Warrior

Profession: Warrior
Starting Gear: A basic set of steel plate mail, as well as a standard steel long sword.
Pay Rate: 100 shillings per game week
Gen Dice:
  • Vitality Gen Dice is 1d12, +1d6 per level
  • Soul Gen Dice is 1d6, +1d4 per level
  • Power Gen Dice is 1d20, +1d8 per level
Weapon & Armor Types:
  • Warriors can use any weapon
  • Warriors can wear any armor type and use any shields

You may be a solider in the King's Army or you may be a gladiator. Perhaps you are a sell-sword. The point is, you know how to fight and fight well. You handle the great swords and battle axes with ease and heavy armor is nothing to you. You are the tank, plain and simple. What you are not is a master of magic or light on your feet.

The Warrior Profession is all about combat. They serve in armies, are knights, gladiators, sell-swords, or any other profession that deals with combat. If you want to be the warrior or the tank, this is the profession for you.

Effects on Weapon Usage

Warriors can use any weapon they so desire.

Effects on Armor Usage

Warriors can wear any armor type and use any shields.

Effects of Leveling Up

The following table shows what you get for leveling up no matter your profession:

Upon Reaching Level You Get The Following
1 1d6 points to place in your stat traits (not the stats); 2 profession skills, 2 non profession skills, 1 spell
2 1d6 stat points that you can place in your stats; 1d4 points to place in any stat trait you desire, 1 profession skills, 1 non profession skill
3 1d4 points to place in your stat traits; 1 profession skills, 1 non profession skill, 1 spell
4 1 profession skills, 1 non profession skill, 1 extra support action
5 1d6 stat points that you can place in your stats; 1d4 points to place in your stat traits, 1 profession skills, 1 non profession skills, 1 spell
6 2 skills of your choice, profession or non profession; 1 extra move action
7 1d6 points to place in your stat traits
8 1d4 stat points, 1d4 trait points, 1 spell
9 2 stat trait points, 2 skills profession or non profession
10 1d6 stat points, 1d8 stat trait points, 1 profession skills, 1 non profession skills, 1 spell, 1 extra attack action
11 1d4 stat trait points
12 2 skills of choice, profession or non profession
13 1d4 stat points, 2 stat trait points, 1 spell
14 2 stat trait points, 1 skill of choice, 1 extra support action
15 1d6 stat points, 1d8 stat trait points, 1d4 skills of choice, 1 spell
16 2 skills of choice
17 1d4 stat trait points, 1 extra move action
18 1d4 skills of choice, 1d4 spells
19 1 extra attack
20 1d10 stat points, 1d10 stat trait points, 1d4 skills of choice, 1d4 spells, 1 extra action of choice (attack, move, or support)

You also get the following bonuses for leveling up your warrior

Level Warrior Bonuses for Level
2 +1 to Offensive Power; 1 Ability; +1 to Hit Chance
4 +1 to Enforce and Athletics; 1 Ability
6 +1 to Offensive Power; +1d10 to Strength;  1 Ability; +2 to Power Save
8 +2 to Critical; +1 to Hit Chance; 1 Ability
10 +1d4 to Offensive Power; +1d10 to Fortitude; +1 to Endure, Brace, Hit Chance, and Athletics; 2 Abilities; +1 to Vitality Save
14 +1 to all Strength traits; 1d4 abilities; +2 to Power Save; +1 to Hit Chance
18 +1d10 to Strength; +1d6 to Fortitude; +2 to Critical
20 +1 to all Strength traits; 1d4 abilities

Skills

A warrior is a trained fighter. Therefore they will be able to master fighting skills better than others. 

Skill Tree

warrior.png

Skill Stat Cost Range Area Duration Requirements Effects Success Roll
2 Hit Combo 4 Power weapon's range 1-2 targets instant Basic Attack This skill allows you to use Basic Attack twice. Acrobatics -2
3 Hit Combo 6 Power weapon's range 1-3 targets instant 2 Hit Combo This skill allows you to use Basic Attack 3 times. Acrobatics -5
Advanced Bashing Proficiency 3 Power self self and all allies 1d10 rounds Novice Bashing Proficiency

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency

Insight -4
Advanced Bludgeoning Proficiency 3 Power self self 1d10 rounds Novice Bludgeoning Proficiency

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets and armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency

Insight -4
Advanced Chopping Proficiency 3 Power self self 1d10 rounds Novice Chopping Proficiency

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a chop reduction greater than 30%
  • Critical Hit breaks wooden shields
  • If used against a parrying weapon, critical hit -10 breaks the weapon if it is a long wooden weapon

This skill cannot be used with Basic Chopping Proficiency or Novice Chopping Proficiency

Insight -4
Advanced Piercing Proficiency 3 Power self self 1d10 rounds Novice Piercing Proficiency

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • 10% of damage dealt ignores armor
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency

Insight -4
Advanced Slashing Proficiency 3 Power self self 1d10 rounds Novice Slashing Proficiency

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Slashing Proficiency or Novice Slashing Proficiency

