Skills home
Skill
|
Stat Cost
|
Range
|
Area
|
Duration
|
Requirements
|
Effects |
Success Roll
|
---|---|---|---|---|---|---|---|
Tyria's Blessing | 2 Soul + 2 Manna Rose Petals | battlefield | battlefield | 1d6 rounds | Zephyr's Enchantment |
With this skill you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2. Because Tyria is neutral, she takes some pity on the enemies, doubling their battle movement rates. |
Religion -2 |
Soul of Forsaken | 2 Soul + 1 vial Manna Rose Nectar and 1 Zodo's Eye Orchid | self and all allies | self and all allies | 1d6 rounds | Xodod's Gift and serve Zodo |
With this skill you call upon the dark power of Zodo to aide you and your allies in battle. He does so by empowering all of your and your friends weapons with a special dark power, as long as you and your allies have dark moral points. This dark power causes you to do 50% more damage against those with light moral points and double damage against those who are worshipers of El Anon. Once the duration is over, the weapons return to normal. |
Religion -2 |
Powered Hit | Spent Power | 1 space | 1 target | instant | Vitality Empowerment | This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill. | Athletics -2 |
Potion Save | N/A | self | self | instant | Use Potion as Defense | This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive. | Medicine -2 |
Full Moon Attack | 8 Power | weapon range | all targets in range around you | instant | Upward Momentum Swing | This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. | Critical -4 |
Haymaker | 6 Power | 1 space | 1 target in front | instant | Uppercut | This powerful punch knocks the target out for 1d4 rounds and back 1d4 spaces. It does instant crit damage. | Athletics -5 |
Linguistics | N/A | self | self | instant | Translate | This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in. | Perceive -2 |
Energy Trade | stat traded | touching range | target you touch | instant | Trade | This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ 4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return. | Arcana -1 |
Increased Spoils | stat traded | self | self | instant | Trade | With this skill you can trade up to 20 Soul for increased experience point reward and/or up to 20 Power for increased money reward. The increase depends on how many stat points you trade. The amount of stat points you trade is worth double percentage increase. So if you trade 5 Soul you will increase your experience reward by 10%. | Persuade +2 |
Brutal Thrust | 10 Power | movement range + weapon's range | 1 target | instant | Thrusting Attack | You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death. | critical -5 |
Lucky Throw | 2 Soul | throw range | 1 target | instant | Throw Empowerment | With this skill you make a luck throw that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Anger | 1 Soul | 1 target | 1 target | 1d4 rounds | Taunt | This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you. | Influence -3 |
Backwards Waltz | 2 Power | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Tap Dance |
This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire. |
Perform |
Swap for Movement | 2 Soul | self | self | instant | Swap for Support | This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action. | Initiative |
Realm Reaching | 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap | self | self | 1d6 rounds | Summoning or Prayer and be a servant of Taal |
With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets. |
Religion -2 |
Cries of the Damned | 2 Soul + 2 Ghost Orchids and 1 Skull Cap Mushroom | battlefield | battlefield | 1d6 rounds | Summoning or Prayer and be a servant of Joasri |
With this skill you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make mental balance checks will be stunned for the first round and need to make normal mental balance checks for every action for the remainder of the duration. |
Religion -2 |
Light's Blessing | 2 Soul + 3 Bog Beacon Mushrooms | self and all allies | self and all allies | 1d6 rounds | Summoning or Prayer |
With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul. |
Religion -2 |
Solara's Empowerment | 2 Soul + 1 Fire Lichen | self and all allies | self and all allies | 1d6 rounds | Summoning or Prayer |
With this skill you call upon the goddess of the south wind to aide you and your friends in battle. A gust of southern warm wind envelopes your party, making you all immune to emotional status effects. You and your allies also gain an extra attack and defense action, and have your offensive power increased by 50% for the duration of the summon. |
Religion -2 |
Assasination Hit | 6 Power | weapon's range | 1 target | instant | Stunning Hit | You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death. | Hit Chance -5 |
Brace Others | 2 Power | move range | 1 ally | instant | Stand Your Ground | If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing. | Defense -2 |
Silent Hunter | 2 Soul | move | self | instant | Stand Downwind | With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity. | stealth -2 |
Momentum Hit | 4 Power | weapon range | 1 target | instant | Staggering Hit | Your critical hit knocks back the target your move range in the direction you are hitting or swinging. | Critical -2 |
Spell Bomb | 4 Soul | self | self | instant | Splitting Magic | This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2. | Arcana -4 |
Roundhouse Kick | 5 Power | 1 space | all targets around you | instant | Split Kick | This move allows you to kick in a circle, hitting anyone and everyone next to you on any side. | Acrobatics -4 |
Angelic Summoning | 4 Soul + 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood | any target | any target | 1d8 rounds | Spiritual Host and be a servant of Kymara or El Anon |
With this mighty skill you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack is a three-hit combo that deals 1d% damage. The holy light will do 8d12 magic damage to normal targets or 16d12 magic damage to the undead or targets with dark moral points. Once the skill's duration is over, the angel will disappear. |
Religion -4 |
Iron Will | 4 Soul | self | self | 1d10 hours | Spiritual Glow |
This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6. |
Insight -2 |
Piercing Spell | 2 Soul | self | self | instant | Spell Slinger | Using this skill with your spell causes your spell pierce through armor. This increases your spell's damage power by 1d6. | Arcana |
Casting Strike | 3 Soul | 1 ally or self | 1 ally or self | 1d4 rounds | Spell Slinger | This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. | Arcana +2 |
The All-Seeing | 6 Soul + 1 Zodo's Eye Orchid, 1 Pig's Heart, 1 Dragon's Eye, and 2 vials of Red Dragon's Blood | entire area or battlefield | entire area or battlefield | instant | Soul of Forsaken and be a servant of Zodo |
With this mighty skill you plead to Zodo for assistance. The Soul of Zodo responds, creating a great distended eye high above the area. This skill's uses depend upon the situation. If it is out of battle while exploring, the Eye of Zodo will grant the cleric a view of the entire level of the area he or she is at, showing treasures, paths, and any possible dangers. If it is in battle, the Eye of Zodo will disclose all information about every enemy target to the cleric. It will further cause great fear in every target, decreasing all of their move rates by half and making them avoid the cleric at any cost. |
Religion -5 |
Elemental Awakening | 10 Soul | next to self | next to self | instant | Soul Empowerment | With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar. | Arcana -6 |