Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Magical Thought |
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Stat Cost | 6 Soul |
Range | depends |
Area | depends |
Duration | depends |
Requirements | Occult Aid |
Effects | This skill gives you the chance to manifest your wish within your spell casting. This all has to be within reason and within the scope of the spell being cast. For example, you can wish for the spell area of effect to be larger, and it would grow by 1x1 space. Or perhaps you can wish for the healing spell to also remove poison, and maybe it will do so. You cannot wish for a simple essence bolt to instantly kill an enemy or anything drastic like that. You will need to describe your wish and work it out with your GM in the context of the spell. |
Success Roll | Insight -6 |
Skill | Set Trap |
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Stat Cost | N/A |
Range | 1 space ahead of you |
Area | 1 space |
Duration | until trap is sprung or disarmed |
Requirements | N/A |
Effects | This skill allows you to quickly set traps with the items you have, using only your support action to do so.
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Success Roll | Insight |
Skill | Set Magical Trap |
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Stat Cost | 4 Soul |
Range | 1 space in front of you |
Area | 1 space |
Duration | until trap is sprung or disarmed |
Requirements | Set Trap |
Effects | This skill adds to the Set Trap skill, allowing you to make the trap a magical trap. You will need the tools to make the magic trap, such as a rune stone with the spell ready to activate. The level of trap difficulty determines the success roll check:
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Success Roll | Arcana |
Skill | Potion Save |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Use Potion as Defense |
Effects | This skill allows you to use a potion right when you receive a killing blow. If the potion restores enough Vitality to keep you alive, you stay alive. |
Success Roll | Medicine -2 |
Skill | Trade |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to trade. The difficulty in the trade determines if it is one of the following checks: easy, normal, hard, or impossible. |
Success Roll | Persuade |
Skill | Energy Trade |
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Stat Cost | stat traded |
Range | touching range |
Area | target you touch |
Duration | instant |
Requirements | Trade |
Effects | This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ 4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return. |
Success Roll | Arcana -1 |
Skill | Increased Spoils |
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Stat Cost | stat traded |
Range | self |
Area | self |
Duration | instant |
Requirements | Trade |
Effects | With this skill you can trade up to 20 Soul for increased experience point reward and/or up to 20 Power for increased money reward. The increase depends on how many stat points you trade. The amount of stat points you trade is worth double percentage increase. So if you trade 5 Soul you will increase your experience reward by 10%. |
Success Roll | Persuade +2 |
Skill | Appraisal |
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Stat Cost | N/A |
Range | 1 item in hands or touching |
Area | 1 item in hands or touching |
Duration | instant |
Requirements | N/A |
Effects | With this skill you can get the monetary value or worth of an item. |
Success Roll | Insight |
Skill | Identification |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Appraisal |
Effects | With this skill you can identify what something is. The harder it is to make out what something is, the harder the check. The checks are easy, normal, hard, and impossible. |
Success Roll | Perceive |
Skill | Translate |
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Stat Cost | N/A |
Range | 1 piece of writing you can clearly see |
Area | 1 piece of writing you can clearly see |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible. |
Success Roll | Insight |
Top 10 Entries
Weapon | Dart Shooter |
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Attack | 1 |
Range | 5 |
Hit Chance | -1 |
Weight | 0.1 |
Space Taken | 1 |
Other Information | N/A |
Cost | 0.41 |
Weapon | Sling Shot |
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Attack | 1 |
Range | 6 |
Hit Chance | -1 |
Weight | 0.6 |
Space Taken | 1 |
Other Information | N/A |
Cost | 1.91 |
Weapon | Reinforced Spring |
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Attack | +1 |
Range | +5 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | N/A |
Cost | 20.00 |
Weapon | Heavy Crossbow |
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Attack | 1d10 + 1 |
Range | 10 |
Hit Chance | -2 |
Weight | 8 |
Space Taken | 8 |
Other Information | No critical damage |
Cost | 206.25 |
Weapon | Hunting Crossbow |
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Attack | 1d8 |
Range | 14 |
Hit Chance | 0 |
Weight | 4 |
Space Taken | 8 |
Other Information | No critical damage |
Cost | 143.75 |
Weapon | Small Crossbow |
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Attack | 1d6 |
Range | 10 |
Hit Chance | -1 |
Weight | 4 |
Space Taken | 8 |
Other Information | No critical damage |
Cost | 118.75 |
Weapon | Tightened Bow Strings |
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Attack | +1 |
Range | +5 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | N/A |
Cost | 20.00 |
Weapon | Reinforced Bow |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | N/A |
Cost | 20.00 |
Weapon | Battle Bow |
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Attack | 1d10 |
Range | 12 |
Hit Chance | 0 |
Weight | 1.75 |
Space Taken | 10 |
Other Information | You must be at least 3 spaces away to use this weapon. |
Cost | 158.98 |
Weapon | Great Bow |
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Attack | 1d12 |
Range | 12 |
Hit Chance | -1 |
Weight | 2 |
Space Taken | 12 |
Other Information | You must be at least 4 spaces away to use this weapon. |
Cost | 190.63 |