Insight -4
Advanced Swordplay 4 Power weapon range 1 target instant Basic Swordplay Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d6. Increases Critical chance by 2. Stealth -2
Basic Attack 1 Power weapon's range 1 target instant N/A This is a basic attack for any weapon except whips. This attack increases your weapon damage by an additional 1d4. Athletics +2
Basic Bashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Bludgeoning Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Chopping Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Piercing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Slashing Proficiency 1 Power self self 1d10 rounds N/A

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Insight
Basic Swordplay 2 Power weapon range 1 target instant N/A Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4. Stealth +2
Beast Tamer 2 Power, 1 Soul whip's range 1 target duration of battle Equip Whip; Wrist Snap skill This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. Persuade
Berserker's Rampage 10 Power movement + weapon range any in range instant Extra Strike With this skill you can attack every target in your path until you complete your movement. Every target that is within your range while moving and when you finish moving gets attacked once. You are left unable to act the next turn. React - 5
Brutal Assault 10 Power weapon range 1 target instant Rage This is a brutal attack skill that has a 30% chance of stunning the target for 1 round, 10% chance for double damage, and it increases your damage by 1d8 points for the attack. Critical -5
Brutal Thrust 10 Power movement range + weapon's range 1 target instant Thrusting Attack You use this skill with thrusting attack. This causes any critical hit with this attack to have a 1 in 6 chance of killing the target, determined by rolling a 1d6 where 6 = death. critical -5
Choke Hold 5 Power whips range 1 target 1d4 rounds Equip Whip; Leg Trip This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. Athletics -4
Elemental Weapon 2 Soul self self 1d6 rounds Basic Attack This causes your weapon to take on your elemental properties. This causes you to deal 20% more damage to targets of an element you are strong against, while targets that are elementally strong against you have a 20% chance of being immune to your attack. arcana
Empathic Combat 2 Power self self 1d4 rounds Empathy talent This skill allows for your emotions to fuel your melee damage. If you attack an enemy with a melee attack, including melee attack skills, and are filled with anger, your character's damage will be increased by 1d10 for that attack. If your character has opposite feelings, such as happiness when melee attacking an enemy and this ability, the attack simply won't do any damage. Perform
Extra Strike 6 Power self self instant Rage This skill allows you to have an extra free attack on any target within your range. React -4
Full Moon Attack 8 Power weapon range all targets in range around you instant Upward Momentum Swing This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. Critical -4
Increased Offense 1d6 Power weapon range 1 target instant N/A This skill allows you to increase your offensive power by the power you rolled to spend into your attack. Athletics
Leaping Attack 1 Power jump + weapon range 1 target instant Basic Attack This skill allows you to perform a basic attack when you jump towards a target. athletics -1
Leg Trip 3 Power whip's range 1 target instant Equip Whip; Wrist Snap This skill causes your whip attack to trip the target, causing the target to fall. Athletics -2
Lunging Attack 2 Power movement + weapon's range 1 target instant Basic Attack This skill allows you to perform a basic attack as you dash into the enemy. You will also push the target back 1 space. athletics -2
Master Bashing Proficiency 4 Power self self 1d10 rounds Advanced Bashing Proficiency

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Critical Hit knocks out armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency

Insight -6
Master Bludgeoning Proficiency 4 Power self self 1d10 rounds Advanced Bludgeoning Proficiency

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency

Insight -6
Master Chopping Proficiency 4 Power self self 1d10 rounds Advanced Chopping Proficiency

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a chop reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their chop reduction is under 60% but greater than 30%
  • Critical Hit breaks wooden shields
  • If used against a parrying weapon, critical hit -5 breaks the weapon if it is a long wooden weapon
  • Critical Hit - 5 against unarmored target or armored target with a chop reduction less than 30% has a 1 in 6 (6 on a 1d6) chance of amputation of limb struck

This skill cannot be used with Basic Chopping Proficiency, Novice Chopping Proficiency, or Advanced Chopping Proficiency

Insight -6
Master Piercing Proficiency 4 Power self self 1d10 rounds Advanced Piercing Proficiency

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • 20% of damage dealt ignores armor
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency

Insight -6
Master Slashing Proficiency 4 Power self self 1d10 rounds Advanced Slashing Proficiency

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Slashing Proficiency, Novice Slashing Proficiency, or Advanced Slashing Proficiency

Insight -6
Momentum Hit 4 Power weapon range 1 target instant Staggering Hit Your critical hit knocks back the target your move range in the direction you are hitting or swinging. Critical -2
Neck Breaker 6 Power whips range 1 target instant Equip Whip; Choke Hold This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2. Critical +2
Novice Bashing Proficiency 2 Power self self 1d10 rounds Basic Bashing Proficiency

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes wounds to unarmored targets
  • Dazes unarmored targets for 1d3 rounds

This skill cannot be used with Basic Bashing Proficiency

Insight -2
Novice Bludgeoning Proficiency 2 Power self self 1d10 rounds Basic Bludgeoning Proficiency

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes wounds to unarmored targets
  • Critical Hit stuns unarmored targets for 1d3 rounds

This skill cannot be used with Basic Bludgeoning Proficiency

Insight -2
Novice Chopping Proficiency 2 Power self self 1d10 rounds Basic Chopping Proficiency

