Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Always Perceptive
Effects

With this ability you are always making perceive checks when out in the wild or in natural places. Therefore you will always have the chance to roll for any time that a perceive check should have been done but wasn't declared.

Must have Forest Strider ability.

Ability Natural Elements
Effects

This ability increases your effectiveness with magic if your element is a natural element. Natural elements are Earth, Water, Air, and Fire. If you are of these elements your spells will do 25% more damage or healing.

Must have Elemental Focus ability.

Ability Elemental Protection
Effects

This ability Grants you your Arcana score as protection against magic of your element or mirrored element.

Must have Elemental Focus ability.

Ability Elemental Focus
Effects

This ability increases the elemental effects of self and all allies who share your element or mirrored element by half. The mirrored elements are:

  • Earth and Life
  • Air and Death
  • Water and Time
  • Fire and Space

Must have Chained Natural Healing ability.

Ability Chained Natural Healing
Effects

This ability allows for your natural healing to also affect any ally that is within one space from you. Furthermore it will also affect one ally that is 1 space from that ally. The greatest extent is therefore 2 spaces from you.

Must have Natural Healing ability.

Ability Natural Healing
Effects

This ability allows you to naturally restore your Vitality by your Arcana each hour that you are in the sunlight. Within battle your Vitality will restore by 10% of your Arcana each round.

Ability Familiar Recall
Effects

This ability gives you a hard Nature check to bring back a familiar that has been killed. This ability must be used within the battle that the familiar died, or if death happened outside of battle this must be used within the hour of death. This ability doesn't undo death of old age.

Must have Better Familiar ability.

Ability Familiar Magic
Effects

Sometimes familiars come with unique spells that are not part of normal magic. As long as the element isn't conflicting, with this ability you can learn that spell as a spell choice for your character. This ability also allows you to learn that spell instead of a skill, but only the spell from your familiar that does not exist within normal magic.

Must have Better Familiar ability.

Ability Better Familiar
Effects

This ability automatically increases the character benefits of your selected familiar by 25%. This increases any value or number based benefits. Your selected familiar will also receive a 25% increase on Vitality, Soul, and Power as well as Move. Remember you can only have one selected familiar at a time. When you change out the familiar, that familiar returns to normal and your new selected familiar gains these benefits.

Must have Familiar Growth ability.

Ability Husbandry
Effects

This ability allows you to make your familiars with familiars of the same type or captured creatures of the same type in order to produce offspring for your familiar. There is a normal Luck chance with each pairing of producing an offspring.

Must have Familiar Growth ability.

Top 10 Entries

Skill Ava Breve Aria
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements N/A
Effects This fast moving song doubles the move rate of you and all in the area, friend or foe.
Success Roll Perform -2
Skill Spector's Waltz
Stat Cost 8 Power
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Shuffle
Effects

With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Shuffle
Stat Cost 6 Power
Range any in area
Area a 3x3 space area around you
Duration depends on effect
Requirements Joasri's Dance
Effects

Effects of this powerful dance depend upon your element:

  • Earth: causes a tremor which knocks down all targets within the area around you friend or foe;
  • Air: creates a tempest around the area preventing projectiles from being fired into and from the affected area for 1d6 rounds;
  • Water: removes hunger, fatigue, and weak poisons from all in the area, friend and foe;
  • Fire: catches any target that is in the area, friend or foe, on fire causing 2d12 + Perform damage per round until the fire is put out;
  • Life: restores 1d12 + Perform Vitality to all targets in the area, friend or foe, each round for 1d6rounds;
  • Death: deals 1d6 + Perform points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, 3 x move rate for 1d6 rounds;
  • Space: stuns all in the area, friend and foe, for 1 round
Success Roll Perform -5
Skill Tap Dance
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects Inflicts confusion on any in the area, friend or foe.
Success Roll Perform
Skill Healing Tones
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Purifying Tones
Effects

Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5