Entertainer
Table of contents
- Vitality Gen Dice is 1d8, +1d4 per level
- Soul Gen Dice is 1d20, +1d6 per level
- Power Gen Dice is 1d6, +1d4 per level
- Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
- Can only wear light armor
You live for the thrill of the stage. You are likely to become famous and love a good crowd.
The Entertainer Profession is all about entertaining and sweet talking. They are the bards and the dancers, forever looking for fame, fortune, and their next big break. As entertainers, they have a way with people and can often get what they want and who they want.
Effects on Weapon Usage
- Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
Effects on Armor Usage
- Can only wear light armor
- Can never wear heavy armor, even with the armor skill.
Effects of Leveling Up
The following table shows what you get for leveling up no matter your profession:
Upon Reaching Level | You Get The Following |
---|---|
1 | 1d6 points to place in your stat traits (not the stats); 2 profession skills, 2 non profession skills, 1 spell |
2 | 1d6 stat points that you can place in your stats; 1d4 points to place in any stat trait you desire, 1 profession skills, 1 non profession skill |
3 | 1d4 points to place in your stat traits; 1 profession skills, 1 non profession skill, 1 spell |
4 | 1 profession skills, 1 non profession skill, 1 extra support action |
5 | 1d6 stat points that you can place in your stats; 1d4 points to place in your stat traits, 1 profession skills, 1 non profession skills, 1 spell |
6 | 2 skills of your choice, profession or non profession; 1 extra move action |
7 | 1d6 points to place in your stat traits |
8 | 1d4 stat points, 1d4 trait points, 1 spell |
9 | 2 stat trait points, 2 skills profession or non profession |
10 | 1d6 stat points, 1d8 stat trait points, 1 profession skills, 1 non profession skills, 1 spell, 1 extra attack action |
11 | 1d4 stat trait points |
12 | 2 skills of choice, profession or non profession |
13 | 1d4 stat points, 2 stat trait points, 1 spell |
14 | 2 stat trait points, 1 skill of choice, 1 extra support action |
15 | 1d6 stat points, 1d8 stat trait points, 1d4 skills of choice, 1 spell |
16 | 2 skills of choice |
17 | 1d4 stat trait points, 1 extra move action |
18 | 1d4 skills of choice, 1d4 spells |
19 | 1 extra attack |
20 | 1d10 stat points, 1d10 stat trait points, 1d4 skills of choice, 1d4 spells, 1 extra action of choice (attack, move, or support) |
You also get the following bonuses for leveling up your entertainer.
Level | Entertainer Bonuses for Level |
---|---|
2 | +1 to Move, Initiative, Charm, Perform; 1 Ability |
4 | +1 to Acrobatics, Perform, Charm, Deception; 1 Ability |
6 | +1 to Perform, Charm, Stamina; +1d10 to Charisma; 1 Ability; +2 to Soul Save |
8 | +1 to Mental Balance, Brace, Perform; +1d6 to Speed; 1 Ability |
10 | +1 to Perform, Charm, Initiative, Move; +1d6 to Intellect; 2 Abilities; +1 to Power Save |
14 | +1 to all Charisma traits; 1d4 abilities; +1 to Power Save |
18 | +1d10 to Speed; +1d6 to Wisdom; +1d4 to Fortitude |
20 | +1 to all Charisma traits; 1d4 abilities |
Skills
An entertainer makes use of skills to entertain and to smooth talk others.
Skill
|
Stat Cost
|
Range
|
Area
|
Duration
|
Requirements
|
Effects |
Success Roll
|
---|---|---|---|---|---|---|---|
Momentum Hit | 4 Power | weapon range | 1 target | instant | Staggering Hit | Your critical hit knocks back the target your move range in the direction you are hitting or swinging. | Critical -2 |
Upward Momentum Swing | 5 Power | weapon range | 1 target | instant | Momentum Hit | Your critical hit knocks the target unconscious for 1d4 rounds. | Critical -3 |
Staggering Hit | 2 Power | weapon range | 1 target | instant | N/A | Your critical hit causes the target to be stunned unable to move and use spells for the next turn. | Critical |
Distration | 1 Soul | 1 target | 1 target | instant | N/A | This skill distracts the target. If the target has an ongoing effect, skill, or spell, it is ended. The target can make a focus check to prevent this. | Intimidate |
Seduction | 2 Soul | 1d6 spaces | 1 target | 1d4 rounds | N/A | Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this. | Charm |
Cursed Ground Tango | 5 Power | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Joasri's Dance |
This bizarre dance causes the area to inflict damage on any who move within it, friend or foe. They would take 1d8 + Perform damage their first step, with each additional step adding an additional Perform worth of damage with the 1d8 roll. The second step for example will be 1d8 + Perform + Perform. You the entertainer are immune to this. |
Perform -5 |
Joasri's Dance | 4 Power | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Backwards Waltz |
This strange dance causes those in the area (friend or foe) to need to make normal luck checks when casting spells. A failed check means that the spell could do opposite of what is intended. |
Perform -2 |
Backwards Waltz | 2 Power | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Tap Dance |
This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire. |
Perform |
Lullaby | 2 Soul | any in area | a 3x3 space area around you | until awakened | N/A | This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check. | Perform |
A Concert for Zodo | 6 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Kymara's Solo |
This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%. |
