Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Piercing Light
Affinity light
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Piercing Light
Requirements N/A
Spell Effects This spell shoots a piercing beam of light from the hand of the spell caster in a straight line across the battlefield. It hits and passes through every target in its path, ally and enemy, doing 2d12 magic damage to each target.
Check Difficulty Easy Arcana
Spell Armor of Light
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Glowing Shield
Spell Effects With this spell you provide yourself or an ally a set of armor made of light. The armor grants the wearer 5 Physical Armor and 10 Magical Armor.
Check Difficulty Hard Arcana
Spell Glowing Shield
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Glow
Requirements Comforting Light
Spell Effects This spell provides you or your chosen ally a small buckler shield made of light. This shield can be used with the block or magic block skill and provides 1 Physical Armor and 4 Magical Armor.
Check Difficulty Normal Arcana
Spell Healing Light
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Comforting Light
Spell Effects With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 2d12 plus Arcana worth of Vitality.
Check Difficulty Normal Arcana
Spell Flash
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Glow
Requirements Glaring Light
Spell Effects This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability. Allies and the spell caster are protected from the flash.
Check Difficulty Normal Arcana
Spell Glaring Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Glow
Requirements Glow
Spell Effects With this spell you place a glaring bright light in front of the target. This causes the target to experience visual distortion.
Check Difficulty Normal Arcana
Spell Comforting Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this spell you surround a target within a warm, comforting ray of light. The light dispels any personality status changing effects and relaxes the target. The target will regain 20% of max Power but will do 15% less damage for 1d4 rounds.
Check Difficulty Normal Arcana
Spell Glow
Affinity light
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration until ended
Spell Family Glow
Requirements N/A
Spell Effects With this spell you can cause a small object, weapon, or body part to glow brightly. This glow produces enough light to light up a 30x30 foot area.
Check Difficulty Easy Arcana
Spell Sun's Fall
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 100 feet upward, 20 spaces outward, affecting a 5x5 space area
Duration instant
Spell Family Spark
Requirements Sun's Shower
Spell Effects With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing massive damage of 8d12 to any target in the area, ally or enemy.
Check Difficulty Hard Arcana
Spell Apocalypse
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area battlefield
Duration instant
Spell Family Spark
Requirements Sun's Fall
Spell Effects This spell is made to feel as if the very earth was being destroyed on the battlefield. When this spell is created, fire erupts from the floor. Explosions of magical fire explode all around everyone and amazing heat builds up in the area. Anything flammable in the area of the spell is almost instantly set aflame. This spell does a staggering 12d12 damage to every enemy target on the battlefield.
Check Difficulty Impossible Arcana

Top 10 Entries

Skill Ava Breve Aria
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements N/A
Effects This fast moving song doubles the move rate of you and all in the area, friend or foe.
Success Roll Perform -2
Skill Spector's Waltz
Stat Cost 8 Power
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Shuffle
Effects

With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Shuffle
Stat Cost 6 Power
Range any in area
Area a 3x3 space area around you
Duration depends on effect
Requirements Joasri's Dance
Effects

Effects of this powerful dance depend upon your element:

  • Earth: causes a tremor which knocks down all targets within the area around you friend or foe;
  • Air: creates a tempest around the area preventing projectiles from being fired into and from the affected area for 1d6 rounds;
  • Water: removes hunger, fatigue, and weak poisons from all in the area, friend and foe;
  • Fire: catches any target that is in the area, friend or foe, on fire causing 2d12 + Perform damage per round until the fire is put out;
  • Life: restores 1d12 + Perform Vitality to all targets in the area, friend or foe, each round for 1d6rounds;
  • Death: deals 1d6 + Perform points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, 3 x move rate for 1d6 rounds;
  • Space: stuns all in the area, friend and foe, for 1 round
Success Roll Perform -5
Skill Tap Dance
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects Inflicts confusion on any in the area, friend or foe.
Success Roll Perform
Skill Healing Tones
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Purifying Tones
Effects

Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5