Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Carry
Stat Cost 1 power per 10 pounds over weight limit
Range self
Area self
Duration 1 hour
Requirements N/A
Effects This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%.
Success Roll Athletics
Skill Swap for Support
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This is a free action skill. It allows you to swap your move, attack, or magic action of an additional support action.
Success Roll Initiative
Skill Swap for Movement
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Swap for Support
Effects This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action.
Success Roll Initiative
Skill Acrobatic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Acrobatic by 1d6.
Success Roll Acrobatic
Skill Athletic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Acrobatic Empowerment
Effects This skill increases your Athletic by 1d6.
Success Roll Athletic
Skill Bracing Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Athletic Empowerment
Effects This skill increases your Brace by 1d6.
Success Roll Brace
Skill Perceive Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects This skill increases your Perceive by 1d4.
Success Roll Perceive
Skill Initiative Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Perceive Empowerment
Effects This skill increases your Initiative by 1d4.
Success Roll Initiative
Skill Focus Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Focus by 1d6.
Success Roll Focus
Skill Combat Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Offensive Power, Bow Power, and Critical by 1
Success Roll Athletics -2

Top 10 Entries

Ability Endure
Effects You are able to endure more than normal, allowing you to roll two d20's for each endure check.
Ability Martial Conditioning
Effects Each damage you take to your Vitality that is physical damage becomes temporary Physical Armor. Each magical damage you take to your Vitality become Magical Armor. These points disappear after battle. Must have Endure.
Ability Ninja Reflexes
Effects You gain +1d4 to Acrobatics and Brace. This is a permanent increase.
Ability Quick Move
Effects You are able to move twice with one move action. Must have Ninja Reflexes.
Ability Quick Evasion
Effects By sacrificing a support action to do so, you can attempt to evade a hit so that you do not have to worry about getting hit. To do so you will roll for an acrobatics check with whatever challenge is applicable. If you succeed, you will add your Acrobatics score to your armor. If the damage does not pass that number you are fine. If it does, you will play out the attack as normal.
Ability Invoked Spirit
Effects With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours.
Ability Ninja Acrobatics
Effects You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes.
Ability Agile Speed
Effects With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics.
Ability Meditative Focus
Effects After you use Meditation, you have double focus score for the next 1d6 hours.
Ability Chi Element
Effects Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against.