Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Mana Shield
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Weapon
Effects Empowers your shield with your runic energy. This increases your shields defense and block stats by your Arcane + 1d4. It also grants you a 20% chance to be immune to attacks from those of an element you are strong against. If you have no shield this grants you a buckler size shield of pure magic with the Arcana bonus being the Block and Defense values of the shield.
Success Roll Arcana -5
Skill Mana Armor
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Shield
Effects This increases your Magical Armor by your Arcana + 1d8. You become immune to magic attacks of your element.
Success Roll Arcana -6
Skill Learn Curse
Stat Cost N/A
Range 1 object near you
Area 1 object near you
Duration instant
Requirements N/A
Effects This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects.
Success Roll Insight -4
Skill Hexing
Stat Cost 3 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Learn Curse
Effects This skill allows you to place a known curse on an object. The curse will remain always on the object.
Success Roll Arcana -2
Skill Remove Curse
Stat Cost 4 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Hexing
Effects This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours.
Success Roll Arcana
Skill Divination
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to use a spiritual pendulum or dowsing rods to get simple answers and find objects or people. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions.
Success Roll Insight
Skill Occult Guidance
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Divination
Effects This skill allows you to use tarot cards for answers to questions. The accuracy is not always for certain. Basically, if you fail at the skill check, you will still perform the skill but it will not give you a true or accurate answer. If you succeed, you may get a true and accurate answer. The GM can apply different challenge levels to this and different conditions. Tarot cards can also have a chance to summon an agent of the deity tied to that deck of cards or to you, with the results of that summon completely depending upon the deity and the GM. If used in battle with a magic spell, the card pulled may or may not cause an effect, again up to the GM and the situation.
Success Roll Insight -2
Skill Occult Aid
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 hours
Requirements Occult Guidance
Effects This skill grants you aide from your runic soul to assist with stat checks. You or your ally get a 1d6 to roll with any check during the duration of this skill's effect.
Success Roll Insight -3
Skill Occult Empowerment
Stat Cost 4 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Occult Aid
Effects Your guardian spirit assists you or your ally with spell casting, increasing the spell's effects. Any damaging, healing, buffing, or debuffing effect that has a numerical or dice value is increased by an extra 1d10.
Success Roll Insight -5
Skill Enchanting
Stat Cost 1 + spell cost
Range self or 1 ally
Area self or 1 ally
Duration 1d6 rounds
Requirements Casting Strike
Effects This skill allows you to take a spell you know and apply its effects to your weapon or your ally's weapon. You are basically adding the damage roll of the spell to the weapon.
Success Roll Arcana -2

Top 10 Entries

Weapon Quarter Staff
Attack 1d6 + 1
Range 2
Hit Chance -1
Weight 6
Space Taken 4
Other Information Flammable
Cost 16.56
Weapon Staff
Attack 1d3 + 1
Range 2
Hit Chance -1
Weight 5
Space Taken 4
Other Information Flammable
Cost 10.94
Weapon Rod
Attack 1d4+1
Range 2
Hit Chance 0
Weight 8
Space Taken 4
Other Information N/A
Cost 55.00
Weapon Battle Rod
Attack 1d8 + 1
Range 2
Hit Chance 0
Weight 10
Space Taken 4
Other Information N/A
Cost 72.50
Weapon Thrusting Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only.
Cost 25.00
Weapon Deep Claw
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For hammers only
Cost 20.00
Weapon Mace
Attack 2d8
Range 2
Hit Chance -2
Weight 15
Space Taken 5
Other Information N/A
Cost 95.75
Weapon Great Mallet
Attack 1d12 + 1
Range 2
Hit Chance -3
Weight 15
Space Taken 6
Other Information Not acceptable for races smaller than human size
Cost 78.25
Weapon War Mallet
Attack 1d8 + 2
Range 2
Hit Chance -2
Weight 12
Space Taken 5
Other Information N/A
Cost 38.75
Weapon Mallet
Attack 1d4 + 2
Range 2
Hit Chance -1
Weight 12
Space Taken 5
Other Information N/A
Cost 25.25