Skills home
Skill
|
Stat Cost
|
Range
|
Area
|
Duration
|
Requirements
|
Effects |
Success Roll
|
---|---|---|---|---|---|---|---|
Polymorphous Enlightenment | N/A | self | self | while in form | You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. | Insight +2; +1 per level past Level 2 | |
Hide | 1 Soul | self | self | until you move or are found | N/A | With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden. | Stealth -1 |
Hide in Plain Sight | 3 Soul | self | self | until you move or are found | Hide |
With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
|
Stealth -4 |
Affect Form | 2 Soul | self | self | until used again, minimum 1 round or minute | Become spirit or phyiscal | Arcana +1; +1 per level | |
Familiar Swap | 8 Soul | your selected familiar | N/A | Until used again | Familiar Sight |
With this skill you will trade places with your selected familiar, no matter where that familiar is. |
Arcana -5 |
Familiar Transform | 14 Soul | self | self | until used again | Familiar Swap |
With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do. |
Arcana -10 |
Shrink or Grow | 2 Soul | self | self | until used again | Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. | Deception +2 | |
Set Trap | N/A | 1 space ahead of you | 1 space | until trap is sprung or disarmed | N/A |
This skill allows you to quickly set traps with the items you have, using only your support action to do so.
|
Insight |
Set Magical Trap | 4 Soul | 1 space in front of you | 1 space | until trap is sprung or disarmed | Set Trap |
This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate. The level of trap difficulty determines the success roll check:
|
Arcana |
Creature Bonding | N/A | 1 tamed creature | 1 tamed creature | until released or creature dies | Druid's Companion |
Bond tamed creature to make that creature your spiritually linked familiar that you can keep until you release or the creature dies. The number of familiars you can have is determined by your Influence. If you have a 5 Influence, you can have 5 familiars. However you can only use one familiar at a time. Creatures bought at shops count towards this number. |
Influence -5 |
Binding the Natural Spirits | 5 Soul | 1 space (touch) | 1 target | until cured | Druid Speech |
This skill allows you to either inflict or cure poisoning. You can inflict a 1d6 poison or cure up to 1d6 poisoning (reduce any current poison by 1d6). The curing can be done until the poison is gone but each use is a separate skill use. |
Arcana -4 |
Lullaby | 2 Soul | any in area | a 3x3 space area around you | until awakened | N/A | This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check. | Perform |
Silent Hit | 1 Soul | 1 space | 1 target | instant | N/A | When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. | Stealth -1 |
Magic Absorb | 2 Soul | self | self | instant | Battle Mage | Absorb 10% of the spell damage that gets through armor. | Arcane -1 |
Sleeper Hit | 3 Soul | weapon's range | 1 target | instant | Silent Hit | When you attack with this skill, you do normal damage and inflict sleep on the target. | Athletics -1 |
Assasination Hit | 6 Power | weapon's range | 1 target | instant | Stunning Hit | You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. | Hit Chance -5 |
Spell Bomb | 4 Soul | self | self | instant | Splitting Magic | This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2. | Arcana -4 |
Stunning Hit | 3 Power | weapon range | 1 target | instant | Sleeper Hit | A critical hit by your weapon causes 1 round stun. | Critical -2 |
Magic Sense | N/A | around user | the room you are in or a 10 foot by 10 foot area | instant | N/A | With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like. | Arcana +2 |
Magic Break | amount of Soul used | 1 target | 1 target | instant | Magic Sense |
This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
|
Arcana |
Spell Aid | 2 Soul | 1 ally | 1 ally | instant | Battle Mage | With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. | Arcana -1 |
Elemental Awakening | 10 Soul | next to self | next to self | instant | Soul Empowerment | With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar. | Arcana -6 |
Divination | 1 Soul | self | self | instant | N/A | This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. | Insight |
Splitting Magic | 4 Soul | self | self | instant | Piercing Spell | This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away. | Arcana -1 |
Cover Tracks | N/A | 1 space | 1 space | instant | N/A | Using this skill covers any tracks you make. | Deception +1 |
Disarm Magic Trap | 3 Soul | self | self | instant | Disarm Trap | This skill allows you to disarm a magic trap safely. | (Insight + Arcana) -5 |
Disarm Trap | 2 Soul | self | self | instant | N/A | This skill allows you to disarm a trap safely. | Insight -4 |
Pick Trapped Locks | 3 Soul | self | self | instant | Pick Magic Locks | This skill allows you to pick a trapped lock without setting off the trap. | Hard Luck or Impossible Luck |
Pick Magic Locks | 2 Soul | self | self | instant | Pick Locks | This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible. | Luck |
Pick Locks | 1 Soul | self | self | instant | N/A | This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible. | Luck |