Siren's Healing Tones
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sound
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6 Soul
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3
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a 4x4 space around the caster
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instant
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Tinnitus
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Siren's Soothing Tones
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This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 4d10 Vitality.
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Normal Arcana
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Siren's Song
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sound
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8 Soul
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4
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a 4x4 space around the caster
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instant
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Tinnitus
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Echo Spirit
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With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally for 1d6 rounds.
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Hard Arcana
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Siren's Soothing Tones
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sound
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4 Soul
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2
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a 4x4 space area around the caster
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instant
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Tinnitus
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Tinnitus
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With this spell you call upon the positive aspect of sound, the Siren. The mythical Siren appears and sings a soothing song. Any target in the spell's area of affect, ally and enemy, have any enraging status effect removed and recover 4d6 Power.
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Normal Arcana
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Skin of Thorns
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nature
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8 soul
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4
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self or any 1 ally
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1d8 rounds
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Oaken Skin
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Whip of Thorns
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This spell coats its benefactor with a protective barrier of thorns. You cannot harm yourself with these thorns, however, anyone who melee attacks you will receive 4 x the caster's Arcana as damage. This coat of thorns, while it acts as an armor or protective spell, also counts as a weapon. This means you can apply spell effects such as Deadly Sap or Pyro Enchantment to it for greater effect.
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Hard Arcana
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Smoke Screen
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flame
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4 Soul
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2
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a 4x4 space around the caster
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1d4 rounds
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Visual Distortion
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Visual Distortion
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A cloud of billowing smoke is released from your body when this spell is created. The smoke fills an area and hangs there for the duration of the spell, not moving with you. Anyone, friend and foe, caught within the smoke cannot see while in the smoke, and anyone, friend or foe, who is outside of the smoke cannot see into the smoke. You however are immune and can see clearly through the smoke as if it was a clear day.
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Normal Arcana
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Soak
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water
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2 Soul
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1
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1 target
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spell is instant, sickness effect is 4 rounds
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Soak
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N/A
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You summon water from the many areas around you. All the water goes to one target and pours itself all over the target, clinging to the target. The water soaks through the target’s clothes and armor and results in the target developing sickness. Due to sickness, target’s movement is cut in half and damage power is decreased by 20%.
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Easy Arcana
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Solar Flare
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light
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10 Soul
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5
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all enemy targets
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instant
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Glow
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Fitful Strobe
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This spell causes instant blindness for all enemy targets for 2d4 rounds. Furthermore, all enemy targets take 5 x Arcana damage. The caster and allies are protected.
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Hard Arcana
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Solidity
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stone
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2 Soul
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1
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1 target
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1d4 rounds
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Solidity
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N/A
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This spell makes the target's armor more solid, increasing its Physical Armor by 1d8 but also giving it a 1 Evade penalty.
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Easy Arcana
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Song of the Dead
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sound
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8 Soul
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4
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battlefield
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1d8 rounds
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Tinnitus
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Shattering Vibrations
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With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d10. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 4d10 magic damage.
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Hard Arcana
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Song's End
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sound
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10 Soul
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5
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1 target or self
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3 rounds
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Tinnitus
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Song of the Dead
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This spell creates a countdown of sorts for the target. A song will start above the target and last for three rounds. At the end of the third round, the target must make a hard mental balance check or kill itself.
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Hard Arcana
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Sonic Boom
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sound
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8 Soul
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4
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a 4x4 space area around a spot of your choosing
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instant
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Tinnitus
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Audio Blast
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This spell causes a large compression of sound where all sound is drawn into a single spot. Then, without warning, the spot of concentrated sound explodes violently. Anyone in the area, friend or foe, takes 9d6 magic damage and receives deafness for 1d10 rounds.
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Hard Arcana
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Sonic Shot
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sound
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4 Soul
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2
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straight line from caster affecting all in the line
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instant
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Tinnitus
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Tinnitus
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This spell concentrates sound into a tight orb which it then sends in a straight line from the caster in the direction you are facing. Any target, ally and enemy, in the shot's path is dealt 4d6 magic damage.
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Normal Arcana
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Sound Dislocation
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sound
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3 Soul
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2
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any observable sound to any location
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instant
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Echo Perception
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Echo Perception
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This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
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Normal Arcana
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Sound Location
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sound
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3 Soul
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2
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infinite
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until dropped
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Echo Perception
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Echo Perception
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With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
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Normal Arcana
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Sound Tripping
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sound
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6 Soul
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3
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1 target 1d20 spaces away
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1d6 rounds
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Echo Perception
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Auditory Imbalance
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With this spell you cause the target to suffer imbalance every time the target causes any noise. If it is a noise that the target could hear caused by the target the target has to make a normal balance check to not fall. This spell can be amplified by giving the target Echo Perception so that any noise causes the target to have to make a normal balance check and noise the target makes becomes a hard balance check.
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Normal Arcana
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Spark
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flame
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2 Soul
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1
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1 target
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1d6 rounds
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Spark
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N/A
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This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the the attack to inflict Minor Burns. Any wooden shield or weapon is destroyed.
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Easy Arcana
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Star's Nova
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light
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10 Soul
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5
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all enemy targets
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instant
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Piercing Light
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Star's Vengeance
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A small star forms in the center of the battlefield and then instantly explodes, dealing 6d10 magic damage to all enemy targets and blinding any that lives for the remainder of the battle. Yourself and your allies are protected.
