Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Defensive Empowerment 2 Soul self self 1d4 rounds This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment. Defense -2
Mind Speak N/A 1 target 1 target instant Allows the xodian to speak into the mind of any one person the xodian knows or sees. Focus +3; +1 per level
Partial Polymorphing 1 Soul self self 1d10 rounds or hours Able to change parts of body into any form whose properties are known. You could change our arms into weapons, feet into flippers, etc. The boy part would take on those properties, for example if you changed your arms into swords they would have the attack value of standard short swords. Body part changed cannot be more than 25% larger or smaller than original size. Arcana +2; +1 per level
Keep Self N/A self self instant +2 to Endure for check to exist Endure +2; +1 per level
Affect Reality 1 Soul self self instant Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3 Focus +1; +1 per level after Level 3
Cheating at Initiative 1 Soul self self instant Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2. N/A
Affect Form 2 Soul self self until used again, minimum 1 round or minute Become spirit or phyiscal Arcana +1; +1 per level
Shadow Walk 3 Soul self self 1 move Allows the xodian to disappear into the shadows and navigate the area through the shadows at 20% greater than normal movement rate. There are no terrain penalties or obstacles in the shadow realm. When the movement is done the xodian reappears in the normal world at the location travelled to. Focus +2; +1 per level
Teleportation Attack 1 Soul 1 target 1 target instant Teleport attack you perform to any target you can see; gain this skill at Level 4 Arcana -2
Long Range Teleport 5 Soul self place once been to instant Teleport to location you've once been to; gain this skill at Level 6 Arcana -1; +1 per level past 6
Short Range Teleport 2 Soul self place in sight instant Teleport to location in sight Arcana +2; +1 per level
Polymorphing 3 Soul self self 1d10 rounds or hours You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5. Arcana -1; +1 per level past Level 5
Polymorphous Enlightenment N/A self self while in form You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. Insight +2; +1 per level past Level 2
Magical Sight 1 Soul self self instant Can seel the element of magic in an area or around a person or object as a color hue. +1 to Perceive; +1 per level
Shadow Attack 5 Soul 1 target 1 target instant Allows for attacking any 1 target by sending the attack through the shadows to the target. Gained at Level 4. Focus -1
Bounding Leap 2 Power self self instant Increase move by +2 when jumping +2 Acrobatics
Wall Jumping 2 Power self self instant Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump. Acrobatics
For the Pack 1 Soul move range self + 1 ally instant Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack. Initiative -2
Bloodhoud Tracking 1 soul self self 1 hour Can increase Investigate by 1d20 for that hour to use with tracking. N/A
Shrink or Grow 2 Soul self self until used again Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. Deception +2
Fae Lust 1 soul 6 spaces 1 target 1d6 rounds Causes target to fall for the fae, not attacking the fae but actually protecting the fae. Influence +2
Fae Magic N/A self any other fae instant If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12. N/A
Tricky Goblin 1 Power self self instant Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. Acrobatics +2
Relentless Mockery 1 Soul 1 target 1 target 1d4 rounds Mock the target causing the target to receive a -2 on all checks. Intimidate +1
Fly 2 Power self self 1 movement Fly at a move x 3. Athletics +1; +1 per level
Angerian Embrace 2 Soul target you hold 1 target instant Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor. Arcana +1
Blood Magic Spent Vitality self self instant The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality. N/A
Blood Letting 1d4 Vitality weapon weapon 1d10 rounds Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding. N/A
Shape Shifting 3 Soul self self 1d10 rounds or hours Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2. Arcana; +1 per level past Level 2
3 Hit Combo 6 Power weapon's range 1-3 targets instant 2 Hit Combo This skill allows you to use Basic Attack 3 times. Acrobatics -5