Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Dogma
Effects With this ability any one that targets you must make an easy mental balance check or they will instead attack themselves.
Ability Unholy Ground
Effects

You exude so much darkness that the ground around you becomes cursed ground. Anyone in a 3x3 space area around you has any attacks done by a lawful or good aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, evil, or chaotic alignment. Anyone in the area that is of a good or lawful alignment will have a strong desire to leave the area and must make a normal Endure check to not do so.

Must have a chaotic or evil alignment. Must have Cursed Aura.

Ability Cursed Aura
Effects

You have an aura that makes you seem cursed and dark as if you are one with demons. Anyone within a 2x2 space of you must make normal mental balance checks or be inflicted with depression.

Must have an alignment that is either chaotic or evil. Must have Shuddering Aura.

Ability Shuddering Aura
Effects

You have a dark aura that makes everyone more fearful of you. Others are less likely to attack you out of this fear, needing to make a mental balance check to do so.

Must have an alignment that is at least chaotic or evil.

Ability Holy Ground
Effects

You exude so much holiness that the ground around you becomes sanctified ground. Anyone in a 3x3 space area around you has any attacks done by a chaotic or evil aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, good, or lawful alignment. Anyone in the area that is of a chaotic or evil alignment will have a strong desire to leave the area and must make a normal Endure check to not do so.

Must have a good or lawful alignment. Must have Blessed Aura.

Ability Blessed Aura
Effects

You have an aura that makes you seem blessed by the gods. Anyone within a 2x2 space of you is unable to be affected by any kind of depression or rage.

Must have an alignment that is either good or lawful. Must have Benevolent Aura.

Ability Benevolent Aura
Effects

You have a benevolent aura that makes everyone more honest and trusting of you. Others are less likely to attack you, needed to make a mental balance check to do so.

Must have an alignment that is at least good or lawful.

Ability Detect Lies
Effects

With this ability you can make a normal perceive check to know if someone is lying. The normal level of difficulty is the typical difficulty here, however if the person as skills or abilities to help mask this, the difficulty could be greater, whereas if the person is easy to read it could be lower.

Must have Sense Emotion

Ability Sense Alignment
Effects

With this ability you can sense the alignment of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check.

Must have Sense Emotion

Ability Sense Emotion
Effects With this ability you can sense the emotion of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check.

Top 10 Entries

Skill Ava Breve Aria
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements N/A
Effects This fast moving song doubles the move rate of you and all in the area, friend or foe.
Success Roll Perform -2
Skill Spector's Waltz
Stat Cost 8 Power
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Shuffle
Effects

With this haunting dance you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Shuffle
Stat Cost 6 Power
Range any in area
Area a 3x3 space area around you
Duration depends on effect
Requirements Joasri's Dance
Effects

Effects of this powerful dance depend upon your element:

  • Earth: causes a tremor which knocks down all targets within the area around you friend or foe;
  • Air: creates a tempest around the area preventing projectiles from being fired into and from the affected area for 1d6 rounds;
  • Water: removes hunger, fatigue, and weak poisons from all in the area, friend and foe;
  • Fire: catches any target that is in the area, friend or foe, on fire causing 2d12 + Perform damage per round until the fire is put out;
  • Life: restores 1d12 + Perform Vitality to all targets in the area, friend or foe, each round for 1d6rounds;
  • Death: deals 1d6 + Perform points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, 3 x move rate for 1d6 rounds;
  • Space: stuns all in the area, friend and foe, for 1 round
Success Roll Perform -5
Skill Tap Dance
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects Inflicts confusion on any in the area, friend or foe.
Success Roll Perform
Skill Healing Tones
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Purifying Tones
Effects

Restores 1d8 + Perform worth of Vitality to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5