Hunter
Table of contents
- Vitality Gen Dice is 1d8, + 1d4 per level
- Soul Gen Dice is 1d12, +1d4 per level
- Power Gen Dice is 1d6, +1d6 per level
- Cannot use two-handed weapons
- Can only wear light or medium armor
You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Throwing weapons and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.
The Hunter Profession is all about living off of the land. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.
Effects on Weapon Usage
They cannot use any weapon that must be wielded with two hands.
Effects on Armor Usage
Hunters are unable to wear heavy armor at the start. For any other armor type, they will need that armor skill.
Effects of Leveling Up
The following table shows what you get for leveling up no matter your profession:
Upon Reaching Level | You Get The Following |
---|---|
1 | 1d6 points to place in your stat traits (not the stats); 2 profession skills, 2 non profession skills, 1 spell |
2 | 1d6 stat points that you can place in your stats; 1d4 points to place in any stat trait you desire, 1 profession skills, 1 non profession skill |
3 | 1d4 points to place in your stat traits; 1 profession skills, 1 non profession skill, 1 spell |
4 | 1 profession skills, 1 non profession skill, 1 extra support action |
5 | 1d6 stat points that you can place in your stats; 1d4 points to place in your stat traits, 1 profession skills, 1 non profession skills, 1 spell |
6 | 2 skills of your choice, profession or non profession; 1 extra move action |
7 | 1d6 points to place in your stat traits |
8 | 1d4 stat points, 1d4 trait points, 1 spell |
9 | 2 stat trait points, 2 skills profession or non profession |
10 | 1d6 stat points, 1d8 stat trait points, 1 profession skills, 1 non profession skills, 1 spell, 1 extra attack action |
11 | 1d4 stat trait points |
12 | 2 skills of choice, profession or non profession |
13 | 1d4 stat points, 2 stat trait points, 1 spell |
14 | 2 stat trait points, 1 skill of choice, 1 extra support action |
15 | 1d6 stat points, 1d8 stat trait points, 1d4 skills of choice, 1 spell |
16 | 2 skills of choice |
17 | 1d4 stat trait points, 1 extra move action |
18 | 1d4 skills of choice, 1d4 spells |
19 | 1 extra attack |
20 | 1d10 stat points, 1d10 stat trait points, 1d4 skills of choice, 1d4 spells, 1 extra action of choice (attack, move, or support) |
You also get the following bonuses for leveling up your hunter.
Level | Hunter Bonuses for Level |
---|---|
2 | +1 to Offensive and Bow Power; 1 Ability |
4 | +2 to Bow Power and Perceive; +1 to Hit Chance and Nature; 1 Ability |
6 | +1 to Bow Power; +1d10 to Wisdom; 1 Ability; +2 to Soul Save |
8 | + 1d4 to either Bow or Offensive Power; +2 to Critical; 1 Ability |
10 | +1 to Offensive and Bow Power; +1d10 to Speed; +1 to Immunity, Nature, Hit Chance, and Acrobatics; 2 Abilities; +1 to Vitality Save |
14 | +1 to all Wisdom traits; 1d4 abilities; +2 to Nature |
18 | +1d10 to Charisma; +1d6 to Intellect; +2 to Critical |
20 | +1 to all Wisdom traits; 1d4 abilities; +1d4 to Hit Chance |
Skills
Hunters specialize in skills that deal with animals, hunting, and surviving off of the land.
Skill
|
Stat Cost
|
Range
|
Area
|
Duration
|
Requirements
|
Effects |
Success Roll
|
---|---|---|---|---|---|---|---|
Blind Throw | N/A | weapon range | 1 target | instant | Aiming | This skill gives you a bonus to your Hit Chance of +1d4 to make a blind throw. | Perceive |
Blind Shot | N/A | weapon range | 1 target | instant | Aiming | This skill gives you a bonus to your Hit Chance of +1d4 to make a blind shot with your bow & arrow or crossbow. | Perceive |
Field Dress | N/A | 1 target | 1 target | instant | N/A | With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal. | Nature +2 |
Extra Arrow | 6 Soul | weapon range | 1 target | instant | Quick Shot | This skill allows you to add an extra arrow so that you are shooting 2 arrows with your one shot at one target. Bow Power only applies once, but critical will apply and need to be checked for each arrow. | React -2 |
One Hit Toss | 6 Soul | throw range | 1 target | instant | Precise Throw | With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death. | Perceive -5 |
Mortal Shot | 6 Soul | weapon range | 1 target | instant | Sniper Shot | With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death. | Perceive -8 |
Throwing Blitz | 6 Power | throw range | 1 target per weapon thrown, or just 1 target | instant | Precise Throw | With this skill you can throw 1d6 weapons or objects. | React -5 |
Arrow Rain | 4 Soul, 2 Power | weapon range -4 | a 4x4 area | instant | Precise Shot | You grab a handful of arrows and quickly shoot them up in the air. They come raining down over an area hitting anyone in that area, friend or foe. Bow Power does not apply and you cannot crit. You can shoot 1d8 +1 arrows. | Luck -2 |
Ricochet Projectile | 4 Soul | weapon range | a 5x5 area around the initial target | instant | Puck Shot | This skill allows you to bounce the arrow or bolt off of the initial target to hit a target in the area. It can then bounce off that target to hit another target in the area. The projectile will do this until it misses a target. The determination of hit or miss here is Hit Chance. After the first target you must make a Hit Chance for each additional target. You get a penalty of 2 for each target after the second total target hit, and that 2 increases by 2 per target. Once you fail this check, the skill ends. | Hit Chance |
Precise Shot | 4 Soul | weapon range | 1 target | instant | Lucky Shot | Your shot is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance. | Perceive -4 |
Precise Throw | 4 Soul | throw range | 1 target | instant | Lucky Throw | Your throw is true, your aim is dead on. You increase your weapon damage by 1d6 and +1d10+1 to Hit Chance. | Perceive -4 |
Sniper Shot | 4 Soul | weapon range + 1d6 | 1 target | instant | Blind Shot |
With this skill you can target a specific area of the target to hit.
