Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Haunting of the Lost  2 Soul + 1 Bog Beacon Mushroom all enemies all enemies 1d6 rounds Haunting of the Lost

With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This inflicts them with fear and confusion, requiring normal mental balance checks for every action.

Religion -2
Enchanting 1 + spell cost self or 1 ally self or 1 ally 1d6 rounds Casting Strike This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon. Arcana -2
Basic Attack 1 Power weapon's range 1 target instant N/A This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4. Athletics +2
Basic Bludgeoning Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Tricky Goblin 1 Power self self instant Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. Acrobatics +2
Piercing Attack 1 Power weapon's range 1 target instant Basic Attack This skill allows you to do piercing damage with your sword. athletics -1
Leaping Attack 1 Power jump + weapon range 1 target instant Basic Attack This skill allows you to perform a basic attack when you jump towards a target. athletics -1
Disarm 1 Power self self instant Block or Parry You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker. Athletics +1
Basic Chopping Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Piercing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Slashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Bashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Carry 1 power per 10 pounds over weight limit self self 1 hour N/A This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%. Athletics
Bloodhoud Tracking 1 soul self self 1 hour Can increase Investigate by 1d20 for that hour to use with tracking. N/A
Silent Hit 1 Soul 1 space 1 target instant N/A When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. Stealth -1
Hide 1 Soul self self until you move or are found N/A With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden. Stealth -1
Sigil Identify 1 Soul 1 target 1 target instant N/A With this skill you recognize and understand the meaning of a sigil, as well as to what deity or religion it belongs to. Insight
Sly Intimidation 1 Soul self self instant Sly Deception You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score. Perform
Sly Deception 1 Soul self self instant Sly Persuasion You use this when you are trying to deceive someone. You can add your Luck score to your Deception score. Perform
Basic Crafting 1 Soul self self 1 hour (required  time) N/A This skill allows for basic crafting. Insight
Animal Talk 1 Soul 1 animal near you 1 animal 1 minute N/A Talk to and understand animals Nature +2; +1 per level
Create Basic Potions 1 Soul self self 30 minutes N/A This skill allows you to create basic potions. Insight
Material Identify 1 Soul 1 object line of sight instant N/A This skill allows you to identify a material and its properties. Perceive -2
Teleportation Attack 1 Soul 1 target 1 target instant Teleport attack you perform to any target you can see; gain this skill at Level 4 Arcana -2
Use Other's as Shield 1 Soul 1d4 1 target instant N/A If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead. Deception
Distration 1 Soul 1 target 1 target instant N/A This skill distracts the target. If the target has an ongoing effect, skill, or spell, it is ended. The target can make a focus check to prevent this. Intimidate
Frustrate 1 Soul 1 target 1 target 1d4 rounds Anger This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action. Influence -4
Anger 1 Soul 1 target 1 target 1d4 rounds Taunt This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you. Influence -3
Taunt 1 Soul 1 target 1 target 1d4 rounds N/A If successful the target will only target you. Influence -1
Sly Persuasion 1 Soul self self instant N/A You use this when you are trying to persuade someone. You can add your Luck score to your Persuade score. Perform