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Hard Arcana
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Star's Protection
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light
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12 Soul
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6
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self or 1 ally
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1d8 rounds
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Glow
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Sword of Light
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With this spell you summon the positive source of all light, a star. The star offers you or your ally of your choosing protection. The star will decrease all damages done to the protected by 1d% + caster's Arcana percentage during the duration of the spell. Each damage gets the absorption percentage rolled for Furthermore, if anyone melee attacks the protected, the attacker will be struck with visual instability and a blast of light that deals 7 x the protected's Arcana worth of magic damage.
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Impossible Arcana
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Star's Vengeance
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light
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8 Soul
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4
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self or 1 ally
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1d6 attacks
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Piercing Light
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Flash Explosion
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With this spell you summon the positive source for all light, a star. The star will counter attack for you or an ally of your choosing, for 1d6 attacks. Whenever the protected target is attacked, the star will activate, dealing 2d20 of magic damage to the attacker.
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Hard Arcana
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Stone Circle
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stone
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4 Soul
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2
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a 3x3 space area around any 1 target
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1d4 rounds
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Solidity
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Solidity
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By creating Stone Circle, you create a ring of floating stones around yourself or any one target at the maximum distance of the radius for the spell. Anytime a target, ally or enemy, moves into the protected circle that target will be dealt 1d12 points of damage instantly and every round that they are within the circle. The “protected target” is not affected.
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Normal Arcana
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Stone Seal
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stone
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10 Soul
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5
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self
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1d10 spaces of movement
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Solidity
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Guardian Form
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This unique spell allows you to walk through solid stone as if it was simply air. Unfortunately it is only earthen stone or natural materials that you can walk through. If there is any metal or man-made materials in the way of your path it becomes like a brick wall. You can see through the stone when walking through it, but cannot climb up or down or cut your way through any metal or unnatural material in the way. If you get caught in the stone when the spell ends, you die.
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Hard Arcana
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Stone Skin
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stone
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5 Soul
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3
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1 target or self
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1d4 rounds
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Solidity
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Stone Circle
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This magical manipulation coats your outer armor or clothing with a weightless layer of stone that does not hinder movement of any kind. This spell serves to provide the target with natural armor, giving the target a Physical Armor of 1d12.
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Normal Arcana
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Stop
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decay
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8 Soul
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4
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1 target 1d6 spaces away
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1d4 rounds
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Deconstruction
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Field of Decay
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When you create this spell, death magic surrounds the target in a faint cloud. The target suddenly freezes in place, unable to move or act. The target may make a hard arcana check each time it's the target's turn or when the target is attacked to try to break the effects of the spell.
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Hard Arcana
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Stranglehold
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death
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10 Soul
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5
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1 target 1d12 spaces away
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2d6 rounds each rolled separately as separate durationss
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Loss of Self
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Constrict
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This spell starts off a casting of the spell Constrict. Once the first duration is over however the second duration begins with a much stronger version of the spell. During this time the target receives 7d8 + 2 damage.
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Hard Arcana
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Suffocate
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air
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12 Soul
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6
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1 target that is up to 10 spaces from the caster
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4 round death countdown
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Air's Constant Flow
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Choking Gas
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Suffocate creates an air vacuum in front of the mouth of the single target. This vacuum stops all air from being taken in by the target. Immediately, the target falls down, unable to breathe. For four rounds the target struggles for air. Finally the target passes out and dies. At any part of the suffocation, someone can break the magic of suffocation by dragging the body from the area of the air vacuum with a successful hard arcana check. The target though is unable to act or move during this spell.
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Impossible Arcana
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Suggestive Whisperings
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sound
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8 Soul
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4
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1 target
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instant
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Echo Perception
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Auditory Hallucinations
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With this spell you make strong suggestions to the target of your choice. The target must make a hard mental balance check. If the target fails, it must do whatever you suggest it to do, but it cannot kill itself.
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Hard Arcana
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Sun's Assault
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flame
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12 Soul
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6
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1 target
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instant
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Fire Streak
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Magma Shot
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This spell unleashes the power of the Sun on a single target. This spell ripples with fire magic as the burning wave of magic moves from the caster to the target. The magic crashes into the target, doing 9d12 damage.
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Impossible Arcana
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Sun's Fall
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flame
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10 Soul
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5
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100 feet upward, 20 spaces outward, affecting a 5x5 space area
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instant
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Spark
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Sun's Shower
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With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing massive damage of 8d12 to any target in the area, ally or enemy.
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Hard Arcana
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Sun's Gift
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flame
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10 Soul
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5
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1 target
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1d8 rounds
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Pyro Enchantment
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Fiery Ring
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With this manipulation, you create sun fire and sends it out in search of a target. The spell surrounds the target and increases their melee, throw, and bow power by x 2.5.
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Hard Arcana
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Sun's Shower
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flame
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8 Soul
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4
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all enemy targets
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1d6 rounds
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Spark
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Explosion
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This spell sends bright fire down from above. For the duration of the spell, sun fire falls hitting random enemy targets. Each target is hit with falling fire and dealt 5d12 damage. Allies and yourself are immune.
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Hard Arcana
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