Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Magic Absorb
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Battle Mage
Effects Absorb 10% of the spell damage that gets through armor.
Success Roll Arcane -1
Skill Magic Redirect
Stat Cost N/A
Range target of spell
Area target of spell
Duration instant
Requirements Magic Absorb
Effects Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates.
Success Roll Arcane +1
Skill Magical Counter
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements Battle Mage
Effects Counter attack an offensive magic spell with an offensive magic spell.
Success Roll React
Skill Magical Vampirism
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Battle Mage
Effects 10% of spell damage done to target returns to caster to restore Vitality.
Success Roll Arcane -1
Skill Mana Weapon
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Battle Mage
Effects Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%.
Success Roll Arcane -4
Skill Mana Shield
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Weapon
Effects Empowers your shield with your runic energy. This increases your shields defense and block stats by your Arcane + 1d4. It also grants you a 20% chance to be immune to attacks from those of an element you are strong against. If you have no shield this grants you a buckler size shield of pure magic with the Arcana bonus being the Block and Defense values of the shield.
Success Roll Arcana -5
Skill Mana Armor
Stat Cost 8 Soul
Range self
Area self
Duration 1d10 +1 rounds
Requirements Mana Shield
Effects This increases your Magical Armor by your Arcana + 1d8. You become immune to magic attacks of your element.
Success Roll Arcana -6
Skill Learn Curse
Stat Cost N/A
Range 1 object near you
Area 1 object near you
Duration instant
Requirements N/A
Effects This skill allows you to learn the curse that is on a cursed object, so that you can use the curse yourself to curse objects.
Success Roll Insight -4
Skill Hexing
Stat Cost 3 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Learn Curse
Effects This skill allows you to place a known curse on an object. The curse will remain always on the object.
Success Roll Arcana -2
Skill Remove Curse
Stat Cost 4 Soul
Range 1 object in hands
Area 1 object in hands
Duration instant
Requirements Hexing
Effects This skill allows you to break the curse from a cursed object. Unfortunately you do have to endure the curse for 1d4 hours.
Success Roll Arcana

Top 10 Entries

Spell Water Skin
Affinity water
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Soak
Requirements Quench
Spell Effects This spell increases the target's immunity to aquamancy magic by 25%. It also increases your Fortitude Traits by 2. It does this by infusing the target's skin with water magic, making the target more resistant to status effects.
Check Difficulty Normal Arcana
Spell Soak
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration spell is instant, sickness effect is 4 rounds
Spell Family Soak
Requirements N/A
Spell Effects You summon water from the many areas around you. All the water goes to one target and pours itself all over the target, clinging to the target. The water soaks through the target’s clothes and armor and results in the target developing sickness. Due to sickness, target’s movement is cut in half and damage power is decreased by 20%.
Check Difficulty Easy Arcana
Spell Ripple
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Aqua Seed
Requirements Aqua Seed
Spell Effects A water droplet forms in your hand and you let it fall to the floor, creating a ripple. The ripple grows instantly and moves out in all directions. Each target, both ally and enemy, in the vicinity of the spell must make a normal balance check to see if they remain standing. If they fail, they fall down.
Check Difficulty Normal Arcana
Spell Purify
Affinity desert
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 space affecting 1 small target or 3 square feet
Duration instant
Spell Family Purify
Requirements N/A
Spell Effects This manipulation purifies just about anything. It can purify water for drinking or the blood of a target to remove poison, sickness, or any other weak affliction that runs through the blood.
Check Difficulty Easy Arcana
Spell Glimmering Hope
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area any 3 targets
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 2d12 points of damage.
Check Difficulty Normal Arcana
Spell Erode
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Soak
Requirements Soak
Spell Effects This manipulation decreases the durability and attack value of the target's equipped weapon by 10% each time this spell is used on the target, for the duration of the spell. Therefore if you use this spell on the same target 5 times while the first casting is still active, the target's weapon damage will be decreased by 50%.
Check Difficulty Normal Arcana
Spell Aqua Seed
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Aqua Seed
Requirements N/A
Spell Effects In this spell you create a very small orb of water called the “Aqua Seed”. When launched at the target of your choice, the orb will hit and explode on top of them, blasting them with water doing 2d8+1d4 points of damage.
Check Difficulty Easy Arcana
Spell Phase Shift
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self
Duration 1d6 rounds or 1 movement outside of battle
Spell Family Pyro Enchantment
Requirements Blitzkrieg
Spell Effects With this spell you become plasma. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 1d12 x Arcana magic damage as well as major burns.
Check Difficulty Impossible Arcana
Spell Sealing Wounds
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1 space away
Duration instant
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this power you use your control over heat to seal any wounds. This cures status effects of bleeding and similar effects. This also prevents infection and prevents the wound from being hit to cause more damage. This will restore your Arcana worth of Vitality when used to seal a wound.
Check Difficulty Normal Arcana
Spell Circle of Power
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Torch of Heroes
Spell Effects When creating this spell a circle surrounds the entire radius of the spell. Complex drawings and runes written in fire magic glow on the floor and rotate slowly. Whoever is inside this circle has their melee, throw, and bow powers increased by 1d% + 1d12 (total as a percentage), allies, user, and enemies.
Check Difficulty Hard Arcana