Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Ava Breve Aria
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements N/A
Effects This fast moving song doubles the move rate of you and all in the area, friend or foe.
Success Roll Perform -2
Skill Spector's Waltz
Stat Cost 8 Power
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Shuffle
Effects

With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Shuffle
Stat Cost 6 Power
Range any in area
Area a 3x3 space area around you
Duration depends on effect
Requirements Joasri's Dance
Effects

Effects of this powerful dance depend upon your element:

  • Earth: causes a tremor which knocks down all targets within the area around you friend or foe;
  • Air: creates a tempest around the area preventing projectiles from being fired into and from the affected area for 1d6 rounds;
  • Water: removes hunger, fatigue, and weak poisons from all in the area, friend and foe;
  • Fire: catches any target that is in the area, friend or foe, on fire causing 2d12 + Perform damage per round until the fire is put out;
  • Life: restores 1d12 + Perform Vitality to all targets in the area, friend or foe, each round for 1d6rounds;
  • Death: deals 1d6 + Perform points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, 3 x move rate for 1d6 rounds;
  • Space: stuns all in the area, friend and foe, for 1 round
Success Roll Perform -5
Skill Tap Dance
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects Inflicts confusion on any in the area, friend or foe.
Success Roll Perform
Skill Healing Tones
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Purifying Tones
Effects

Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5

Top 10 Entries

Skill Magical Sight
Stat Cost 1 Soul
Range self
Area self
Duration instant
Effects Can seel the element of magic in an area or around a person or object as a color hue.
Success Roll +1 to Perceive; +1 per level
Skill Bounding Leap
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Increase move by +2 when jumping
Success Roll +2 Acrobatics
Skill Wall Jumping
Stat Cost 2 Power
Range self
Area self
Duration instant
Effects Can jump to a wall and bounce off of it at an angle to reach a greater height. Can only do so once per jump.
Success Roll Acrobatics
Skill For the Pack
Stat Cost 1 Soul
Range move range
Area self + 1 ally
Duration instant
Effects Can attack with your ally adding your attack to your ally's attack. This is seperate from your own attack.
Success Roll Initiative -2
Skill Bloodhoud Tracking
Stat Cost 1 soul
Range self
Area self
Duration 1 hour
Effects Can increase Investigate by 1d20 for that hour to use with tracking.
Success Roll N/A
Skill Shrink or Grow
Stat Cost 2 Soul
Range self
Area self
Duration until used again
Effects Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size.
Success Roll Deception +2
Skill Fae Lust
Stat Cost 1 soul
Range 6 spaces
Area 1 target
Duration 1d6 rounds
Effects Causes target to fall for the fae, not attacking the fae but actually protecting the fae.
Success Roll Influence +2
Skill Fae Magic
Stat Cost N/A
Range self
Area any other fae
Duration instant
Effects If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12.
Success Roll N/A
Skill Tricky Goblin
Stat Cost 1 Power
Range self
Area self
Duration instant
Effects Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether.
Success Roll Acrobatics +2
Skill Relentless Mockery
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration 1d4 rounds
Effects Mock the target causing the target to receive a -2 on all checks.
Success Roll Intimidate +1