Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Atrophy
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Field of Decay
Spell Effects This spell decays the target's strength. The target now will cause less damage with any physical attack. The target's physical attack damage is reduced by 35% (x 0.65).
Check Difficulty Hard Arcana
Spell Reign of Acid
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d6 rounds
Spell Family Deconstruction
Requirements Army's Decay
Spell Effects This spell creates a glowing nexus point of death magic above the battlefield. Each round the energy would discharge acid at everyone, doing 4d9 damage and decreasing Physical and Magical armor by 1d4 to everyone, friend or foe even self, each round.
Check Difficulty Hard Arcana
Spell Reanimation
Affinity decay
Stat Cost 8 Soul, 3 Soul per round
Spell Cast Speed 4
Range & Area battlefield, 1 target per initial cast
Duration until stopped or out of Soul, each target loses reanimation when "killed"
Spell Family Graveyard's Warding
Requirements Deadman's Shell
Spell Effects With this manipulation you send out powerful death magic which reanimates the dead. This magic raises up any target that was recently killed and places that target under your control. The reanimated target has its full stats and skills. While reanimated, no resurrection spell can be used on the target, nor can the target communicate.
Check Difficulty Hard Arcana
Spell Pain's Caress
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Graveyard's Warding
Requirements Deadman's Shell
Spell Effects With this spell you create large gashes on the surface of the target, causing immense pain to flush over them and causing 5d10 damage. These gashes seem to come from nowhere, but it looks like the skin or other top layer is being peeled off of the target.
Check Difficulty Hard Arcana
Spell Deadly Guard
Affinity decay
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 ally
Duration until guardian dies
Spell Family Graveyard's Warding
Requirements Rise of the Doomed
Spell Effects This spell summons a warrior of death that is cursed to never be able to fight again. The warrior is only deadly to himself now. Every time anything attacks the ally that you assign the warrior to, the warrior will leap in the way of the attack and take the damage. He will continue to do this until he is sent back to the world of the dead. The warrior has 2d% Vitality.
Check Difficulty Hard Arcana
Spell Death of Magic
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration instant
Spell Family Loss of Self
Requirements Dispel
Spell Effects This spell sends a pulse of death magic out into the battlefield. The magic attaches to any other magic and demolishes it. Anything magically involved, such as enchantment, magically caused status effects, independent active magic, or any spell still in action or being cast is suddenly ended and the energies dispelled from the area.
Check Difficulty Hard Arcana
Spell Constrict
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d12 spaces away
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Last Cry
Spell Effects This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 5d8 damage.
Check Difficulty Hard Arcana
Spell Aura of Rage
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3x3 space area around the caster
Duration 1d8 rounds
Spell Family Loss of Self
Requirements Aura of Fear
Spell Effects With the casting of this spell you are surrounded by an aura of the rage that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The rage causes the affected to be enraged, dealing double total physical damage, but unable to use spells, potions, or any skills except melee attack skills.
Check Difficulty Hard Arcana
Spell Serenity's Protection
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d4 rounds
Spell Family Fang
Requirements Well of the Dead
Spell Effects When this spell is created the magic imitates the dying, but with a gift of protection. You, or your chosen ally, do not take any damage from outside forces. However, the protected target takes 2d6 Vitality damage from the death magic much like you would from poison. The magic stops all attacks, physical, magical, and energy, from hitting the protected target while slowly damaging the target. Status effects can still effect the target however, such as poison, plague, sickness, and so on.
Check Difficulty Hard Arcana
Spell Serenity's Embrace
Affinity death
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d12 spaces away
Duration until cured or dead
Spell Family Fang
Requirements Executioner's Weapon
Spell Effects With this manipulation the target is enveloped in this sudden sense of calm and safety as they fall into a deep slumber known as a coma. The magic completely drains the target’s Power.
Check Difficulty Hard Arcana

Top 10 Entries

Skill Rage
Stat Cost 6 Power
Range weapon range
Area 1 target
Duration instant
Requirements Advance Swordplay
Effects This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn.
Success Roll Mental Balance
Skill Extra Strike
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Rage
Effects This skill allows you to have an extra free attack on any target within your range.
Success Roll React -4
Skill Brutal Assault
Stat Cost 10 Power
Range weapon range
Area 1 target
Duration instant
Requirements Rage
Effects This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack.
Success Roll Critical -5
Skill Berserker's Rampage
Stat Cost 10 Power
Range movement + weapon range
Area any in range
Duration instant
Requirements Extra Strike
Effects With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn.
Success Roll React - 5
Skill Staggering Hit
Stat Cost 2 Power
Range weapon range
Area 1 target
Duration instant
Requirements N/A
Effects Your critical hit causes the target to be stunned unable to move and use spells for the next turn.
Success Roll Critical
Skill Momentum Hit
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Staggering Hit
Effects Your critical hit knocks back the target your move range in the direction you are hitting or swinging.
Success Roll Critical -2
Skill Upward Momentum Swing
Stat Cost 5 Power
Range weapon range
Area 1 target
Duration instant
Requirements Momentum Hit
Effects Your critical hit knocks the target unconscious for 1d4 rounds.
Success Roll Critical -3
Skill Full Moon Attack
Stat Cost 8 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Upward Momentum Swing
Effects This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack.
Success Roll Critical -4
Skill Twin Moon Attack
Stat Cost 10 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Full Moon Attack
Effects This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however.
Success Roll Critical -6
Skill Wrist Snap
Stat Cost 2 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip
Effects This is a basic whip attack. It adds 1d4 to your whip attack.
Success Roll Athletics