Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Carry
Stat Cost 1 power per 10 pounds over weight limit
Range self
Area self
Duration 1 hour
Requirements N/A
Effects This skill allows you to carry more than you normally can carry for a short time. It increases your weight limit by 50%.
Success Roll Athletics
Skill Swap for Support
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This is a free action skill. It allows you to swap your move, attack, or magic action of an additional support action.
Success Roll Initiative
Skill Swap for Movement
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Swap for Support
Effects This is a free action skill. It allows you to swap your attack, support, or magic action for an additional movement action.
Success Roll Initiative
Skill Acrobatic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Acrobatic by 1d6.
Success Roll Acrobatic
Skill Athletic Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Acrobatic Empowerment
Effects This skill increases your Athletic by 1d6.
Success Roll Athletic
Skill Bracing Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Athletic Empowerment
Effects This skill increases your Brace by 1d6.
Success Roll Brace
Skill Perceive Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects This skill increases your Perceive by 1d4.
Success Roll Perceive
Skill Initiative Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Perceive Empowerment
Effects This skill increases your Initiative by 1d4.
Success Roll Initiative
Skill Focus Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Focus by 1d6.
Success Roll Focus
Skill Combat Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects This skill increases your Offensive Power, Bow Power, and Critical by 1
Success Roll Athletics -2

Top 10 Entries

Ability Trained Endurance
Effects

Decrease Soul or Power cost by half for skills that are not offensive in nature.

Skill Unbreakable Will
Stat Cost 8 Soul + 3 Almonds
Range self
Area self
Duration duration of battle
Requirements Iron Will
Effects

During the rest of the battle, you cannot be controlled.

Success Roll Religion -2
Skill Realm Reaching
Stat Cost 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap
Range self
Area self
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Taal
Effects

With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets.

Success Roll Religion -2
Skill Light's Blessing
Stat Cost 2 Soul + 3 Bog Beacon Mushrooms
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Summoning or Prayer
Effects

With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul.

Success Roll Religion -2
Skill Cries of the Damned
Stat Cost 2 Soul + 2 Ghost Orchids and 1 Skull Cap Mushroom
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Joasri
Effects

With this skill you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make mental balance checks will be stunned for the first round and need to make normal mental balance checks for every action for the remainder of the duration.

Success Roll Religion -2
Skill Haunting of the Lost
Stat Cost  2 Soul + 1 Bog Beacon Mushroom
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Haunting of the Lost
Effects

With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This inflicts them with fear and confusion, requiring normal mental balance checks for every action.

Success Roll Religion -2
Skill Ancestral Empowerment
Stat Cost 4 Soul + 1 Arrow Root and 1 Blue Grass
Range self
Area self
Duration 1d8 rounds
Requirements Ancestral Blessing
Effects

With this skill you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you only get a bonus of 1 to your skill checks. Otherwise, you get a bonus of 1d10.

Success Roll Religion -4
Skill Ancestral Blessing
Stat Cost 2 Soul + 1 Faded Hope Willow Leaf
Range self
Area self
Duration 1d6 rounds
Requirements Prayer or Summoning
Effects

With this skill you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing all of your traits by 2 (except evade) temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

Success Roll Religion -2
Skill Tyria's Blessing
Stat Cost 2 Soul + 2 Manna Rose Petals
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Zephyr's Enchantment
Effects

With this skill you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2. Because Tyria is neutral, she takes some pity on the enemies, doubling their battle movement rates.

Success Roll Religion -2
Skill Ero's Curse
Stat Cost 2 Soul + 1 vial Black Viper Blood and 1 Viper Grass
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Solara's Empowerment
Effects

With this summon you call upon the power of the god of the east wind to aide you in battle. A harsh wind blows from the east and envelopes the enemy. For the duration of the summon, the enemies must make 1d6 rolls with each hit, with rolling a 5 or 6 causing them to damage themselves instead of their target. Eros is a dark and bitter wind. There is a 75% chance he might ignore you and a 25% chance he might affect you and your allies as well.

Success Roll Religion -2