Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Linguistics
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Translate
Effects This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in.
Success Roll Perceive -2
Skill Diagnose
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects This skillĀ  lets you more accurately diagnose the status effects or health conditions of yourself or someone else by giving you a bonus of 1d6 to Medicine.
Success Roll Perceive
Skill Treat Visual Instability
Stat Cost 2 Soul
Range 1 target you touch
Area 1 target you touch
Duration instant
Requirements Diagnose
Effects This skill allows you to use your medicine check with a +2 bonus to treat someone's visual instability without the right potions, just with your knowledge of treating common status effects.
Success Roll Medicine +2
Skill Treat Burns
Stat Cost 2 Soul
Range 1 target you can touch
Area 1 target you can touch
Duration instant
Requirements Diagnose
Effects This skill allows you to use your medicine check with a +2 bonus to treat someone's burns without the right potions, just with your knowledge of treating common status effects.
Success Roll Medicine +2
Skill First Aide
Stat Cost 2 Soul
Range 1 target you can touch
Area 1 target you can touch
Duration instant
Requirements N/A
Effects With this skill you can heal basic wounds, set splints, and treat heat exhaustion and hypothermia. You can also heal someone by your Medicine score + 1d4 worth of Vitality.
Success Roll Medicine
Skill Carry
Stat Cost 1 power per 10 pounds over weight limit
Range self
Area self
Duration 1 hour
Requirements N/A
Effects This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%.
Success Roll Athletics
Skill Swap for Support
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This is a free action skill. It allows you to swap your move, attack, or magic action of an additional support action.
Success Roll Initiative
Skill Swap for Movement
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Swap for Support
Effects This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action.
Success Roll Initiative
Skill Acrobatic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Acrobatic by 1d6.
Success Roll Acrobatic
Skill Athletic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Acrobatic Empowerment
Effects This skill increases your Athletic by 1d6.
Success Roll Athletic

Top 10 Entries

Spell Sonic Boom
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Audio Blast
Spell Effects This spell causes a large compression of sound where all sound is drawn into a single spot. Then, without warning, the spot of concentrated sound explodes violently. Anyone in the area, friend or foe, takes 9d6 magic damage and receives deafness for 1d10 rounds.
Check Difficulty Hard Arcana
Spell Siren's Song
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Echo Spirit
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally for 1d6 rounds.
Check Difficulty Hard Arcana
Spell Ear Whistle
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Deafness
Spell Effects This spell emits a high pitch whistle that only enemies can hear. This whistle noise causes the targets to be unable to use any skill or spell that costs more than 1 casting speed. It also drives the targets crazy, requiring them to make a hard insight check or to be unable to distinguish friend from foe.
Check Difficulty Hard Arcana
Spell Song of the Dead
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d8 rounds
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d10. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 4d10 magic damage.
Check Difficulty Hard Arcana
Spell Banshee's Scream
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects This spell calls upon the negative aspect of sound, the screaming banshee. The Banshee lets out a blood curdling scream. All targets in the area of effect except the user must make a hard mental balance check against fear. Also all targets in the area except the user are dealt 6d8 magic damage.
Check Difficulty Hard Arcana
Spell Molecular Vibrations
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area affecting up to 6 feet from you
Duration 10 minutes
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.
Check Difficulty Hard Arcana
Spell Suggestive Whisperings
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you make strong suggestions to the target of your choice. The target must make a hard mental balance check. If the target fails, it must do whatever you suggest it to do, but it cannot kill itself.
Check Difficulty Hard Arcana
Spell Audio Wave
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3 space wide straight line from the caster
Duration instant
Spell Family Echo Perception
Requirements Sound Tripping
Spell Effects This spell produces a 3 space wide sound wave that goes from you in a straight line in the direction you are facing. Any target, ally or enemy, caught in the wave's path must make a hard brace check or be pushed back 1d4 spaces, knocked down, and dealt 4d10 magic damage.
Check Difficulty Hard Arcana
Spell West Wind's Blessing
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements West Wind's Protection
Spell Effects This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d8 Vitality per round. Lastly, it creates a regeneration effect for Soul and Power, restoring 1d6 Soul and Power points per round. These effects affect all of your allies and yourself for the duration of the spell.
Check Difficulty Hard Arcana
Spell Transparency
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Translucence
Spell Effects When this spell is created you become completely see through. There is no fading of light and there is no half sighted appearance. You become completely invisible. You do cause a bend in the light at the edges of your silhouette though. Targets would have to make anĀ  impossible perceive check with a -5 penalty for every space or 3 feet they are from you to detect you. There is an additional -10 penalty for dark environments making detection by sight impossible. Sounds and movements decrease the penalties by 2 points per occurrence.
Check Difficulty Hard Arcana