Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Soul Empowerment |
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Stat Cost | 5 Soul |
Range | self |
Area | self |
Duration | 1d6 rounds |
Requirements | Magic Break |
Effects | Increase the amount of Soul you currently have by 1d12 +1. |
Success Roll | Arcana -1 |
Skill | Magic Mirror |
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Stat Cost | 6 Soul |
Range | self or 1 ally |
Area | self or 1 ally |
Duration | 1d4 +1 rounds |
Requirements | Soul Empowerment |
Effects | This skill reflects back 10% of the spell back to the caster. |
Success Roll | Arcana -4 |
Skill | Spell Aid |
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Stat Cost | 2 Soul |
Range | 1 ally |
Area | 1 ally |
Duration | instant |
Requirements | Battle Mage |
Effects | With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance. |
Success Roll | Arcana -1 |
Skill | Elemental Awakening |
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Stat Cost | 10 Soul |
Range | next to self |
Area | next to self |
Duration | instant |
Requirements | Soul Empowerment |
Effects | With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar. |
Success Roll | Arcana -6 |
Skill | Battle Mage |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | N/A |
Effects | During the defensive round 5% of spell damage is absorbed to restore Soul. |
Success Roll | Arcane |
Skill | Magic Absorb |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Battle Mage |
Effects | Absorb 10% of the spell damage that gets through armor. |
Success Roll | Arcane -1 |
Skill | Magic Redirect |
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Stat Cost | N/A |
Range | target of spell |
Area | target of spell |
Duration | instant |
Requirements | Magic Absorb |
Effects | Redirect the absorbed magical damage into your spell to increase its damaging or healing properties. The absorbed magical damage must be redirected when it is your turn right after the defensive round when you absorbed it. If it is not, the aborbed magic damage disappates. |
Success Roll | Arcane +1 |
Skill | Magical Counter |
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Stat Cost | N/A |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Battle Mage |
Effects | Counter attack an offensive magic spell with an offensive magic spell. |
Success Roll | React |
Skill | Magical Vampirism |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1d4 rounds |
Requirements | Battle Mage |
Effects | 10% of spell damage done to target returns to caster to restore Vitality. |
Success Roll | Arcane -1 |
Skill | Mana Weapon |
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Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 1d10 +1 rounds |
Requirements | Battle Mage |
Effects | Gives your weapon an edge with your elemental properties. This increases your weapon's damage by your Arcane + 1d4. This also gives your weapon elemental attack properties, doing 20% more damage to elements weak against you while having a 20% chance of being ignored by elements strong against you. If there is a rune stone on the weapon, the rune stone's effects are increased by 50%. |
Success Roll | Arcane -4 |
Top 10 Entries
Skill | Familiar Counter |
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Stat Cost | 2 Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Druid's Companion |
Effects | You can make use of this skill when you are attacked to have your familiar counter attack for you. |
Success Roll | Nature +2 |
Skill | Dragon Speech |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Animal Talk and Dragon Lore |
Effects | You use this skill anytime you wish to communicate with dragons. With this skill you can understand what a dragon is saying and can also speak to the dragon in the dragon's language. |
Success Roll | Nature -5 |
Skill | Familiar Transform |
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Stat Cost | 14 Soul |
Range | self |
Area | self |
Duration | until used again |
Requirements | Familiar Swap |
Effects | With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do. |
Success Roll | Arcana -10 |
Skill | Familiar Meld |
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Stat Cost | 10 Soul |
Range | next to you |
Area | 1 familiar |
Duration | 1d8 rounds |
Requirements | Familiar Swap |
Effects | With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities. |
Success Roll | Arcana -8 |
Skill | Familiar Swap |
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Stat Cost | 8 Soul |
Range | your selected familiar |
Area | N/A |
Duration | Until used again |
Requirements | Familiar Sight |
Effects | With this skill you will trade places with your selected familiar, no matter where that familiar is. |
Success Roll | Arcana -5 |
Skill | Familiar Sight |
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Stat Cost | 2 Soul |
Range | your selected familiar |
Area | N/A |
Duration | 1 hour |
Requirements | Druid's Companion |
Effects | This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees. |
Success Roll | Insight -2 |
Skill | Purify Object |
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Stat Cost | 6 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | Revoke Curse |
Effects | This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed. |
Success Roll | Arcana -5 |
Skill | Revoke Curse |
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Stat Cost | 4 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | Identify Curse |
Effects | This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again. |
Success Roll | Arcana -5 |
Skill | Identify Curse |
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Stat Cost | 2 Soul |
Range | 1d6 spaces |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to identify any curse and its properties by sight. |
Success Roll | Insight -4 |
Ability | Forest Strider |
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Effects | With this ability your move rate is doubled automatically when in forests. |