Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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Enchanting | 1 + spell cost | self or 1 ally | self or 1 ally | 1d6 rounds | Casting Strike | This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon. | Arcana -2 |
Enchantment | Spent Soul | 1 target | 1 target | instant | Elemental Imbuing |
This skill allows you to imbue elemental materials with spell effects. This means that the material that you gave an elemental property to can now cause a spell effect. For example, if you grant some steel the elemental property of life, you could then give it the magical effect of lightening strike, allowing you to make a sword for example of that steel that causes lightening strike spell damage with a critical hit. The metal can only hold so many charges however. The amount of charges you give the metal is 1 charge per 2 Soul. |
Arcana |
Energy Trade | stat traded | touching range | target you touch | instant | Trade | This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ 4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return. | Arcana -1 |
Ero's Curse | 2 Soul + 1 vial Black Viper Blood and 1 Viper Grass | all enemies | all enemies | 1d6 rounds | Solara's Empowerment |
With this summon you call upon the power of the god of the east wind to aide you in battle. A harsh wind blows from the east and envelopes the enemy. For the duration of the summon, the enemies must make 1d6 rolls with each hit, with rolling a 5 or 6 causing them to damage themselves instead of their target. Eros is a dark and bitter wind. There is a 75% chance he might ignore you and a 25% chance he might affect you and your allies as well. |
Religion -2 |
Exorcise | 6 Soul | 1 space (touch) | 1 target | instant | Religious Sanctuary |
This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle. |
Influence -2 |
Extra Arrow | 6 Soul | weapon range | 1 target | instant | Quick Shot | This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. | React -2 |
Extra Attack | 6 Power | self | self | instant | Powered Blow | You can make an extra attack with your attack action. | React - 5 |
Extra Strike | 6 Power | self | self | instant | Rage | This skill allows you to have an extra free attack on any target within your range. | React -4 |
Eye Gouger | 4 Power | 1 space | 1 target in front | instant | Focused Punch | With this attack you attempt to blind the target for 1d4 rounds. You do normal damage. | Perceive -2 |
Fae Lust | 1 soul | 6 spaces | 1 target | 1d6 rounds | Causes target to fall for the fae, not attacking the fae but actually protecting the fae. | Influence +2 | |
Fae Magic | N/A | self | any other fae | instant | If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12. | N/A | |
Familiar Counter | 2 Soul | 1 target | 1 target | instant | Druid's Companion |
You can make use of this skill when you are attacked to have your familiar counter attack for you. |
Nature +2 |
Familiar Meld | 10 Soul | next to you | 1 familiar | 1d8 rounds | Familiar Swap |
With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities. |
Arcana -8 |
Familiar Sight | 2 Soul | your selected familiar | N/A | 1 hour | Druid's Companion |
This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees. |
Insight -2 |
Familiar Swap | 8 Soul | your selected familiar | N/A | Until used again | Familiar Sight |
With this skill you will trade places with your selected familiar, no matter where that familiar is. |
Arcana -5 |
Familiar Transform | 14 Soul | self | self | until used again | Familiar Swap |
With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do. |
Arcana -10 |
Familiar's Aide | 4 Soul | self | self | instant | Familiar Counter |
With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions. |
React -5 |
Familiar's Sacrifice | N/A | self | self | instant | Familiar's Aide |
With this skill you can have your selected familiar die for you in your place, should you be killed. |
React -5 |
Fast Talk | 2 Soul | any around you | 2x2 spaces | 1 round | N/A | You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check. | Perform |
Fear | 3 Soul | self | self | 1d6 rounds | Intimidation |
This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you. |
Intimidation -1 |
Field Dress | N/A | 1 target | 1 target | instant | N/A | With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal. | Nature +2 |
First Aide | 2 Soul | 1 target you can touch | 1 target you can touch | instant | N/A | With this skill you can heal basic wounds, set splints, and treat heat exhaustion and hypothermia. You can also heal someone by your Medicine score + 1d4 worth of Vitality. | Medicine |
Flip Kick | 6 Power | 1 space | 1 target in front, in direction you are flipping | instant | Roundhouse Kick | With this skill you flip into the air, kicking as you do so. This kicks the target upwards and backwards your move range. The target is knocked out for 1d3 rounds and dazed for the following 1d3 rounds. | Acrobatics -5 |
Fly | 2 Power | self | self | 1 movement | Fly at a move x 3. | Athletics +1; +1 per level | |
Focus Empowerment | 2 Soul | self | self | 1d4 rounds | N/A | This skill increases your Focus by 1d6. | Focus |
Focused Kick | 2 Power | 1 space | 1 target in front of you | instant | N/A | Kick adding double focus to your offensive power. | Focus |
Focused Punch | 2 Power | 1 space | 1 target in front | instant | N/A | Punch adding double Focus to your Offensive Power. | Focus |
For the Pack | 1 Soul | move range | self + 1 ally | instant | Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack. | Initiative -2 | |
Frustrate | 1 Soul | 1 target | 1 target | 1d4 rounds | Anger | This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action. | Influence -4 |
Full Moon Attack | 8 Power | weapon range | all targets in range around you | instant | Upward Momentum Swing | This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. | Critical -4 |