Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Skill Energy Trade
Stat Cost stat traded
Range touching range
Area target you touch
Duration instant
Requirements Trade
Effects This skill allows you to trade one stat to the person you touch for another stat. You can trade either Vitality, Soul, or Power and receive the equal amount in either Vitality, Soul, or Power. In this way you could for example quickly cure your ally by giving himĀ  4 Vitality and receiving 4 Soul. Or maybe you want to grant the warrior 5 Power and get 5 Soul in return.
Success Roll Arcana -1
Skill Increased Spoils
Stat Cost stat traded
Range self
Area self
Duration instant
Requirements Trade
Effects With this skill you can trade up to 20 Soul for increased experience point reward and/or up to 20 Power for increased money reward. The increase depends on how many stat points you trade. The amount of stat points you trade is worth double percentage increase. So if you trade 5 Soul you will increase your experience reward by 10%.
Success Roll Persuade +2
Skill Appraisal
Stat Cost N/A
Range 1 item in hands or touching
Area 1 item in hands or touching
Duration instant
Requirements N/A
Effects With this skill you can get the monetary value or worth of an item.
Success Roll Insight
Skill Identification
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Appraisal
Effects With this skill you can identify what something is. The harder it is to make out what something is, the harder the check. The checks are easy, normal, hard, and impossible.
Success Roll Perceive
Skill Translate
Stat Cost N/A
Range 1 piece of writing you can clearly see
Area 1 piece of writing you can clearly see
Duration instant
Requirements N/A
Effects This skill allows you to translate writing from a language you do not know to your language. The difficulty of the language determines if it is one of the following checks: easy, normal, hard, or impossible.
Success Roll Insight
Skill Linguistics
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Translate
Effects This skill allows you to understand foreign languages being spoken to you. After you have used this skill more than 20 times on the same language you can add that language as a language you know and can read and speak in.
Success Roll Perceive -2
Skill Diagnose
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects This skillĀ  lets you more accurately diagnose the status effects or health conditions of yourself or someone else by giving you a bonus of 1d6 to Medicine.
Success Roll Perceive
Skill Treat Visual Instability
Stat Cost 2 Soul
Range 1 target you touch
Area 1 target you touch
Duration instant
Requirements Diagnose
Effects This skill allows you to use your medicine check with a +2 bonus to treat someone's visual instability without the right potions, just with your knowledge of treating common status effects.
Success Roll Medicine +2
Skill Treat Burns
Stat Cost 2 Soul
Range 1 target you can touch
Area 1 target you can touch
Duration instant
Requirements Diagnose
Effects This skill allows you to use your medicine check with a +2 bonus to treat someone's burns without the right potions, just with your knowledge of treating common status effects.
Success Roll Medicine +2
Skill First Aide
Stat Cost 2 Soul
Range 1 target you can touch
Area 1 target you can touch
Duration instant
Requirements N/A
Effects With this skill you can heal basic wounds, set splints, and treat heat exhaustion and hypothermia. You can also heal someone by your Medicine score + 1d4 worth of Vitality.
Success Roll Medicine

Top 10 Entries

Armor Plate Sabatons
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.75
Other Information Plated armor boots. +1d8 to attack when kicking.
Cost 55.00
Armor Soft Soled Shoes
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.05
Other Information Made to be extra light and quiet, giving you a +2 to Luck when sneaking.
Cost 22.00
Armor Climbing Boots
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.3
Other Information Comes with specially designed cleats to allow for easier mountain and cliff climbing, reducing their movement penalty by half. +2 to Brace.
Cost 30.00
Armor Hiking Boots
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.2
Other Information No penalty in movement for hills or slopes. +1 to Brace.
Cost 25.00
Skill Enchantment
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Elemental Imbuing
Effects

This skill allows you to imbue elemental materials with spell effects. This means that the material that you gave an elemental property to can now cause a spell effect. For example, if you grant some steel the elemental property of life, you could then give it the magical effect of lightening strike, allowing you to make a sword for example of that steel that causes lightening strike spell damage with a critical hit. The metal can only hold so many charges however. The amount of charges you give the metal is 1 charge per 2 Soul.

Success Roll Arcana
Skill Elemental Imbuing
Stat Cost 4 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Arcane Materials
Effects

This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties.

Success Roll Arcana
Skill Arcane Materials
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Material Identify
Effects

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Success Roll Arcana
Skill Advanced Runic Crafting
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Better Runic Crafting
Effects

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Success Roll Arcana -8
Skill Better Runic Crafting
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Novice Runic Crafting and Better Crafting
Effects

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Success Roll Arcana -4
Skill Novice Runic Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Basic Runic Crafting and Better Crafting
Effects

This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs.

Success Roll Arcana -2