Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Piercing Spell
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Spell Slinger
Effects Using this skill with your spell causes your spell pierce through armor. This increases your spell's damage power by 1d6.
Success Roll Arcana
Skill Splitting Magic
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Piercing Spell
Effects This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away.
Success Roll Arcana -1
Skill Spell Bomb
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Splitting Magic
Effects This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2.
Success Roll Arcana -4
Skill Magic Sense
Stat Cost N/A
Range around user
Area the room you are in or a 10 foot by 10 foot area
Duration instant
Requirements N/A
Effects With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like.
Success Roll Arcana +2
Skill Magic Break
Stat Cost amount of Soul used
Range 1 target
Area 1 target
Duration instant
Requirements Magic Sense
Effects This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
  • Easy: 4 Soul
  • Normal: 6 Soul
  • Hard: 8 Soul
  • Impossible: 10 Soul
Success Roll Arcana
Skill Soul Empowerment
Stat Cost 5 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Magic Break
Effects Increase the amount of Soul you currently have by 1d12 +1.
Success Roll Arcana -1
Skill Magic Mirror
Stat Cost 6 Soul
Range self or 1 ally
Area self or 1 ally
Duration 1d4 +1 rounds
Requirements Soul Empowerment
Effects This skill reflects back 10% of the spell back to the caster.
Success Roll Arcana -4
Skill Spell Aid
Stat Cost 2 Soul
Range 1 ally
Area 1 ally
Duration instant
Requirements Battle Mage
Effects With this skill you can send support to your ally who is casting a spell. You can send the ally your Arcana score to be used to cast the spell and grant more power to the spell, for that instance.
Success Roll Arcana -1
Skill Elemental Awakening
Stat Cost 10 Soul
Range next to self
Area next to self
Duration instant
Requirements Soul Empowerment
Effects With this skill you can create and awaken an elemental representative of your element. This elemental will become your familiar.
Success Roll Arcana -6
Skill Battle Mage
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Requirements N/A
Effects During the defensive round 5% of spell damage is absorbed to restore Soul.
Success Roll Arcane

Top 10 Entries

Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.
Ability Sorcery
Effects This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory.
Ability Potion Craft
Effects This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery.
Ability Magical Components
Effects This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery.
Ability Rule of Karma
Effects This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less.
Ability Ignore Traps
Effects This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense.