Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Familiar Sight 2 Soul your selected familiar N/A 1 hour Druid's Companion

This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees.

Insight -2
Familiar Swap 8 Soul your selected familiar N/A Until used again Familiar Sight

With this skill you will trade places with your selected familiar, no matter where that familiar is.

Arcana -5
Choke Hold 5 Power whips range 1 target 1d4 rounds Equip Whip; Leg Trip This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. Athletics -4
Neck Breaker 6 Power whips range 1 target instant Equip Whip; Choke Hold This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2. Critical +2
Twin Dragon 6 Power whips range 1-2 targets instant Equip Whip; Choke Hold This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. React -5
Wrist Snap 2 Power whip's range 1 target instant Equip Whip This is a basic whip attack. It adds 1d4 to your whip attack. Athletics
Beast Tamer 2 Power, 1 Soul whip's range 1 target duration of battle Equip Whip; Wrist Snap skill This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. Persuade
Leg Trip 3 Power whip's range 1 target instant Equip Whip; Wrist Snap This skill causes your whip attack to trip the target, causing the target to fall. Athletics -2
Assasination Hit 6 Power weapon's range 1 target instant Stunning Hit You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. Hit Chance -5
Sleeper Hit 3 Soul weapon's range 1 target instant Silent Hit When you attack with this skill, you do normal damage and inflict sleep on the target. Athletics -1
Piercing Attack 1 Power weapon's range 1 target instant Basic Attack This skill allows you to do piercing damage with your sword. athletics -1
3 Hit Combo 6 Power weapon's range 1-3 targets instant 2 Hit Combo This skill allows you to use Basic Attack 3 times. Acrobatics -5
2 Hit Combo 4 Power weapon's range 1-2 targets instant Basic Attack This skill allows you to use Basic Attack twice. Acrobatics -2
Basic Attack 1 Power weapon's range 1 target instant N/A This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4. Athletics +2
Sniper Shot 4 Soul weapon range + 1d6 1 target instant Blind Shot With this skill you can target a specific area of the target to hit.
  • Head: Critical hit stuns target 1d4 rounds, Increase damage by 1d4.
  • Arms: Target must make brace check to keep holding weapon.
  • Legs: Target must make brace check to remain standing.
Perceive -3
Arrow Rain 4 Soul, 2 Power weapon range -4 a 4x4 area instant Precise Shot You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows. Luck -2
Staggering Shot 4 Soul weapon range 1 target instant Bow Drawing This shot dazes the target for 1d4 rounds so that the target cannot move or use spells. Critical -2
Extra Arrow 6 Soul weapon range 1 target instant Quick Shot This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. React -2
Full Moon Attack 8 Power weapon range all targets in range around you instant Upward Momentum Swing This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. Critical -4
Blind Shot N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. Perceive
Trick Shot 4 Soul weapon range 1 target instant Bow Drawing This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever. hit chance +1
Aiming 2 Soul weapon range 1 target instant N/A This skill gives you a +1d10 bonus to Hit Chance. perceive +2
Upward Momentum Swing 5 Power weapon range 1 target instant Momentum Hit Your critical hit knocks the target unconscious for 1d4 rounds. Critical -3
Staggering Hit 2 Power weapon range 1 target instant N/A Your critical hit causes the target to be stunned unable to move and use spells for the next turn. Critical
Bow Drawing 2 Power weapon range 1 target instant Aiming This skill increases the damage power of your bow by 1d4 and the range by 1d6. Perceive
Brutal Assault 10 Power weapon range 1 target instant Rage This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack. Critical -5
Quick Shot 4 Power weapon range 1 target instant Bow Drawing This skill allows you to quickly make a second shot with your bow & arrow or crossbow. Sleight of Hand
Rage 6 Power weapon range 1 target instant Advance Swordplay This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn. Mental Balance
Powered Blow 6 Power weapon range 1 target instant Power Rush You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Athletics -4
Shell Crusher 8 Power weapon range 1 target instant Arm Switch, Equip Nunchaku With this skill you ignore a 1d20 percentage of the target's armor. The attack is also increased by +1. Critical