Defensive Empowerment
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2 Soul
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self
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self
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1d4 rounds
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This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment.
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Defense -2
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Mind Speak
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N/A
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1 target
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1 target
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instant
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Allows the xodian to speak into the mind of any one person the xodian knows or sees.
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Focus +3; +1 per level
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Partial Polymorphing
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1 Soul
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self
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self
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1d10 rounds or hours
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Able to change parts of body into any form whose properties are known. You could change our arms into weapons, feet into flippers, etc. The boy part would take on those properties, for example if you changed your arms into swords they would have the attack value of standard short swords. Body part changed cannot be more than 25% larger or smaller than original size.
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Arcana +2; +1 per level
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Keep Self
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N/A
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self
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self
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instant
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+2 to Endure for check to exist
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Endure +2; +1 per level
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Affect Reality
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1 Soul
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self
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self
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instant
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Able to affect, use, touch, move, etc physical things when in spirit form; gain this skill at level 3
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Focus +1; +1 per level after Level 3
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Cheating at Initiative
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1 Soul
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self
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self
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instant
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Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2.
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N/A
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Affect Form
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2 Soul
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self
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self
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until used again, minimum 1 round or minute
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Become spirit or phyiscal
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Arcana +1; +1 per level
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Shadow Walk
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3 Soul
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self
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self
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1 move
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Allows the xodian to disappear into the shadows and navigate the area through the shadows at 20% greater than normal movement rate. There are no terrain penalties or obstacles in the shadow realm. When the movement is done the xodian reappears in the normal world at the location travelled to.
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Focus +2; +1 per level
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Teleportation Attack
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1 Soul
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1 target
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1 target
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instant
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Teleport attack you perform to any target you can see; gain this skill at Level 4
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Arcana -2
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Long Range Teleport
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5 Soul
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self
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place once been to
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instant
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Teleport to location you've once been to; gain this skill at Level 6
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Arcana -1; +1 per level past 6
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Short Range Teleport
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2 Soul
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self
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place in sight
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instant
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Teleport to location in sight
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Arcana +2; +1 per level
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Polymorphing
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3 Soul
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self
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self
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1d10 rounds or hours
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You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5.
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Arcana -1; +1 per level past Level 5
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Polymorphous Enlightenment
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N/A
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self
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self
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while in form
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You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2.
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Insight +2; +1 per level past Level 2
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Magical Sight
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1 Soul
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self
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self
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instant
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Can seel the element of magic in an area or around a person or object as a color hue.
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+1 to Perceive; +1 per level
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Shadow Attack
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5 Soul
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1 target
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1 target
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instant
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Allows for attacking any 1 target by sending the attack through the shadows to the target. Gained at Level 4.
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Focus -1
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Bounding Leap
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2 Power
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self
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self
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instant
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Increase move by +2 when jumping
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+2 Acrobatics
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Wall Jumping
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2 Power
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self
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self
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instant
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Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump.
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Acrobatics
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For the Pack
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1 Soul
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move range
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self + 1 ally
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instant
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Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack.
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Initiative -2
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Bloodhoud Tracking
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1 soul
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self
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self
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1 hour
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Can increase Investigate by 1d20 for that hour to use with tracking.
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N/A
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Shrink or Grow
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2 Soul
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self
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self
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until used again
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Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size.
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Deception +2
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Fae Lust
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1 soul
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6 spaces
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1 target
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1d6 rounds
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Causes target to fall for the fae, not attacking the fae but actually protecting the fae.
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Influence +2
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Fae Magic
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N/A
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self
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any other fae
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instant
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If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12.
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N/A
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Tricky Goblin
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1 Power
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self
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self
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instant
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Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether.
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Acrobatics +2
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Relentless Mockery
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1 Soul
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1 target
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1 target
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1d4 rounds
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Mock the target causing the target to receive a -2 on all checks.
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Intimidate +1
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Fly
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2 Power
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self
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self
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1 movement
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Fly at a move x 3.
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Athletics +1; +1 per level
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Angerian Embrace
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2 Soul
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target you hold
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1 target
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instant
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Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor.
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Arcana +1
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Blood Magic
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Spent Vitality
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self
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self
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instant
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The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality.
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N/A
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Blood Letting
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1d4 Vitality
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weapon
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weapon
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1d10 rounds
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Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding.
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N/A
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Shape Shifting
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3 Soul
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self
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self
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1d10 rounds or hours
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Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2.
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Arcana; +1 per level past Level 2
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3 Hit Combo
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6 Power
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weapon's range
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1-3 targets
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instant
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2 Hit Combo
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This skill allows you to use Basic Attack 3 times.
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Acrobatics -5
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