Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Ava Breve Aria
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements N/A
Effects This fast moving song doubles the move rate of you and all in the area, friend or foe.
Success Roll Perform -2
Skill Spector's Waltz
Stat Cost 8 Power
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Shuffle
Effects

With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Shuffle
Stat Cost 6 Power
Range any in area
Area a 3x3 space area around you
Duration depends on effect
Requirements Joasri's Dance
Effects

Effects of this powerful dance depend upon your element:

  • Earth: causes a tremor which knocks down all targets within the area around you friend or foe;
  • Air: creates a tempest around the area preventing projectiles from being fired into and from the affected area for 1d6 rounds;
  • Water: removes hunger, fatigue, and weak poisons from all in the area, friend and foe;
  • Fire: catches any target that is in the area, friend or foe, on fire causing 2d12 + Perform damage per round until the fire is put out;
  • Life: restores 1d12 + Perform Vitality to all targets in the area, friend or foe, each round for 1d6rounds;
  • Death: deals 1d6 + Perform points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, 3 x move rate for 1d6 rounds;
  • Space: stuns all in the area, friend and foe, for 1 round
Success Roll Perform -5
Skill Tap Dance
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects Inflicts confusion on any in the area, friend or foe.
Success Roll Perform
Skill Healing Tones
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Purifying Tones
Effects

Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5

Top 10 Entries

Skill Lunging Attack
Stat Cost 2 Power
Range movement + weapon's range
Area 1 target
Duration instant
Requirements Basic Attack
Effects This skill allows you to perform a basic attack as you dash into the enemy. You will also push the target back 1 space.
Success Roll athletics -2
Skill Thrusting Attack
Stat Cost 5 Power
Range movement range + weapons range
Area 1 target
Duration instant
Requirements Lunging Attack
Effects This skill allows you to thrust your piercing weapon or sword into the target by getting a running start and moving towards the target with your weapon. This increases the total damage of the attack by 15%.
Success Roll athletics -4
Skill Brutal Thrust
Stat Cost 10 Power
Range movement range + weapon's range
Area 1 target
Duration instant
Requirements Thrusting Attack
Effects You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death.
Success Roll critical -5
Skill Elemental Weapon
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Basic Attack
Effects This causes your weapon to take on your elemental properties. This causes you to deal 20% more damage to targets of an element you are strong against, while targets that are elementally strong against you have a 20% chance of being immune to your attack.
Success Roll arcana
Skill Block or Parry
Stat Cost 2 Power
Range self
Area self
Duration instant
Requirements N/A
Effects Block attack with shield or parry attack with weapon. This causes the attack to be reduced by your weapon's attack value or your shield's block value. If those values are equal to or greater than the damage dealt to you, you receive no damage. Otherwise you receive the reduced damage.This reduction is last following any other reductions.
Success Roll Defense -5
Skill Disarm
Stat Cost 1 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you block or parry the attack you can disarm the attacker.
Success Roll Athletics +1
Skill Deflect Hit
Stat Cost 4 Power
Range self
Area self
Duration instant
Requirements Block or Parry
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect it from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected blow. You are only able to deflect the blocked amount of damage.
Success Roll Athletics -2
Skill Deflect 1-Target Spell
Stat Cost 6 Power, 2 Soul
Range self
Area self
Duration instant
Requirements Runic Block
Effects You use this skill with Block or Parry. When you Block or Parry the attack you can deflect a single target spell from you. Any one standing in any space next to you must make a Luck check to see if they get hit with the deflected spell. You are only able to deflect the blocked amount of damage.
Success Roll Arcana -2
Skill Poison or Sickness Defense
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You can use this skill when you need to make an immunity or health check against a poison or sickness status effect. This skill increases that instance your Immunity and Health traits by + 1d4.
Success Roll Survival -1
Skill Daze or Stun Defense
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Poison or Sickness Defense
Effects You can use this skill to give you a +1d4 to Endure for that instance to resist a daze or stunning attack.
Success Roll Brace -2