angerian Embrace 2 Soul target you hold 1 target instant Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor. Arcana +1
Animal Talk 1 Soul 1 animal near you 1 animal 1 minute N/A Talk to and understand animals Nature +2; +1 per level
Appraisal N/A 1 item in hands or touching 1 item in hands or touching instant N/A With this skill you can get the monetary value or worth of an item. Insight
Arcane Materials Spent Soul 1 target 1 target instant Material Identify

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Arcana
Arcane Recreation 2 Soul + 1 Purple Haze Lily and ½ pound Falgaa Bird Meat 1 object or item line of sight instant Light's Blessing

With this skill you call upon the power of creation to make things new again. With each use of this skill, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this skill will be required.

Focus -2
Aria of Blood 4 Soul any in area a 3x3 space area around you instant Damaging Shrill

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Perform -2
Arm Switch 6 Power weapon range 1-2 targets instant Bash & Swing, Equip Nunchaku With this skill you are able to attack with your nunchaku with one hand, switch hands, and attack again. You can preform an attack skill as well with each hit however a penalty of 5 is applied to the success roll for the second attack. You can use this with the Dual Wielding Nunchaku ability to attack with both hands twice. React -5
Armor Tuck 2 Power self self 1d4 rounds Shield Wall With this skill you tuck yourself in a way to close up as many openings as possible. This increases your physical armor by 1 for the duration. defense -4
Arrow Rain 4 Soul, 2 Power weapon range -4 a 4x4 area instant Precise Shot You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows. Luck -2
Assasination Hit 6 Power weapon's range 1 target instant Stunning Hit You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. Hit Chance -5
Athletic Empowerment 2 Soul self self 1d4 rounds Acrobatic Empowerment This skill increases your Athletic by 1d6. Athletic