Skills home
Skill
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Stat Cost
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Range
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Area
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Duration
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Requirements
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Effects |
Success Roll
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Runic Defense | 2 Soul | self | self | 1d4 rounds | N/A | This skill allows you to use Defense against magic attacks. | Arcane |
Runic Empowerment | 2 Soul | self | self | 1d4 rounds | Focus Empowerment | This skill increases your Runic Power by 1d6. | Arcana |
Runic Guard | 2 Soul | move range | 1 ally | instant | Guard and Runic Defense | With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill. | Arcana -2 |
Runic Shuffle | 6 Power | any in area | a 3x3 space area around you | depends on effect | Joasri's Dance |
Effects of this powerful dance depend upon your element:
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Perform -5 |
Runic Sonata | 6 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Aria of Blood |
This powerful song causes different effects based on your runic element:]
|
Perform -5 |
Runic Tech Combination | N/A | self | self | depends | N/A |
This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.
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Insight -2 |
Runic Tech Creation | N/A | self | self | 1d8 days | Runic Tech Upgrade and Invention |
This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint. |
Insight -6 |
Runic Tech Repair | 4 Soul | 1 object or item | 1 target | 1 hour | Repair and Arcane Crafting |
This skill allows you to repair runic technology by 20% per use, including elemental constructs. |
Insight -4 |
Runic Tech Upgrade | N/A | self | self | 1 hour | Runic Tech Combination and Design Improvement |
This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades. |
Insight -2 |
Seduction | 2 Soul | 1d6 spaces | 1 target | 1d4 rounds | N/A | Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this. | Charm |
Servant of Norvus | 10 Soul | self | self | 1d10 hours | Child of Ova |
With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty. |
Nature -5 |
Set Magical Trap | 4 Soul | 1 space in front of you | 1 space | until trap is sprung or disarmed | Set Trap |
This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate. The level of trap difficulty determines the success roll check:
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Arcana |
Set Trap | N/A | 1 space ahead of you | 1 space | until trap is sprung or disarmed | N/A |
This skill allows you to quickly set traps with the items you have, using only your support action to do so.
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Insight |
Shadow Attack | 5 Soul | 1 target | 1 target | instant | Allows for attacking any 1 target by sending the attack through the shadows to the target. Gained at Level 4. | Focus -1 | |
Shadow Walk | 3 Soul | self | self | 1 move | Allows the xodian to disappear into the shadows and navigate the area through the shadows at 20% greater than normal movement rate. There are no terrain penalties or obstacles in the shadow realm. When the movement is done the xodian reappears in the normal world at the location travelled to. | Focus +2; +1 per level | |
Shape Shifting | 3 Soul | self | self | 1d10 rounds or hours | Learn how to take the form of beings that you have encountered. The form cannot be more than double normal size or half normal size. Form must be a living form. Gain this skill at Level 2. | Arcana; +1 per level past Level 2 | |
Shell Crusher | 8 Power | weapon range | 1 target | instant | Arm Switch, Equip Nunchaku | With this skill you ignore a 1d20 percentage of the target's armor. The attack is also increased by +1. | Critical |
Shield Wall | 3 Power | self | self | 1d4 rounds | N/A | With this skill you make yourself small, trying to hide more behind your shield. This increases your physical armor for that time by 1 and your defense by 1, but only to frontal attacks. | Defense |
Short Range Teleport | 2 Soul | self | place in sight | instant | Teleport to location in sight | Arcana +2; +1 per level | |
Shrink or Grow | 2 Soul | self | self | until used again | Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. | Deception +2 | |
Sickening Tones | 2 Soul | any in area | a 3x3 space area around you | 1d4 rounds (effect) | N/A | This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect. | Influence -2 |
Sigil Identify | 1 Soul | 1 target | 1 target | instant | N/A | With this skill you recognize and understand the meaning of a sigil, as well as to what deity or religion it belongs to. | Insight |
Silent Hit | 1 Soul | 1 space | 1 target | instant | N/A | When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent. | Stealth -1 |
Silent Hunter | 2 Soul | move | self | instant | Stand Downwind | With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity. | stealth -2 |
Slash Defense | 2 Power | self | self | 1d4 rounds | N/A | This reduces all slash damage against you by 20%. | Defense |
Sleeper Hit | 3 Soul | weapon's range | 1 target | instant | Silent Hit | When you attack with this skill, you do normal damage and inflict sleep on the target. | Athletics -1 |
Sly Deception | 1 Soul | self | self | instant | Sly Persuasion | You use this when you are trying to deceive someone. You can add your Luck score to your Deception score. | Perform |
Sly Intimidation | 1 Soul | self | self | instant | Sly Deception | You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score. | Perform |
Sly Persuasion | 1 Soul | self | self | instant | N/A | You use this when you are trying to persuade someone. You can add your Luck score to your Persuade score. | Perform |
Sniper Shot | 4 Soul | weapon range + 1d6 | 1 target | instant | Blind Shot |
With this skill you can target a specific area of the target to hit.
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Perceive -3 |