Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Spell Aid 2 Soul 1 ally 1 ally instant Battle Mage With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. Arcana -1
Casting Strike 3 Soul 1 ally or self 1 ally or self 1d4 rounds Spell Slinger This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. Arcana +2
Animal Talk 1 Soul 1 animal near you 1 animal 1 minute N/A Talk to and understand animals Nature +2; +1 per level
Appraisal N/A 1 item in hands or touching 1 item in hands or touching instant N/A With this skill you can get the monetary value or worth of an item. Insight
Material Identify 1 Soul 1 object line of sight instant N/A This skill allows you to identify a material and its properties. Perceive -2
Hexing 3 Soul 1 object in hands 1 object in hands instant Learn Curse This skill allows you to place a known curse on an object. The curse will remain always on the object. Arcana -2
Remove Curse 4 Soul 1 object in hands 1 object in hands instant Hexing This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours. Arcana
Learn Curse N/A 1 object near you 1 object near you instant N/A This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects. Insight -4
Runic Tech Repair 4 Soul 1 object or item 1 target 1 hour Repair and Arcane Crafting

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Insight -4
Arcane Recreation 2 Soul + 1 Purple Haze Lily and ½ pound Falgaa Bird Meat 1 object or item line of sight instant Light's Blessing

With this skill you call upon the power of creation to make things new again. With each use of this skill, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this skill will be required.

Focus -2
Translate N/A 1 piece of writing you can clearly see 1 piece of writing you can clearly see instant N/A This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. Insight
Silent Hit 1 Soul 1 space 1 target instant N/A When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. Stealth -1
Focused Kick 2 Power 1 space 1 target in front of you instant N/A Kick adding double focus to your offensive power. Focus
Cover Tracks N/A 1 space 1 space instant N/A Using this skill covers any tracks you make. Deception +1
Flip Kick 6 Power 1 space 1 target in front, in direction you are flipping instant Roundhouse Kick With this skill you flip into the air, kicking as you do so. This kicks the target upwards and backwards your move range. The target is knocked out for 1d3 rounds and dazed for the following 1d3 rounds. Acrobatics -5
Split Kick 4 Power 1 space 1 target to the left and 1 target to the right instant Focused Kick This move allows you to jump in the air and kick the target to the left and to the right. Acrobatics -2
Haymaker 6 Power 1 space 1 target in front instant Uppercut This powerful punch knocks the target out for 1d4 rounds and back 1d4 spaces. It does instant crit damage. Athletics -5
Uppercut 5 Power 1 space 1 target infront of you instant Eye Gouger With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds. Athletics -4
Eye Gouger 4 Power 1 space 1 target in front instant Focused Punch With this attack you attempt to blind the target for 1d4 rounds. You do normal damage. Perceive -2
Roundhouse Kick 5 Power 1 space all targets around you instant Split Kick This move allows you to kick in a circle, hitting anyone and everyone next to you on any side. Acrobatics -4
Focused Punch 2 Power 1 space 1 target in front instant N/A Punch adding double Focus to your Offensive Power. Focus
Chi Drain 2 Soul 1 space 1 target 1d4 rounds Chi Heal Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality. Focus -6
Powered Hit Spent Power 1 space 1 target instant Vitality Empowerment This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill. Athletics -2
Rage Attack 6 Power 1 space 1 target instant Powered Blow With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds. React - 5
Binding the Natural Spirits 5 Soul 1 space (touch) 1 target until cured Druid Speech

This skill allows you to either inflict or cure poisoning. You can inflict a 1d6 poison or cure up to 1d6 poisoning (reduce any current poison by 1d6). The curing can be done until the poison is gone but each use is a separate skill use.

Arcana -4
Exorcise 6 Soul 1 space (touch) 1 target instant Religious Sanctuary

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Influence -2
Laying Hands 2 Soul 1 space (touch) 1 target instant N/A This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming. Religion
Set Trap N/A 1 space ahead of you 1 space until trap is sprung or disarmed N/A

This skill allows you to quickly set traps with the items you have, using only your support action to do so.

  • Easy Trap = Easy Insight check
  • Normal Trap = Normal Insight check
  • Hard Trap = Hard Insight check
  • Impossible Trap = Impossible Insight check
Insight
Set Magical Trap 4 Soul 1 space in front of you 1 space until trap is sprung or disarmed Set Trap

This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate.  The level of trap difficulty determines the success roll check:

  • Easy Magical Trap = Easy Arcana check
  • Normal Magical Trap = Normal Arcana check
  • Hard Magical Trap = Hard Arcana check
  • Impossible Magical Trap = Impossible Arcana check
Arcana
Creature Bonding N/A 1 tamed creature 1 tamed creature until released or creature dies Druid's Companion

Bond tamed creature to make that creature your spiritually linked familiar that you can keep until you release or the creature dies. The number of familiars you can have is determined by your Influence. If you have a 5 Influence, you can have 5 familiars. However you can only use one familiar at a time. Creatures bought at shops count towards this number.

Influence -5