Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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Brace Others | 2 Power | move range | 1 ally | instant | Stand Your Ground | If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing. | Defense -2 |
Combo Guard | 2 Power | move range | 1 ally | instant | Guard | With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks. | React -5 |
Chi Guard | 2 Soul | move range | 1 ally | instant | Chi Defense | Immediately lessen the damage dealt to your ally by your Focus Score. | Focus -1 |
Runic Guard | 2 Soul | move range | 1 ally | instant | Guard and Runic Defense | With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill. | Arcana -2 |
Spell Aid | 2 Soul | 1 ally | 1 ally | instant | Battle Mage | With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. | Arcana -1 |
Guard | N/A | move range | 1 ally | Instant | N/A | With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard. | React |
Casting Strike | 3 Soul | 1 ally or self | 1 ally or self | 1d4 rounds | Spell Slinger | This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. | Arcana +2 |
Animal Talk | 1 Soul | 1 animal near you | 1 animal | 1 minute | N/A | Talk to and understand animals | Nature +2; +1 per level |
Familiar Meld | 10 Soul | next to you | 1 familiar | 1d8 rounds | Familiar Swap |
With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities. |
Arcana -8 |
Appraisal | N/A | 1 item in hands or touching | 1 item in hands or touching | instant | N/A | With this skill you can get the monetary value or worth of an item. | Insight |
Remove Curse | 4 Soul | 1 object in hands | 1 object in hands | instant | Hexing | This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours. | Arcana |
Hexing | 3 Soul | 1 object in hands | 1 object in hands | instant | Learn Curse | This skill allows you to place a known curse on an object. The curse will remain always on the object. | Arcana -2 |
Learn Curse | N/A | 1 object near you | 1 object near you | instant | N/A | This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects. | Insight -4 |
Translate | N/A | 1 piece of writing you can clearly see | 1 piece of writing you can clearly see | instant | N/A | This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. | Insight |
Cover Tracks | N/A | 1 space | 1 space | instant | N/A | Using this skill covers any tracks you make. | Deception +1 |
Set Trap | N/A | 1 space ahead of you | 1 space | until trap is sprung or disarmed | N/A |
This skill allows you to quickly set traps with the items you have, using only your support action to do so.
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Insight |
Set Magical Trap | 4 Soul | 1 space in front of you | 1 space | until trap is sprung or disarmed | Set Trap |
This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate. The level of trap difficulty determines the success roll check:
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Arcana |
Creature Bonding | N/A | 1 tamed creature | 1 tamed creature | until released or creature dies | Druid's Companion |
Bond tamed creature to make that creature your spiritually linked familiar that you can keep until you release or the creature dies. The number of familiars you can have is determined by your Influence. If you have a 5 Influence, you can have 5 familiars. However you can only use one familiar at a time. Creatures bought at shops count towards this number. |
Influence -5 |
Frustrate | 1 Soul | 1 target | 1 target | 1d4 rounds | Anger | This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action. | Influence -4 |
Staggering Shot | 4 Soul | weapon range | 1 target | instant | Bow Drawing | This shot dazes the target for 1d4 rounds so that the target cannot move or use spells. | Critical -2 |
Extra Arrow | 6 Soul | weapon range | 1 target | instant | Quick Shot | This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. | React -2 |
Use Other's as Shield | 1 Soul | 1d4 | 1 target | instant | N/A | If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead. | Deception |
Aiming | 2 Soul | weapon range | 1 target | instant | N/A | This skill gives you a +1d10 bonus to Hit Chance. | perceive +2 |
Bow Drawing | 2 Power | weapon range | 1 target | instant | Aiming | This skill increases the damage power of your bow by 1d4 and the range by 1d6. | Perceive |
Quick Shot | 4 Power | weapon range | 1 target | instant | Bow Drawing | This skill allows you to quickly make a second shot with your bow & arrow or crossbow. | Sleight of Hand |
Blind Shot | N/A | weapon range | 1 target | instant | Aiming | This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. | Perceive |
Puck Shot | 2 Soul | weapon range | 1 target | instant | Blind Shot | This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage. | hit chance -2 |
Lucky Shot | 2 Soul | weapon range | 1 target | instant | Bow Empowerment | With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Taunt | 1 Soul | 1 target | 1 target | 1d4 rounds | N/A | If successful the target will only target you. | Influence -1 |
Sniper Shot | 4 Soul | weapon range + 1d6 | 1 target | instant | Blind Shot |
With this skill you can target a specific area of the target to hit.
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Perceive -3 |