Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Linguistics |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Translate |
Effects | This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in. |
Success Roll | Perceive -2 |
Skill | Diagnose |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This skillĀ lets you more accurately diagnose the status effects or health conditions of yourself or someone else by giving you a bonus of 1d6 to Medicine. |
Success Roll | Perceive |
Skill | Treat Visual Instability |
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Stat Cost | 2 Soul |
Range | 1 target you touch |
Area | 1 target you touch |
Duration | instant |
Requirements | Diagnose |
Effects | This skill allows you to use your medicine check with a +2 bonus to treat someone's visual instability without the right potions, just with your knowledge of treating common status effects. |
Success Roll | Medicine +2 |
Skill | Treat Burns |
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Stat Cost | 2 Soul |
Range | 1 target you can touch |
Area | 1 target you can touch |
Duration | instant |
Requirements | Diagnose |
Effects | This skill allows you to use your medicine check with a +2 bonus to treat someone's burns without the right potions, just with your knowledge of treating common status effects. |
Success Roll | Medicine +2 |
Skill | First Aide |
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Stat Cost | 2 Soul |
Range | 1 target you can touch |
Area | 1 target you can touch |
Duration | instant |
Requirements | N/A |
Effects | With this skill you can heal basic wounds, set splints, and treat heat exhaustion and hypothermia. You can also heal someone by your Medicine score + 1d4 worth of Vitality. |
Success Roll | Medicine |
Skill | Carry |
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Stat Cost | 1 power per 10 pounds over weight limit |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | N/A |
Effects | This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%. |
Success Roll | Athletics |
Skill | Swap for Support |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | This is a free action skill. It allows you to swap your move, attack, or magic action of an additional support action. |
Success Roll | Initiative |
Skill | Swap for Movement |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Swap for Support |
Effects | This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action. |
Success Roll | Initiative |
Skill | Acrobatic Empowerment |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | This skill increases your Acrobatic by 1d6. |
Success Roll | Acrobatic |
Skill | Athletic Empowerment |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Acrobatic Empowerment |
Effects | This skill increases your Athletic by 1d6. |
Success Roll | Athletic |
Top 10 Entries
Weapon | Short Dart |
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Attack | 2 |
Range | Throw Range x 1.5 |
Hit Chance | -1 |
Weight | 0.1 |
Space Taken | 0.05 |
Other Information | N/A |
Cost | 0.69 |
Weapon | Six Point Hira-Shuriken |
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Attack | 1d6 |
Range | Throw Range x 1.5 |
Hit Chance | -1 |
Weight | 0.4 |
Space Taken | 0.1 |
Other Information | N/A |
Cost | 3.25 |
Weapon | Four Point Hira-Shuriken |
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Attack | 1d4 |
Range | Throw Range x 1.5 |
Hit Chance | -1 |
Weight | 0.3 |
Space Taken | 0.1 |
Other Information | N/A |
Cost | 2.38 |
Weapon | Throwing Knife |
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Attack | 1d6 + 1 |
Range | Throw Range x 1.5 |
Hit Chance | -1 (thrown) 0 (melee) |
Weight | 0.25 |
Space Taken | 0.2 |
Other Information | N/A |
Cost | 2.50 |
Weapon | Braided |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | x1.2 |
Space Taken | 0 |
Other Information | For horse whip, bull whip, and lion tamer only |
Cost | 10.00 |
Weapon | Add Chain Link |
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Attack | 0 |
Range | +1 per link |
Hit Chance | 0 |
Weight | x1.1 per link |
Space Taken | 0 |
Other Information | For chain whips and flails only; limit of 3 links |
Cost | 20.00 per link |
Weapon | Silver Spiked End |
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Attack | +1d4 |
Range | 0 |
Hit Chance | 0 |
Weight | +1 |
Space Taken | 0 |
Other Information | Attack value 1d6 versus undead |
Cost | 15.00 |
Weapon | Flail |
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Attack | 1d12 + 2 |
Range | 5 |
Hit Chance | 0 |
Weight | 5 |
Space Taken | 5 |
Other Information | N/A |
Cost | 62.50 |
Weapon | Spiked End |
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Attack | +1d4 |
Range | 0 |
Hit Chance | 0 |
Weight | +1 |
Space Taken | 0 |
Other Information | N/A |
Cost | 12.50 |
Weapon | Chain Whip |
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Attack | 1d10 + 2 |
Range | 5 |
Hit Chance | +1 |
Weight | 4 |
Space Taken | 4 |
Other Information | N/A |
Cost | 50.00 |