|
Perceive -3 |
Trick Throw | 4 Soul | throw range | 1 target | instant | Blind Throw | This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever. | hit chance +1 |
Staggering Shot | 4 Soul | weapon range | 1 target | instant | Bow Drawing | This shot dazes the target for 1d4 rounds so that the target cannot move or use spells. | Critical -2 |
Trick Shot | 4 Soul | weapon range | 1 target | instant | Bow Drawing | This skill allows you to perform seemingly impossible shots, such as shooting your bow when sliding down hill, or when leaping, or whatever. | hit chance +1 |
Quick Shot | 4 Power | weapon range | 1 target | instant | Bow Drawing | This skill allows you to quickly make a second shot with your bow & arrow or crossbow. | Sleight of Hand |
Master Piercing Proficiency | 4 Power | self | self | 1d10 rounds | Advanced Piercing Proficiency |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency |
Insight -6 |
Stand Downwind | 3 Soul | self | self | 1d4 hours or until you move | N/A | You stand perfectly still, in the right spot so that no enemies around will know to even make a perceive check. Unless they look right at you they will not notice you are there. Until you move anyways, at which time you are plainly visible. | Stealth -1 |
Advanced Piercing Proficiency | 3 Power | self | self | 1d10 rounds | Novice Piercing Proficiency |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency |
Insight -4 |
Silent Hunter | 2 Soul | move | self | instant | Stand Downwind | With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity. | stealth -2 |
Identify Animal | 2 Soul | line of sight | 1 target | instant | Animal Talk |
Allows you to identify what the animal is, its type, and its stats. |
Nature |
Lucky Throw | 2 Soul | throw range | 1 target | instant | Throw Empowerment | With this skill you make a luck throw that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Lucky Shot | 2 Soul | weapon range | 1 target | instant | Bow Empowerment | With this skill you make a lucky shot that does more damage. This skill adds 1/2 your Luck score to your attack. | Luck -2 |
Puck Shot | 2 Soul | weapon range | 1 target | instant | Blind Shot | This skill allows you to bounce the shot off of any surface at an angle to hit a target that could not be hit normally with a straight shot. If the surface is another target, that surface target will not receive bow power or critical damage. | hit chance -2 |
Aiming | 2 Soul | weapon range | 1 target | instant | N/A | This skill gives you a +1d10 bonus to Hit Chance. | perceive +2 |
Bow Drawing | 2 Power | weapon range | 1 target | instant | Aiming | This skill increases the damage power of your bow by 1d4 and the range by 1d6. | Perceive |
Novice Piercing Proficiency | 2 Power | self | self | 1d10 rounds | Basic Piercing Proficiency |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
This skill cannot be used with Basic Piercing Proficiency |
Insight -2 |
Throw Empowerment | 1d4 Power | self | self | 1d4 rounds | N/A | This skill increases your Throw Power by 1d4. | Athletics |
Bow Empowerment | 1d4 Power | self | self | 1d4 rounds | N/A | This skill increases your Bow Power by 1d4. | Athletics |
Animal Talk | 1 Soul | 1 animal near you | 1 animal | 1 minute | N/A | Talk to and understand animals | Nature +2; +1 per level |
Basic Piercing Proficiency | 1 Power | self | self | 1d10 rounds | N/A |
Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:
|
Insight |
Abilities
A hunter can learn the following abilities. You get to start with 1 ability. Abilities are profession specific, you cannot learn the following abilities if you are not of this profession. You learn abilities as you grow in levels.
Ability
|
Effects |
---|---|
Combat Endurance | This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability. |
Combat Preparedness | This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle. |
Elemental Arrow | Your arrows take on the characteristcs of your runic element. You will do 20% more damage to elements you are strong against and there's a 20% chance that elements you are weak against will receive no damage. |
Free Reload | You can grab a new arrow or reload your crossbow without an action cost. This can be done once per turn. Must have Tactical Strategy. |
Half Distance | You can use your bow and arrow at half the minimum distance, however, you will not be able to add your bow power to the attack. Must have Projectile Proficiency. |
Hunting | You can hunt for 1d10 hours one beast type. This allows you to do double bow power and always crit against that beast type. You cannot change beast type while hunting is in progress. Must have Tracking. |
Inflict Wounds | Your arrow shot will inflict wounds with a critical hit. Wounds causes 1d4 bleeding damage for 1d10 rounds or until bandaged. Must have Know Kill Hit. |
Know Kill Hit | This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power. |
Point Blank | You are able to use your bow & arrow at point blank distance, ie, 1 space or right next to the target. You cannot use your bow power and you cannot crit. Must have Half Distance. |
Projectile Proficiency | +1d4 to attack with projectile weapon |
Quick Equip | Ability to change multiple pieces of equipment with just one support action, instead of one support action per piece of equipment. This includes swapping out arrow types. |
Tactical Strategy | This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability. |
Tracking | +2 to perceive to find and follow tracks |
Tree Climbling | +2 to Athletics check to climb trees; +1 per level |
Weapon Proficiency | You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with. |
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