Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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Zephyr's Enchantment | 2 Soul + 1 Yellow Cap Mushroom | self and all allies | self and all allies | 1d6 rounds | Eros's Curse |
With this skill you call upon the god of the west wind to aide you and your friends in battle. A gust of energizing wind flows from the west and envelops the party, doubling everyones move rate. It also grants everyone in the party an additional 2 attack actions. |
Religion -2 |
Xodod's Gift | 6 Soul + 2 Zodo's Eye Orchids and 2 vials of Bog Imp's Blood | self | self | 1d8 rounds | Black Flame |
With this skill you call upon the powers of Xodod to help you in combat. You are given a mighty gift as a response. Your weapon, whatever it may be, in empowered by the powers of the forsaken realm of Xodod and its destructive magic. Every attack you do with your weapon sends a black flame copy to every other enemy target, doing the same attack and same amount of damage. Furthermore, your weapon is coated in the non-elemental fires of Xodod, giving you an additional magic damage of 3d6. |
Religion -5 |
Wrist Snap | 2 Power | whip's range | 1 target | instant | Equip Whip | This is a basic whip attack. It adds 1d4 to your whip attack. | Athletics |
Wall Jumping | 2 Power | self | self | instant | Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump. | Acrobatics | |
Vitality Empowerment | 2 Soul | self | self | 1d4 rounds | N/A | This empowers your Vitality by 1d10. | Survival |
Use Potion as Defense | N/A | self | self | instant | N/A | This skill allows you to drink a potion as your defensive action. | Medicine |
Use Other's as Shield | 1 Soul | 1d4 | 1 target | instant | N/A | If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead. | Deception |
Upward Momentum Swing | 5 Power | weapon range | 1 target | instant | Momentum Hit | Your critical hit knocks the target unconscious for 1d4 rounds. | Critical -3 |
Uppercut | 5 Power | 1 space | 1 target infront of you | instant | Eye Gouger | With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds. | Athletics -4 |
Unbreakable Will | 8 Soul + 3 Almonds | self | self | duration of battle | Iron Will |
During the rest of the battle, you cannot be controlled. |
Religion -2 |
Tyria's Blessing | 2 Soul + 2 Manna Rose Petals | battlefield | battlefield | 1d6 rounds | Zephyr's Enchantment |
With this skill you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2. Because Tyria is neutral, she takes some pity on the enemies, doubling their battle movement rates. |
Religion -2 |
Twin Moon Attack | 10 Power | weapon range | all targets in range around you | instant | Full Moon Attack | This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however. | Critical -6 |
Twin Dragon | 6 Power | whips range | 1-2 targets | instant | Equip Whip; Choke Hold | This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. | React -5 |
Tricky Goblin | 1 Power | self | self | instant | Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. | Acrobatics +2 | |
Trick Throw | 4 Soul | throw range | 1 target | instant | Blind Throw | This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever. | hit chance +1 |
Trick Shot | 4 Soul | weapon range | 1 target | instant | Bow Drawing | This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever. | hit chance +1 |
Treat Visual Instability | 2 Soul | 1 target you touch | 1 target you touch | instant | Diagnose | This skill allows you to use your medicine check with a +2 bonus to treat someone's visual instability without the right potions, just with your knowledge of treating common status effects. | Medicine +2 |
Treat Burns | 2 Soul | 1 target you can touch | 1 target you can touch | instant | Diagnose | This skill allows you to use your medicine check with a +2 bonus to treat someone's burns without the right potions, just with your knowledge of treating common status effects. | Medicine +2 |
Translate | N/A | 1 piece of writing you can clearly see | 1 piece of writing you can clearly see | instant | N/A | This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. | Insight |
Trade | N/A | self | self | instant | N/A | This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible. | Persuade |
Thrusting Attack | 5 Power | movement range + weapons range | 1 target | instant | Lunging Attack | This skill allows you to thrust your piercing weapon or sword into the target by getting a running start and moving towards the target with your weapon. This increases the total damage of the attack by 15%. | athletics -4 |
Throwing Blitz | 6 Power | throw range | 1 target per weapon thrown, or just 1 target | instant | Precise Throw | With this skill you can throw 1d6 weapons or objects. | React -5 |
Throw Empowerment | 1d4 Power | self | self | 1d4 rounds | N/A | This skill increases your Throw Power by 1d4. | Athletics |
The All-Seeing | 6 Soul + 1 Zodo's Eye Orchid, 1 Pig's Heart, 1 Dragon's Eye, and 2 vials of Red Dragon's Blood | entire area or battlefield | entire area or battlefield | instant | Soul of Forsaken and be a servant of Zodo |
With this mighty skill you plead to Zodo for assistance. The Soul of Zodo responds, creating a great distended eye high above the area. This skill's uses depend upon the situation. If it is out of battle while exploring, the Eye of Zodo will grant the cleric a view of the entire level of the area he or she is at, showing treasures, paths, and any possible dangers. If it is in battle, the Eye of Zodo will disclose all information about every enemy target to the cleric. It will further cause great fear in every target, decreasing all of their move rates by half and making them avoid the cleric at any cost. |
Religion -5 |
Teleportation Attack | 1 Soul | 1 target | 1 target | instant | Teleport attack you perform to any target you can see; gain this skill at Level 4 | Arcana -2 | |
Taunt | 1 Soul | 1 target | 1 target | 1d4 rounds | N/A | If successful the target will only target you. | Influence -1 |
Tap Dance | 2 Power | any in area | a 3x3 space area around you | 1d4 rounds (effect) | N/A | Inflicts confusion on any in the area, friend or foe. | Perform |
Swap for Support | 2 Soul | self | self | instant | N/A | This is a free action skill. It allows you to swap your move, attack, or magic action of an additional support action. | Initiative |
Swap for Movement | 2 Soul | self | self | instant | Swap for Support | This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action. | Initiative |
Summoning | 1d10 Soul | any, all, self | battlefield | instant | N/A |
The effects of this skill depends upon the deity you serve:
You can only have one successful summoning use a day. |
Religion -8 |