Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Brace Others 2 Power move range 1 ally instant Stand Your Ground If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing. Defense -2
Combo Guard 2 Power move range 1 ally instant Guard With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks. React -5
Chi Guard 2 Soul move range 1 ally instant Chi Defense Immediately lessen the damage dealt to your ally by your Focus Score. Focus -1
Runic Guard 2 Soul move range 1 ally instant Guard and Runic Defense With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill. Arcana -2
Spell Aid 2 Soul 1 ally 1 ally instant Battle Mage With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. Arcana -1
Guard N/A move range 1 ally Instant N/A With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard. React
Casting Strike 3 Soul 1 ally or self 1 ally or self 1d4 rounds Spell Slinger This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. Arcana +2
Animal Talk 1 Soul 1 animal near you 1 animal 1 minute N/A Talk to and understand animals Nature +2; +1 per level
Familiar Meld 10 Soul next to you 1 familiar 1d8 rounds Familiar Swap

With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities.

Arcana -8
Appraisal N/A 1 item in hands or touching 1 item in hands or touching instant N/A With this skill you can get the monetary value or worth of an item. Insight
Remove Curse 4 Soul 1 object in hands 1 object in hands instant Hexing This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours. Arcana
Hexing 3 Soul 1 object in hands 1 object in hands instant Learn Curse This skill allows you to place a known curse on an object. The curse will remain always on the object. Arcana -2
Learn Curse N/A 1 object near you 1 object near you instant N/A This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects. Insight -4
Translate N/A 1 piece of writing you can clearly see 1 piece of writing you can clearly see instant N/A This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. Insight
Cover Tracks N/A 1 space 1 space instant N/A Using this skill covers any tracks you make. Deception +1
Set Trap N/A 1 space ahead of you 1 space until trap is sprung or disarmed N/A

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Insight
Set Magical Trap 4 Soul 1 space in front of you 1 space until trap is sprung or disarmed Set Trap

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Arcana
Creature Bonding N/A 1 tamed creature 1 tamed creature until released or creature dies Druid's Companion

Bond tamed creature to make that creature your spiritually linked familiar that you can keep until you release or the creature dies. The number of familiars you can have is determined by your Influence. If you have a 5 Influence, you can have 5 familiars. However you can only use one familiar at a time. Creatures bought at shops count towards this number.

Influence -5
Frustrate 1 Soul 1 target 1 target 1d4 rounds Anger This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action. Influence -4
Staggering Shot 4 Soul weapon range 1 target instant Bow Drawing This shot dazes the target for 1d4 rounds so that the target cannot move or use spells. Critical -2
Extra Arrow 6 Soul weapon range 1 target instant Quick Shot This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. React -2
Use Other's as Shield 1 Soul 1d4 1 target instant N/A If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead. Deception
Aiming 2 Soul weapon range 1 target instant N/A This skill gives you a +1d10 bonus to Hit Chance. perceive +2
Bow Drawing 2 Power weapon range 1 target instant Aiming This skill increases the damage power of your bow by 1d4 and the range by 1d6. Perceive
Quick Shot 4 Power weapon range 1 target instant Bow Drawing This skill allows you to quickly make a second shot with your bow & arrow or crossbow. Sleight of Hand
Blind Shot N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. Perceive
Puck Shot 2 Soul weapon range 1 target instant Blind Shot This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage. hit chance -2
Lucky Shot 2 Soul weapon range 1 target instant Bow Empowerment With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack. Luck -2
Taunt 1 Soul 1 target 1 target 1d4 rounds N/A If successful the target will only target you. Influence -1
Sniper Shot 4 Soul weapon range + 1d6 1 target instant Blind Shot With this skill you can target a specific area of the target to hit.
  • Head: Critical hit stuns target 1d4 rounds, Increase damage by 1d4.
  • Arms: Target must make brace check to keep holding weapon.
  • Legs: Target must make brace check to remain standing.
Perceive -3