Animal Companions

Animal Companions are pets which can give you some small benefit to help you with your adventure. This benefit may be transportation, fetching arrows, hunting, or perhaps scouting. The benefits depend upon the animal companion that you have.

Animal Companions are not like normal characters. They do not have stats nor can they truly be killed. The animal companion might be able to be captured or lost depending upon the GM however, and should your character die, your companion dies. You are not limited to how many animal companions you can have, however you can only bring two with you at a time - the rest would have to be boarded.

Boarding Animal Companions

Animal Companions can be boarded at any town stable for a nominal fee of 10 shillings per animal per day.

Using Animal Companions

All animal companions come with a list of benefits that instantly apply.

The Animal Companions

Here is a list of animal companions, separated by animal type.

Rodents

Familiar Type Special Skills or Attacks Character Benefits Cost
Silver Ferret rodent
  • Rabid Bite: target must make immunity check against 1d4 poison for 1d6 rounds
  • Pick Pocket: +2 to your Luck score that ferret will bring back 1 item of 1d20 of target's shillings
  • Hide: must make perceive check to find
  • Pick Pocket: +2 to your Luck score that ferret will bring back 1 item of 1d20 of target's shillings
  • Retreive: can retrieve any item weighing 10 pounds or less thats in sight
60.00

Small Mammals

Familiar Type Special Skills or Attacks Character Benefits Cost
Attack Dog small mammal
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
175.00
Black Fox Small Mammal
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
  • Hide: requires Perceive to find
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
110.00
Hunting Dog small mammal
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
95.00

Large Mammals

Familiar Type Special Skills or Attacks Character Benefits Cost
Riding Horse large mammal N/A
  • Can carry any race and up to 1000 pounds;
  • Afraid of battle – can not be ridden into battle;
400.00
War Horse large mammal

When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative

  • Can carry any race and up to 1500 pounds;
  • Not afraid of battle – can be ridden into battle;
600.00

Small Fowl

Familiar Type Special Skills or Attacks Character Benefits Cost
Hawk Fowl
  • Fly: 2 X Move 
  • Dive Bomb: + 1d6 to attack 
  • Blinding Attack: +1d4 to attack but- 2 from total, blinds enemy (defense check) 1d6 rounds
  • +3 to Luck to receive food, -1 to Luck to receive treasure per day
  • +2 to Perceive
90.00

Large Fowl

Familiar Type Special Skills or Attacks Character Benefits Cost
War Eagle large fowl
  • Fly: 2 X Move 
  • Dive Bomb: + 1d6 to attack 
  • Blinding Attack: +1d6 to attack but- 2 from total, blinds enemy (defense check) 1d6 rounds
  • +3 to Luck to receive food, -1 to Luck to receive treasure per day
  • +2 to Perceive
150.00

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