Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Attention Lock 4 Soul any target in area 4x4 spaces around you 1d4 rounds Frustrate This skill causes any targets that are in a 4x4 space around you to fixate on you. They must make insight checks to break free from that fixation, otherwise you are the only target they can target. Influence -5
Ava Breve Aria 4 Soul any in area a 3x3 space area around you effect lasts 1 hour N/A This fast moving song doubles the move rate of you and all in the area, friend or foe. Perform -2
Avatar of the Seasons 12 Soul self self 1d10 hours Herald of the Winds

With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike.

Nature -10
Backwards Waltz 2 Power any in area a 3x3 space area around you 1d6 rounds (effects only) Tap Dance

This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire.

Perform
Bash & Swing 4 Power weapon range 1-2 targets instant Diagonal Strike, Equip Nunchaku Hit one target doing +1d4 more damage and able to swing back to either strike the same target again or strike another target in range. There is no extra damage for the second hit. Critical hit only applies to the first strike. React -2
Bash Defense 2 Power self self 1d4 rounds N/A This reduces all bashing damage against you by 20%. Defense
Basic Attack 1 Power weapon's range 1 target instant N/A This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4. Athletics +2
Basic Bashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Bludgeoning Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Chopping Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Crafting 1 Soul self self 1 hour (required  time) N/A This skill allows for basic crafting. Insight
Basic Piercing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Runic Crafting 2 Soul self self 1 hour Novice Crafting and Arcane Materials

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Arcana
Basic Slashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Swordplay 2 Power weapon range 1 target instant N/A Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4. Stealth +2
Battle Mage 2 Soul self self 1d4 rounds N/A During the defensive round 5% of spell damage is absorbed to restore Soul. Arcane
Beast Tamer 2 Power, 1 Soul whip's range 1 target duration of battle Equip Whip; Wrist Snap skill This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. Persuade
Berserker's Rampage 10 Power movement + weapon range any in range instant Extra Strike With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn. React - 5
Better Crafting 3 Soul self self 3 hours (required time) Novice Crafting

This skill allows for better crafting.

Insight -4
Better Runic Crafting 6 Soul self self 3 hours Novice Runic Crafting and Better Crafting

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Arcana -4
Binding the Natural Spirits 5 Soul 1 space (touch) 1 target until cured Druid Speech

This skill allows you to either inflict or cure poisoning. You can inflict a 1d6 poison or cure up to 1d6 poisoning (reduce any current poison by 1d6). The curing can be done until the poison is gone but each use is a separate skill use.

Arcana -4
Black Flame 4 Soul + 2 Black Rose Petals and 1 Fire Lichen self self 1d8 rounds Prayer or Summoning

With this skill you plead to the powers of Xodod to help you in combat. You are granted a powerful magical projectile to do so. This skill allows you to call forth small blasts of non-elemental xodod flame that you can hurl at your enemies. Each blast does 2d20 non-elemental magic damage increased by your Arcana. If you are a worshiper of Zodo, you get an additional 1d20. You can use this as an additional attack spell while you use other skills, spells, and actions until the duration of the summon ends. Once the duration is finished, you will find that you can no longer use the attack blast.

Religion -5
Blind Shot N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. Perceive
Blind Throw N/A weapon range 1 target instant Aiming This skill gives you a bonus to your Hit Chance of +1d4 to make a blind throw. Perceive
Block or Parry 2 Power self self instant N/A Block attack with shield or parry attack with weapon. This causes the attack to be reduced by your weapon's attack value or your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions. Defense -5
Blood Letting 1d4 Vitality weapon weapon 1d10 rounds Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding. N/A
Blood Magic Spent Vitality self self instant The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality. N/A
Bloodhoud Tracking 1 soul self self 1 hour Can increase Investigate by 1d20 for that hour to use with tracking. N/A
Bounding Leap 2 Power self self instant Increase move by +2 when jumping +2 Acrobatics
Bow Drawing 2 Power weapon range 1 target instant Aiming This skill increases the damage power of your bow by 1d4 and the range by 1d6. Perceive