Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Bow Empowerment 1d4 Power self self 1d4 rounds N/A This skill increases your Bow Power by 1d4. Athletics
Brace Others 2 Power move range 1 ally instant Stand Your Ground If an ally is being moved or knocked down, you can use this skill to run behind the ally and brace the ally. This adds your brace to your ally's brace, making it more possible for your ally to remain standing. Defense -2
Bracing Empowerment 2 Soul self self 1d4 rounds Athletic Empowerment This skill increases your Brace by 1d6. Brace
Brutal Assault 10 Power weapon range 1 target instant Rage This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack. Critical -5
Brutal Thrust 10 Power movement range + weapon's range 1 target instant Thrusting Attack You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death. critical -5
Calming Aura 2 Soul any in area a 3x3 space area around you 1d6 rounds N/A This skill produces an aura that removes and prevents the effects of rage or fear from anyone in the area of effect, friend or foe. If you are a servant of Joasri, you have to make an easy Luck check else you will instead inflict rage on everyone in the aura except yourself. Focus
Cantata for Battle 4 Soul any in area a 3x3 space area around you 1d6 rounds (effects only) Norvus's Performance

This upbeat melody grants you and all in the area (friend or foe) 1d10 + Perform bonus to Offensive Power and Bow Power.

Perform -2
Carry 1 power per 10 pounds over weight limit self self 1 hour N/A This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%. Athletics
Casting Strike 3 Soul 1 ally or self 1 ally or self 1d4 rounds Spell Slinger This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%. Arcana +2
Cheating at Initiative 1 Soul self self instant Add luck score to intiative, increase by 1 per level after obtained; Obtain this skill at Level 2. N/A
Chi Acrobatics 2 Soul self self 1d4 Rounds Meditation Increase your Acrobatics by your Focus score. Focus -2
Chi Defense 2 Soul self self 1d4 rounds Meditation Add your Focus Score to your Defense. Focus -1
Chi Drain 2 Soul 1 space 1 target 1d4 rounds Chi Heal Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality. Focus -6
Chi Energy 4 Soul around user 3x3 spaces 1d4 rounds Chi Heal Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect. Focus -6
Chi Guard 2 Soul move range 1 ally instant Chi Defense Immediately lessen the damage dealt to your ally by your Focus Score. Focus -1
Chi Heal 2 Soul self self instant Chi Defense Heal your Vitality by your Focus score. Focus -2
Chi Runic Defense 3 Soul self self 1d4 rounds Chi Defense Decrease magical damage received by Focus score. Focus -2
Child of Ova 10 Soul self self 1d10 hours Nature's Nurturing

This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses.

Nature -5
Choke Hold 5 Power whips range 1 target 1d4 rounds Equip Whip; Leg Trip This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. Athletics -4
Chop Defense 2 Power self self 1d4 rounds N/A This reduces all chop damage against you by 20%. Defense
Combat Empowerment 2 Soul self self 1d4 rounds N/A This skill increases your Offensive Power, Bow Power, and Critical by 1 Athletics -2
Combo Guard 2 Power move range 1 ally instant Guard With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks. React -5
Communing with Nature 8 Soul self self instant Child of Ova

With this skill you commune with nature for help. You can gain the location of a person or object that is within 100 feet. You will have a dear come and die for you for meat. Anything nature can provide instant help with can be granted here, depending on the GM.

Nature
Cover Tracks N/A 1 space 1 space instant N/A Using this skill covers any tracks you make. Deception +1
Create Advanced Arcane Potions 8 Soul self self 4 hours Create Better Arcane Potions and Create Advanced Potions

This skill allows you to create advanced level magical effect potions.

Arcana -8
Create Advanced Potions 4 Soul self self 2 hours Create Better Potions

This skill allows you to create advanced potions.

Insight -6
Create Basic Arcane Potions 2 Soul self self 1 hour Create Basic Potions

This skill lets you create basic magic effect potions.

Arcana -2
Create Basic Potions 1 Soul self self 30 minutes N/A This skill allows you to create basic potions. Insight
Create Better Arcane Potions 6 Soul self self 3 hours Create Novice Arcane Potions and Create Better Potions

This skill lets you create better level magic effect potions.

Arcana -6
Create Better Potions 3 Soul self self 1 hour 30 minutes Create Novice Potions

This skill allows you to create better potions.

Insight -4