Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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Leg Trip | 3 Power | whip's range | 1 target | instant | Equip Whip; Wrist Snap | This skill causes your whip attack to trip the target, causing the target to fall. | Athletics -2 |
Light's Blessing | 2 Soul + 3 Bog Beacon Mushrooms | self and all allies | self and all allies | 1d6 rounds | Summoning or Prayer |
With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul. |
Religion -2 |
Linguistics | N/A | self | self | instant | Translate | This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in. | Perceive -2 |
Long Range Teleport | 5 Soul | self | place once been to | instant | Teleport to location you've once been to; gain this skill at Level 6 | Arcana -1; +1 per level past 6 | |
Lucky Shot | 2 Soul | weapon range | 1 target | instant | Bow Empowerment | With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Lucky Throw | 2 Soul | throw range | 1 target | instant | Throw Empowerment | With this skill you make a luck throw that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Lullaby | 2 Soul | any in area | a 3x3 space area around you | until awakened | N/A | This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check. | Perform |
Lunging Attack | 2 Power | movement + weapon's range | 1 target | instant | Basic Attack | This skill allows you to perform a basic attack as you dash into the enemy. You will also push the target back 1 space. | athletics -2 |
Magic Absorb | 2 Soul | self | self | instant | Battle Mage | Absorb 10% of the spell damage that gets through armor. | Arcane -1 |
Magic Break | amount of Soul used | 1 target | 1 target | instant | Magic Sense |
This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
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Arcana |
Magic Mirror | 6 Soul | self or 1 ally | self or 1 ally | 1d4 +1 rounds | Soul Empowerment | This skill reflects back 10% of the spell back to the caster. | Arcana -4 |
Magic Redirect | N/A | target of spell | target of spell | instant | Magic Absorb | Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates. | Arcane +1 |
Magic Sense | N/A | around user | the room you are in or a 10 foot by 10 foot area | instant | N/A | With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like. | Arcana +2 |
Magical Counter | N/A | 1 target | 1 target | instant | Battle Mage | Counter attack an offensive magic spell with an offensive magic spell. | React |
Magical Sight | 1 Soul | self | self | instant | Can seel the element of magic in an area or around a person or object as a color hue. | +1 to Perceive; +1 per level | |
Magical Thought | 6 Soul | depends | depends | depends | Occult Aid | This skill gives you the chance to manifest your wish within your spell casting. This all has to be within reason and within the scope of the spell being cast. For example, you can wish for the spell area of effect to be larger, and it would grow by 1x1 space. Or perhaps you can wish for the healing spell to also remove poison, and maybe it will do so. You cannot wish for a simple essence bolt to instantly kill an enemy or anything drastic like that. You will need to describe your wish and work it out with your GM in the context of the spell. | Insight -6 |
Magical Vampirism | 2 Soul | self | self | 1d4 rounds | Battle Mage | 10% of spell damage done to target returns to caster to restore Vitality. | Arcane -1 |
Mana Armor | 8 Soul | self | self | 1d10 +1 rounds | Mana Shield | This increases your Magical Armor by your Arcana + 1d8. You become immune to magic attacks of your element. | Arcana -6 |
Mana Shield | 8 Soul | self | self | 1d10 +1 rounds | Mana Weapon | Empowers your shield with your runic energy. This increases your shields defense and block stats by your Arcane + 1d4. It also grants you a 20% chance to be immune to attacks from those of an element you are strong against. If you have no shield this grants you a buckler size shield of pure magic with the Arcana bonus being the Block and Defense values of the shield. | Arcana -5 |
Mana Weapon | 8 Soul | self | self | 1d10 +1 rounds | Battle Mage | Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%. | Arcane -4 |
Master Bashing Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Bashing Proficiency |
Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency |
Insight -6 |
Master Bludgeoning Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Bludgeoning Proficiency |
Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency |
Insight -6 |
Master Chopping Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Chopping Proficiency |
Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Chopping Proficiency, Novice Chopping Proficiency, or Advanced Chopping Proficiency |
Insight -6 |
Master Piercing Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Piercing Proficiency |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency |
Insight -6 |
Master Slashing Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Slashing Proficiency |
Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Slashing Proficiency, Novice Slashing Proficiency, or Advanced Slashing Proficiency |
Insight -6 |
Material Identify | 1 Soul | 1 object | line of sight | instant | N/A | This skill allows you to identify a material and its properties. | Perceive -2 |
Meditation | N/A | self | self | 1 minute | N/A | This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle. | Focus |
Mind Speak | N/A | 1 target | 1 target | instant | Allows the xodian to speak into the mind of any one person the xodian knows or sees. | Focus +3; +1 per level | |
Misreading the Scriptures | 8 Soul | any in area | a 3x3 space area around you | 1d6 rounds | Negative Energy |
This skill causes enemies in the area of effect to need to make a normal Mental Balance check. Should they fail they will be in your control for that round. They must make this check for each round that they are in the area of effect. While in your control you can have them do anything except harm themself. If you are a servant of a negative aligned deity it become a hard Mental Balance check. |
Religion -2 |
Momentum Hit | 4 Power | weapon range | 1 target | instant | Staggering Hit | Your critical hit knocks back the target your move range in the direction you are hitting or swinging. | Critical -2 |