Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Polymorphous Enlightenment N/A self self while in form You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. Insight +2; +1 per level past Level 2
Hide 1 Soul self self until you move or are found N/A With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden. Stealth -1
Hide in Plain Sight 3 Soul self self until you move or are found Hide With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Stealth -4
Affect Form 2 Soul self self until used again, minimum 1 round or minute Become spirit or phyiscal Arcana +1; +1 per level
Familiar Swap 8 Soul your selected familiar N/A Until used again Familiar Sight

With this skill you will trade places with your selected familiar, no matter where that familiar is.

Arcana -5
Familiar Transform 14 Soul self self until used again Familiar Swap

With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do.

Arcana -10
Shrink or Grow 2 Soul self self until used again Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. Deception +2
Set Trap N/A 1 space ahead of you 1 space until trap is sprung or disarmed N/A

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Insight
Set Magical Trap 4 Soul 1 space in front of you 1 space until trap is sprung or disarmed Set Trap

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Arcana
Creature Bonding N/A 1 tamed creature 1 tamed creature until released or creature dies Druid's Companion

Bond tamed creature to make that creature your spiritually linked familiar that you can keep until you release or the creature dies. The number of familiars you can have is determined by your Influence. If you have a 5 Influence, you can have 5 familiars. However you can only use one familiar at a time. Creatures bought at shops count towards this number.

Influence -5
Binding the Natural Spirits 5 Soul 1 space (touch) 1 target until cured Druid Speech

This skill allows you to either inflict or cure poisoning. You can inflict a 1d6 poison or cure up to 1d6 poisoning (reduce any current poison by 1d6). The curing can be done until the poison is gone but each use is a separate skill use.

Arcana -4
Lullaby 2 Soul any in area a 3x3 space area around you until awakened N/A This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check. Perform
Silent Hit 1 Soul 1 space 1 target instant N/A When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. Stealth -1
Magic Absorb 2 Soul self self instant Battle Mage Absorb 10% of the spell damage that gets through armor. Arcane -1
Sleeper Hit 3 Soul weapon's range 1 target instant Silent Hit When you attack with this skill, you do normal damage and inflict sleep on the target. Athletics -1
Assasination Hit 6 Power weapon's range 1 target instant Stunning Hit You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. Hit Chance -5
Spell Bomb 4 Soul self self instant Splitting Magic This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2. Arcana -4
Stunning Hit 3 Power weapon range 1 target instant Sleeper Hit A critical hit by your weapon causes 1 round stun. Critical -2
Magic Sense N/A around user the room you are in or a 10 foot by 10 foot area instant N/A With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like. Arcana +2
Magic Break amount of Soul used 1 target 1 target instant Magic Sense This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
  • Easy: 4 Soul
  • Normal: 6 Soul
  • Hard: 8 Soul
  • Impossible: 10 Soul
Arcana
Spell Aid 2 Soul 1 ally 1 ally instant Battle Mage With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. Arcana -1
Elemental Awakening 10 Soul next to self next to self instant Soul Empowerment With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar. Arcana -6
Divination 1 Soul self self instant N/A This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. Insight
Splitting Magic 4 Soul self self instant Piercing Spell This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away. Arcana -1
Cover Tracks N/A 1 space 1 space instant N/A Using this skill covers any tracks you make. Deception +1
Disarm Magic Trap 3 Soul self self instant Disarm Trap This skill allows you to disarm a magic trap safely. (Insight + Arcana) -5
Disarm Trap 2 Soul self self instant N/A This skill allows you to disarm a trap safely. Insight -4
Pick Trapped Locks 3 Soul self self instant Pick Magic Locks This skill allows you to pick a trapped lock without setting off the trap. Hard Luck or Impossible Luck
Pick Magic Locks 2 Soul self self instant Pick Locks This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible. Luck
Pick Locks 1 Soul self self instant N/A This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible. Luck