Skills home

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
Plausible Deniability 2 Soul self self 1d4 hours Fast Talk If successful, no one will be able to accuse you of a climb without a hard insight check. Perform -2
Poison or Sickness Defense 2 Soul self self instant N/A You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4. Survival -1
Polymorphing 3 Soul self self 1d10 rounds or hours You can take the form of inanimate objects. Form cannot be more than double normal size or less than half normal size. Gain this skill at Level 5. Arcana -1; +1 per level past Level 5
Polymorphous Enlightenment N/A self self while in form You can learn one observed skill with an Insight +2 check of any creature that is in the same form that you are in. You can only use these skills while in that form. Gain this skill at Level 2. Insight +2; +1 per level past Level 2
Positive Energy 8 Soul any in area a 3x3 space area around you 1d6 rounds Religious Sanctuary

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Focus -4
Potion Save N/A self self instant Use Potion as Defense This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive. Medicine -2
Power Rush 3 Power Move Range 1 target instant Increased Offense This skill allows you to spend any unused move into your attack as straight damage increase. You do have to move to use this skill so you cannot spend all of your move. Athletics -2
Powered Blow 6 Power weapon range 1 target instant Power Rush You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Athletics -4
Powered Hit Spent Power 1 space 1 target instant Vitality Empowerment This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill. Athletics -2
Prayer 1d10 Soul any, all, self battlefield instant N/A

The effects of this skill depends upon the deity you serve:

  • Armeas: If Armeas judges you to be innocent the next 1d4 attacks will not harm you. He will make this judgment call on each target on the battlefield individually, friend or foe, by rolling a 1d6. Even = innocent, Odd = guilty.
  • El Anon: for the next round all of your stats are doubled, including traits.
  • Kymara: Any dead friends are revived, and all friends and self have their vitality restored by 1d12.
  • Zodo: All of your attack spells have a 1d6 kill check roll (6=death) for 1d6 rounds. Also your spells cost half their stat cost during this time.
  • Taal: All enemies are put to sleep.
  • Magic: Double Runic Power for 1d6 rounds but Soul cost of all spells increased by 50%

You can only have one successful prayer use a day.

Religion -8
Precise Shot 4 Soul weapon range 1 target instant Lucky Shot Your shot is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance. Perceive -4
Precise Throw 4 Soul throw range 1 target instant Lucky Throw Your throw is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance. Perceive -4
Puck Shot 2 Soul weapon range 1 target instant Blind Shot This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage. hit chance -2
Purify Object 6 Soul 1d6 spaces 1 target instant Revoke Curse

This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed.

Arcana -5
Purifying Tones 4 Soul any in area a 3x3 space area around you instant Restoring Tones

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Perform -2
Quick Shot 4 Power weapon range 1 target instant Bow Drawing This skill allows you to quickly make a second shot with your bow & arrow or crossbow. Sleight of Hand
Rage 6 Power weapon range 1 target instant Advance Swordplay This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn. Mental Balance
Rage Attack 6 Power 1 space 1 target instant Powered Blow With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds. React - 5
Rationing N/A self self 1d6 rounds Focus Empowerment This skill causes your skills and spells to cost 50% less stat points. Focus
Reading the Scriptures 8 Soul any in area a 3x3 space area around you 1d6 rounds Positive Energy

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Religion -2
Realm Reaching 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap self self 1d6 rounds Summoning or Prayer and be a servant of Taal

With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets.

Religion -2
Relaxing Tones 2 Soul any in area a 3x3 space area around you instant N/A Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe. Perform
Relentless Mockery 1 Soul 1 target 1 target 1d4 rounds Mock the target causing the target to receive a -2 on all checks. Intimidate +1
Religious Sanctuary 6 Soul any in area a 3x3 space area around you 1d6 rounds Inner Peace

This skill produces an aura around you that grants you and those within the aura, friend or foe, 1d10 to Spiritual Balance. If you are a servant of a positive aligned deity, increase this bonus by +2.

Focus -2
Remove Curse 4 Soul 1 object in hands 1 object in hands instant Hexing This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours. Arcana
Restoring Tones 4 Soul any in area a 3x3 space area around you instant Relaxing Tones

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Perform -2
Revoke Curse 4 Soul 1d6 spaces 1 target instant Identify Curse

This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again.

Arcana -5
Ricochet Projectile 4 Soul weapon range a 5x5 area around the initial target instant Puck Shot This skill allows you to bounce the arrow or bolt off of the initial target to hit a target in the area. It can then bounce off that target to hit another target in the area. The projectile will do this until it misses a target. The determination of hit or miss here is Hit Chance. After the first target you must make a Hit Chance for each additional target. You get a penalty of 2 for each target after the second total target hit, and that 2 increases by 2 per target. Once you fail this check, the skill ends. Hit Chance
Roundhouse Kick 5 Power 1 space all targets around you instant Split Kick This move allows you to kick in a circle, hitting anyone and everyone next to you on any side. Acrobatics -4
Runic Block 4 Soul self self instant Runic Defense This skill allows you to use your weapon or shield to block magic damage. This causes the magic attack to be reduced by 1/2 your weapon's attack value or 1/2 your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions. Arcane -2