Goblin
Small
+3 to Initiative
+2 to Immunity
+2 to Acrobatics
+2 to Stealth
+2 to Deception
+2 to Luck
Basic History
Goblins have a long history of playing tricks on other races and inspiring horror stories and fear. Often referred to as gremlins and even mistakenly as imps, goblins share a closer family tie to the dwarf.
Positives & Negatives
Goblins are erratic, aloof, and love to play tricks on others. Goblins, being so small, seems to be at a disadvantage. But they do have some advantages. Goblins have a natural aptitude towards geomancy and pyromancy. Also being so short, they can fit into places that other races cannot. Goblins are also very adept at alchemistry and trap setting, making them more effective than anyone else. But being short does have it’s disadvantages. A goblin has a harder time dealing with heights and are aggressive and easy to anger.
Goblins have increased magical healing or damaging power, with the increase depending upon their element. If the goblin is a geomancer, the increase is x 1.4 (40%) . If the goblin is a pyromancer, the increase is x 1.3 (30%). All other forms of magic enjoy an increase to healing or damage power of x 1.1 (10%). Unfortunately, they are easily addicted to potions. They are highly clever and inventive, making them great as saboteurs and explorers.
Racial Skills
Goblins start with the following skills:
Skill
|
Stat Cost
|
Range
|
Area
|
Duration
|
Requirements
|
Effects |
Success Roll
|
---|---|---|---|---|---|---|---|
Tricky Goblin | 1 Power | self | self | instant | Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. | Acrobatics +2 | |
Relentless Mockery | 1 Soul | 1 target | 1 target | 1d4 rounds | Mock the target causing the target to receive a -2 on all checks. | Intimidate +1 |
Lifespan
Goblins have two stages of life, childhood and adulthood. Childhood, which last from birth until 10, the child is completely dependent of his/her parents for every need. This is the stage the goblin learns to take care of himself. During adulthood, which last from 11 until death, the goblin leaves his parents and tries to make his own way in the world.
Goblins often forget about their parents and any family they have, and it is not uncommon that, because of this, the goblin's mate ends up being related to the goblin. A goblin male constantly is searching for a mate, but never settles down with one significant mate. Instead the goblin male will during the adult stage have as many as ten different mates a year. Female Goblins on the other hand seem contempt with being alive simply for mating, as it is taught to them during their childhood what their purpose in life is. When a goblin reaches their max age, they die of a severe heart attack.
Appearance
Goblins are short and thin and have wrinkled, folded over skin that is coarse and can be in colors of black, white, green, or a mixture of each. A goblin cannot grow facial or body hair. They have either black, gray, or red eyes that are basically an oval shape. Goblins have no hear on their heads, and have 2” to 4” long ears which stick out horizontally from the sides of their heads as well as crocked, sharply pointed noses.
Living Habitat
They live in mountain regions, and rarely travel.
Food & Sleeping Requirements
Goblins consume 2 meals a day consisting of meat, and drink water or other liquids with each meal. Goblins prefer raw food over cooked food. They must sleep at least 4 hours a day or suffer from lost endurance.
Culture
Goblins are tricky, crafty, and mischievous, but despite popular belief, are not necessarily evil. Goblins are often atheists and have no celebrations. Instead they love to poke fun at others and simply cause mischief.
Goblins do not use a last name or family name. This is largely due to the fact that they often forget who their family is. Goblins only use a first name which can really be anything that the goblin mother thinks of when the goblin is born.
Racial Relations
Perhaps due to their love of mischief, their appearance, their name, or stories about them; many races either fear or despise Goblins and often want to have nothing to do with them. Which is a shame really because goblins are not prejudiced, and love playing tricks on any race as well as tagging along with others, especially if treasure is involved.
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