Talents

Talents are a special type of feat or ability which sets your character apart from the others. These are special abilities that your character is born with, and thus must be acquired during character creation . Talents are unique because you can acquire them without having to spend any skill points. Below is how you can get talents:

  • You are able to choose 1 talent without any handicaps during character creation.
  • What you roll during Character Origins might also give you additional talents. Those talents come without handicaps.
  • Your race might also come with a talent. That talent comes without any handicaps.
  • For any additional talent you desire, you will also acquire its matching handicap.

Talents are something that you do not have to have for your character, which sets them apart from abilities and skills. Talents can give you a certain edge over other characters and help to ensure that your character can handle better the dangers that face him or her.

Talents: List of talents that you can have for your character, only available during character creation.

Talent Requirements Effects Handicaps
Aquired Immunity N/A After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When affected make a Health check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect. You are more likely to get affected in the first place, -4 to Immunity
Cat Like Agility You must not have anything that can affect your acrobatics check This talent gives you a permanent +2 to Acrobatics and Initiative. You are unlucky, -3 from Luck
Elemental Breaking Wizard You must be a runic mage You can learn one spell per level out side of your runic element, from any element except your opossing element. Feeble: Reduce any melee damages you deal by 1d6.
Empathy Your character can not be of an evil alignment This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect.
Faster than Normal N/A +2 to Speed, +1 to all Speed traits. Clumsy, have to make Brace checks often to not fall.
Heartier and Healthier N/A This talent increased your Vitality by +1d4 which is rolled at each level gain as well as during character creation. Lack of mental strength, you must roll a 1d4 for Soul as well during character creation and at each level, decreasing Soul by that amount.
Human Ingenuity You must be human Get a +1d4 to any stat check or skill or spell roll. Pacifist, you cannot do critical damages
Luckier than most N/A +2 to Luck and a free reroll on any failed check. Easily intoxicated: You cannot make immunity or health checks against intoxication and each drink has a 50% chance of causing intoxication.
Strong Spirited Cannot have this talent with Strong Willed talent. This talent makes it more difficult for you to be possessed. It does so my giving your character a bonus of 5 points to Spiritual Balance to guard against any effect that would take away the control of your character. Prone to Mental Imbalance: Having this talent makes you more easily have fear or suffer mental status effects. You have a penalty of -5 to Mental Balance.
Strong Willed Cannot have this talent with Strong Spirited talent. This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so my giving your character a bonus of 5 points to Mental Balance to guard against any effect that would take away the control of your character. Prone to Possession: Having this talent makes you more easily possessed. You have a penalty of -5 to Spiritual Balance.
Very Perceptive You must not have any condition affecting sight or hearing +2 to Perceive and can reroll once any failed perceive check. Parinoid: you are parinoid so you must make perceive checks all the time.

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