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes 1d4 bleed damage per round to unarmored targets
  • Critical Hit breaks wooden shields

This skill cannot be used with Basic Chopping Proficiency

Insight -2
Novice Piercing Proficiency 2 Power self self 1d10 rounds Basic Piercing Proficiency

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • 10% of damage dealt ignores armor
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Piercing Proficiency

Insight -2
Novice Slashing Proficiency 2 Power self self 1d10 rounds Basic Slashing Proficiency

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Slashing Proficiency

Insight -2
Piercing Attack 1 Power weapon's range 1 target instant Basic Attack This skill allows you to do piercing damage with your sword. athletics -1
Power Rush 3 Power Move Range 1 target instant Increased Offense This skill allows you to spend any unused move into your attack as straight damage increase. You do have to move to use this skill so you cannot spend all of your move. Athletics -2
Powered Blow 6 Power weapon range 1 target instant Power Rush You use this skill with Power Rush to do one of three attacks decided by a 1d3.
  • 1: Knock Down: You knock down the target leaving the target prone until the target uses a move action to get up or is helped up.
  • 2: Knock Back: you knock back the target the move power spend into your Power Rush attack worth of spaces.
  • 3: Staggering Hit dazes the target for 1d4 rounds so that the target cannot move or use spells
Athletics -4
Rage 6 Power weapon range 1 target instant Advance Swordplay This skill allows you to hit the target 1d4 + 1 times. However you cannot apply crit, and each hit is treated as a seperate hit for damages. You are left unable to act for the next turn. Mental Balance
Staggering Hit 2 Power weapon range 1 target instant N/A Your critical hit causes the target to be stunned unable to move and use spells for the next turn. Critical
Thrusting Attack 5 Power movement range + weapons range 1 target instant Lunging Attack This skill allows you to thrust your piercing weapon or sword into the target by getting a running start and moving towards the target with your weapon. This increases the total damage of the attack by 15%. athletics -4
Twin Dragon 6 Power whips range 1-2 targets instant Equip Whip; Choke Hold This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. React -5
Twin Moon Attack 10 Power weapon range all targets in range around you instant Full Moon Attack This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however. Critical -6
Upward Momentum Swing 5 Power weapon range 1 target instant Momentum Hit Your critical hit knocks the target unconscious for 1d4 rounds. Critical -3
Wrist Snap 2 Power whip's range 1 target instant Equip Whip This is a basic whip attack. It adds 1d4 to your whip attack. Athletics

Abilities

A warrior can learn the following abilities. You get to start with 1 ability. Abilities are profession specific, you cannot learn the following abilities if you are not of this profession. You learn abilities as you grow in levels.

Ability Effects
2-Handed Proficiency This ability allows you to add your melee twice to your two-handed weapon.
Blood Lust This ability causes you to go into berserk status when you are hit with a critical hit for 1 round. For that round you will do double offensive power and you will crit with your attack, but you can't use spells.
Combat Endurance This ability causes all of your offensive skills to use only half their stat cost. It has to be an offensive skill that causes damage to work with this ability.
Combat Enhancement This ability allows you to spend Power into your attacks, allowing you to increase your damage at a rate of 1 damage per 2 power. You must have Combat Endurance to get this ability.
Combat Preparedness This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle.
Combo Attack This ability allows you to sacrifice your turn to instead attack in tandem with your ally when your ally attacks. You can't have attacked yet because this takes away your attack. You must be targeting the same target and able to attack the same target from where you are at. You must have Weapon Mastery to get this ability.
Counter Attack This ability allows you to make a react check to counter attack when you are attacked, as long as the attacker is in melee range. You get a +1 to React.
Draining Hit This ability causes half of the vitality damage you do to your target to be used to heal your Vitality. You must have Weapon Mastery to get this ability.
Dual Wielding Proficiency This ability allows you to wield a weapon in each hand and attack with each hand holding a weapon during your attack turn. This is required for dual wielding, without this ability you cannot dual wield.
Know Kill Hit This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power.
Method of Attack This ability allows you to learn the best attack method to use against your foe, increasing your damage against that particular foe by + 1. This ability is always in effect. You first have to have spent a round attacking a single foe. On your next round and for any following round that that foe still lives, this effect will apply. This effect can only apply against one foe at a time.
Rushing Charge If you sprint when you move you can sprint into your enemy. With a successful atheltics check, you can push your enemy back the remaining amount of your movement + 1.
Special Weapon Damage This ability caused you to inflict special weapon damage (wounds, daze, etc) whenever you land a critical hit. You must have Weapon Mastery to have this ability.
Tactical Strategy This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target  an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability.
Weapon Mastery This ability grants you mastery over the weapon type that you have proficiency with. With this mastery you automatically get a free hit with your weapon. Also you won't drop your weapon. You must first have weapon proficiency for the weapon type you want weapon mastery of.
Weapon Proficiency You become more proficiency with your weapon. You add 1d4 damage to that weapon. This skill must be acquired for each weapon type you want proficiency with.

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Tags: Warrior