Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Energy Trade stat traded touching range target you touch instant Trade This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ  4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return. Arcana -1
Increased Spoils stat traded self self instant Trade With this skill you can trade up to 20 Soul for increased experience point reward and/or up to 20 Power for increased money reward. The increase depends on how many stat points you trade. The amount of stat points you trade is worth double percentage increase. So if you trade 5 Soul you will increase your experience reward by 10%. Persuade +2
Blood Magic Spent Vitality self self instant The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality. N/A
Arcane Materials Spent Soul 1 target 1 target instant Material Identify

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Arcana
Enchantment Spent Soul 1 target 1 target instant Elemental Imbuing

This skill allows you to imbue elemental materials with spell effects. This means that the material that you gave an elemental property to can now cause a spell effect. For example, if you grant some steel the elemental property of life, you could then give it the magical effect of lightening strike, allowing you to make a sword for example of that steel that causes lightening strike spell damage with a critical hit. The metal can only hold so many charges however. The amount of charges you give the metal is 1 charge per 2 Soul.

Arcana
Powered Hit Spent Power 1 space 1 target instant Vitality Empowerment This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill. Athletics -2
Mind Speak N/A 1 target 1 target instant Allows the xodian to speak into the mind of any one person the xodian knows or sees. Focus +3; +1 per level
Design Improvement N/A self self instant Item Combination and Basic Crafting

This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical.

Insight -2
Item Combination N/A self self depends N/A

This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.

  • 2 items: 25 minutes, no extra penalty
  • 3 items: 45 minutes, -1 penalty
  • 4 items: 1 hour, -2 penalty
  • 5 items: 1 hour 30 minutes, -3 penalty
  • 6 items: 2 hours, -4 penalty
  • 7 items: 2 hours 30 minutes, -5 penalty
  • 8 items: 3 hours, -6 penalty
  • 9 items: 3 hours 30 minutes, -7 penalty
  • 10 items: 4 hours, -8 penalty
Insight
Keep Self N/A self self instant +2 to Endure for check to exist Endure +2; +1 per level
Diagnose N/A 1 target 1 target instant N/A This skillĀ  lets you more accurately diagnose the status effects or health conditions of yourself or someone else by giving you a bonus of 1d6 to Medicine. Perceive
Translate N/A 1 piece of writing you can clearly see 1 piece of writing you can clearly see instant N/A This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. Insight
Identification N/A 1 target 1 target instant Appraisal With this skill you can identify what something is. The harder it is to make out what something is, the harder the check. The checks are easy, normal, hard, and impossible. Perceive
Appraisal N/A 1 item in hands or touching 1 item in hands or touching instant N/A With this skill you can get the monetary value or worth of an item. Insight
Polymorphous Enlightenment N/A self self while in form You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. Insight +2; +1 per level past Level 2
Trade N/A self self instant N/A This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible. Persuade
Potion Save N/A self self instant Use Potion as Defense This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive. Medicine -2
Set Trap N/A 1 space ahead of you 1 space until trap is sprung or disarmed N/A

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Insight
Learn Curse N/A 1 object near you 1 object near you instant N/A This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects. Insight -4
Magical Counter N/A 1 target 1 target instant Battle Mage Counter attack an offensive magic spell with an offensive magic spell. React
Magic Redirect N/A target of spell target of spell instant Magic Absorb Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates. Arcane +1
Magic Sense N/A around user the room you are in or a 10 foot by 10 foot area instant N/A With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like. Arcana +2
Cover Tracks N/A 1 space 1 space instant N/A Using this skill covers any tracks you make. Deception +1
Meditation N/A self self 1 minute N/A This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle. Focus
Field Dress N/A 1 target 1 target instant N/A With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal. Nature +2
Blind Throw N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind throw. Perceive
Blind Shot N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. Perceive
Use Potion as Defense N/A self self instant N/A This skill allows you to drink a potion as your defensive action. Medicine
Guard N/A move range 1 ally Instant N/A With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard. React
Linguistics N/A self self instant Translate This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in. Perceive -2