Perform -2 |
Kymara's Solo | 6 Soul | any in area | a 3x3 space area around you | effect lasts 1 hour | Cantata for Battle |
This soul touching hymn grants you and those in the area (friend or foe) 1d10 + Perform Vitality bonus. |
Perform -2 |
Cantata for Battle | 4 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Norvus's Performance |
This upbeat melody grants you and all in the area (friend or foe) 1d10 + Perform bonus to Offensive Power and Bow Power. |
Perform -2 |
Norvus's Performance | 4 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Ava Breve Aria |
This deep melody grants you and all in the area (friend or foe) 1d10 + Perform physical and magical protection. |
Perform -2 |
Ava Breve Aria | 4 Soul | any in area | a 3x3 space area around you | effect lasts 1 hour | N/A | This fast moving song doubles the move rate of you and all in the area, friend or foe. | Perform -2 |
Spector's Waltz | 8 Power | any in area | a 3x3 space area around you | instant | Runic Shuffle |
With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead. |
Perform -8 |
Runic Shuffle | 6 Power | any in area | a 3x3 space area around you | depends on effect | Joasri's Dance |
Effects of this powerful dance depend upon your element:
|
Perform -5 |
Tap Dance | 2 Power | any in area | a 3x3 space area around you | 1d4 rounds (effect) | N/A | Inflicts confusion on any in the area, friend or foe. | Perform |
Healing Tones | 6 Soul | any in area | a 3x3 space area around you | instant | Purifying Tones |
Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe. |
Perform -2 |
Purifying Tones | 4 Soul | any in area | a 3x3 space area around you | instant | Restoring Tones |
Removes from any in area (friend or foe) poison, sickness, and nausea status effects. |
Perform -2 |
Restoring Tones | 4 Soul | any in area | a 3x3 space area around you | instant | Relaxing Tones |
Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe. |
Perform -2 |
Relaxing Tones | 2 Soul | any in area | a 3x3 space area around you | instant | N/A | Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe. | Perform |
Death's Opera | 8 Soul | any in area | a 3x3 space area around you | instant | Runic Sonata |
With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead. |
Perform -8 |
Runic Sonata | 6 Soul | any in area | a 3x3 space area around you | 1d6 rounds (effects only) | Aria of Blood |
This powerful song causes different effects based on your runic element:]
|
Perform -5 |
Aria of Blood | 4 Soul | any in area | a 3x3 space area around you | instant | Damaging Shrill |
This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe. |
Perform -2 |
Damaging Shrill | 2 Soul | any in area | a 3x3 space area around you | instant | Sickening Tones |
This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe. |
Perform |
Sickening Tones | 2 Soul | any in area | a 3x3 space area around you | 1d4 rounds (effect) | N/A | This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect. | Influence -2 |
Full Moon Attack | 8 Power | weapon range | all targets in range around you | instant | Upward Momentum Swing | This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. | Critical -4 |
Abilities
An entertainer can learn the following abilities. You get to start with 1 ability. Abilities are profession specific, you cannot learn the following abilities if you are not of this profession. You learn abilities as you grow in levels.
Ability
|
Effects |
---|---|
Aura of Lust |
This ability adds the skill seduction's effect to singing or dancing. Basically it allows you to use Seduction and a singing or dancing skill as one skill. Must have Seduction and at least 1 singing or dancing skill. |
Battle Waltz |
This ability allows you to move with your dance, affecting a 3x3 area along your movement path. Must have Tone & Rhythm and the skill Tap Dance. |
Dance Training |
This ability causes your dancing skills to cost 50% less power to use. Must have Tone & Rhythm |
Double Movement | This ability permanently allows you to move twice a round. |
Enhanced Agility | This ability gives you 2 tried for any acrobatics check. |
Enhanced Charm | This ability gives you 2 tries for any Charm check. |
Enhanced React | This ability gives you 2 tried for any react check. |
False Love |
This skill causes targets affected by Seduction in battle to have to make an easy Mental Balance check to not kill themselves during the duration of their seduction. Must have the Seduction skill. |
Musical Instruments |
This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic. Must have Tone & Rhythm |
Seduced Haggle |
This ability causes you to always achieve a successful haggling with a seduced target. Must have the Seduction skill |
Side Step | With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action. |
Soul Moves |
This ability adds 10% of your Soul as Vitality damage to the affecting targets of Tap Dance. Must have Weapon Dance. |
Tone & Rhythm | This ability allows you to hold a beat and sing or play instruments. It is a required ability for all entertainer only skills and abilities. |
Voice Training |
This ability causes your singing skills to cost 50% less Soul to use. Must have Tone & Rhythm |
Weapon Dance |
This ability adds your weapon attack values to your Tap Dance skill as an attack. Must have Tone & Rhythm and the skill Tap Dance. |
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