Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Spell Atrophy
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Field of Decay
Spell Effects This spell decays the target's strength. The target now will cause less damage with any physical attack. The target's physical attack damage is reduced by 35% (x 0.65).
Check Difficulty Hard Arcana
Spell Reign of Acid
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d6 rounds
Spell Family Deconstruction
Requirements Army's Decay
Spell Effects This spell creates a glowing nexus point of death magic above the battlefield. Each round the energy would discharge acid at everyone, doing 4d9 damage and decreasing Physical and Magical armor by 1d4 to everyone, friend or foe even self, each round.
Check Difficulty Hard Arcana
Spell Reanimation
Affinity decay
Stat Cost 8 Soul, 3 Soul per round
Spell Cast Speed 4
Range & Area battlefield, 1 target per initial cast
Duration until stopped or out of Soul, each target loses reanimation when "killed"
Spell Family Graveyard's Warding
Requirements Deadman's Shell
Spell Effects With this manipulation you send out powerful death magic which reanimates the dead. This magic raises up any target that was recently killed and places that target under your control. The reanimated target has its full stats and skills. While reanimated, no resurrection spell can be used on the target, nor can the target communicate.
Check Difficulty Hard Arcana
Spell Pain's Caress
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Graveyard's Warding
Requirements Deadman's Shell
Spell Effects With this spell you create large gashes on the surface of the target, causing immense pain to flush over them and causing 5d10 damage. These gashes seem to come from nowhere, but it looks like the skin or other top layer is being peeled off of the target.
Check Difficulty Hard Arcana
Spell Deadly Guard
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 ally
Duration until guardian dies
Spell Family Graveyard's Warding
Requirements Rise of the Doomed
Spell Effects This spell summons a warrior of death that is cursed to never be able to fight again. The warrior is only deadly to himself now. Every time anything attacks the ally that you assign the warrior to, the warrior will leap in the way of the attack and take the damage. He will continue to do this until he is sent back to the world of the dead. The warrior has 2d% Vitality.
Check Difficulty Hard Arcana
Spell Death of Magic
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration instant
Spell Family Loss of Self
Requirements Dispel
Spell Effects This spell sends a pulse of death magic out into the battlefield. The magic attaches to any other magic and demolishes it. Anything magically involved, such as enchantment, magically caused status effects, independent active magic, or any spell still in action or being cast is suddenly ended and the energies dispelled from the area.
Check Difficulty Hard Arcana
Spell Constrict
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d12 spaces away
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Last Cry
Spell Effects This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 5d8 damage.
Check Difficulty Hard Arcana
Spell Aura of Rage
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3x3 space area around the caster
Duration 1d8 rounds
Spell Family Loss of Self
Requirements Aura of Fear
Spell Effects With the casting of this spell you are surrounded by an aura of the rage that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The rage causes the affected to be enraged, dealing double total physical damage, but unable to use spells, potions, or any skills except melee attack skills.
Check Difficulty Hard Arcana
Spell Serenity's Protection
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d4 rounds
Spell Family Fang
Requirements Well of the Dead
Spell Effects When this spell is created the magic imitates the dying, but with a gift of protection. You, or your chosen ally, do not take any damage from outside forces. However, the protected target takes 2d6 Vitality damage from the death magic much like you would from poison. The magic stops all attacks, physical, magical, and energy, from hitting the protected target while slowly damaging the target. Status effects can still effect the target however, such as poison, plague, sickness, and so on.
Check Difficulty Hard Arcana
Spell Serenity's Embrace
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d12 spaces away
Duration until cured or dead
Spell Family Fang
Requirements Executioner's Weapon
Spell Effects With this manipulation the target is enveloped in this sudden sense of calm and safety as they fall into a deep slumber known as a coma. The magic completely drains the target’s Power.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Taunt
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects If successful the target will only target you.
Success Roll Influence -1
Skill Anger
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Taunt
Effects This skill is used on the target that you have already taunted. This skill causes that target to become angry with you, so angry that the target cannot help its allies and must only fixate on you.
Success Roll Influence -3
Skill Frustrate
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Requirements Anger
Effects This is used on the target that you have already taunted. This target becomes frustrated and has to make focus checks for every action.
Success Roll Influence -4
Skill Attention Lock
Stat Cost 4 Soul
Range any target in area
Area 4x4 spaces around you
Duration 1d4 rounds
Requirements Frustrate
Effects This skill causes any targets that are in a 4x4 space around you to fixate on you. They must make insight checks to break free from that fixation, otherwise you are the only target they can target.
Success Roll Influence -5
Skill Distration
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects This skill distracts the target. If the target has an ongoing effect, skill, or spell, it is ended. The target can make a focus check to prevent this.
Success Roll Intimidate
Skill Use Other's as Shield
Stat Cost 1 Soul
Range 1d4
Area 1 target
Duration instant
Requirements N/A
Effects If there is someone else that is within 1d4 spaces of you, you can use that person as a shield. That person will take the hit instead. The attacker can make a second hit chance with a penalty of 1d6 check to attack you instead.
Success Roll Deception
Skill Guard
Stat Cost N/A
Range move range
Area 1 ally
Duration Instant
Requirements N/A
Effects With this skill you can defend any ally that you can make it to. You take the attack for that ally. You are able to use one defensive skill when you guard.
Success Roll React
Skill Runic Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Guard and Runic Defense
Effects With this skill you can defend any ally you can reach from a magic attack, using a runic defense skill.
Success Roll Arcana -2
Skill Combo Guard
Stat Cost 2 Power
Range move range
Area 1 ally
Duration instant
Requirements Guard
Effects With this skill you can defend the ally that you can reach from 1d6 attacks, assuming you survive all of the attacks.
Success Roll React -5
Skill Use Potion as Defense
Stat Cost N/A
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to drink a potion as your defensive action.
Success Roll Medicine