Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Stealth Opportunity
Stat Cost 4 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Silent Hit and Hide
Effects When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding.
Success Roll Stealth -2
Skill Stunning Hit
Stat Cost 3 Power
Range weapon range
Area 1 target
Duration instant
Requirements Sleeper Hit
Effects A critical hit by your weapon causes 1 round stun.
Success Roll Critical -2
Skill Assasination Hit
Stat Cost 6 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Stunning Hit
Effects You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death.
Success Roll Hit Chance -5
Skill Casting Strike
Stat Cost 3 Soul
Range 1 ally or self
Area 1 ally or self
Duration 1d4 rounds
Requirements Spell Slinger
Effects This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%.
Success Roll Arcana +2
Skill Spell Slinger
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast.
Success Roll Arcana -2
Skill Piercing Spell
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Spell Slinger
Effects Using this skill with your spell causes your spell pierce through armor. This increases your spell's damage power by 1d6.
Success Roll Arcana
Skill Splitting Magic
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Piercing Spell
Effects This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away.
Success Roll Arcana -1
Skill Spell Bomb
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Splitting Magic
Effects This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2.
Success Roll Arcana -4
Skill Magic Sense
Stat Cost N/A
Range around user
Area the room you are in or a 10 foot by 10 foot area
Duration instant
Requirements N/A
Effects With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like.
Success Roll Arcana +2
Skill Magic Break
Stat Cost amount of Soul used
Range 1 target
Area 1 target
Duration instant
Requirements Magic Sense
Effects This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
  • Easy: 4 Soul
  • Normal: 6 Soul
  • Hard: 8 Soul
  • Impossible: 10 Soul
Success Roll Arcana

Top 10 Entries

Spell Nature's Wrath
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration instant
Spell Family Oaken Skin
Requirements Ova's Trap
Spell Effects With the casting of this spell nature itself is enraged. Every plant, root, or other flora in the environment attacks every enemy target. Even if the only thing natural in the area is the very dust in the room it too attacks every enemy target. Nature attacks all at once, dealing 2d20 + 2d6 magic damage.
Check Difficulty Hard Arcana
Spell Skin of Thorns
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area self or any 1 ally
Duration 1d8 rounds
Spell Family Oaken Skin
Requirements Whip of Thorns
Spell Effects This spell coats its benefactor with a protective barrier of thorns. You cannot harm yourself with these thorns, however, anyone who melee attacks you will receive 4 x the caster's Arcana as damage. This coat of thorns, while it acts as an armor or protective spell, also counts as a weapon. This means you can apply spell effects such as Deadly Sap or Pyro Enchantment to it for greater effect.
Check Difficulty Hard Arcana
Spell Awaken Dryad
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area next to caster
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Deadly Sap
Spell Effects With this spell you awaken a spirit of the forest, a dryad. The dryad will stick to your side for the spell's duration, doubling your Soul while restoring 1d12 Vitality per round to you.
Check Difficulty Hard Arcana
Spell Rain of Thorns
Affinity nature
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area entire battlefield
Duration instant
Spell Family Oaken Skin
Requirements Deadly Sap
Spell Effects With this spell you shoot up a massive amount of thorns that fall back down upon the battlefield. Only the caster is unaffected. Everyone must make hard evade checks to not get hit by the spell, but the allies of the caster get the caster's arcana as a bonus, while the enemies get the caster's arcana as a penalty. Anyone who is hit is dealt 6d6 + 2d4 magic damage.
Check Difficulty Hard Arcana
Spell Crevasse's Secret
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Solidity
Requirements Stone Skin
Spell Effects With this spell you open a hole in the earth underneath you which you float over. From within the deep hole a powerful magic erupts in the form of a scream. For the duration of the spell the whole world seems to be falling apart as a demonic scream ripples across the battlefield. Every enemy target takes 4d8 magic damage each round during the duration of the spell from the scream. You and your allies are protected from the scream. When the spell ends, the scream ends and the hole closes up with you standing on solid earth. You can still cast spells and use projectile weapons during this spell's duration, but you cannot move. Only fliers or ranged attacks and spells can reach you.
Check Difficulty Hard Arcana
Spell Guardian Form
Affinity stone
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Solidity
Requirements Stone Skin
Spell Effects With this manipulation, you rip up the soil from the ground and surround yourself or your ally in it until you appear to be a monster of earth. The affected is given an extra 1d20 + 1d12 Physical Armor and 1d12 Magical Armor. The affected can attack with a heavy earthen fist that punches the target doing affected's strength + arcana points of physical damage, having a punch range of 2 spaces. As soon as the duration is over, the dirt falls away, leaving the affected as he or she was before the spell started.
Check Difficulty Hard Arcana
Spell Unnatural Strength
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area self or any 1 ally
Duration 1d8 rounds
Spell Family Solidity
Requirements Sculpted Mount
Spell Effects When this spell is created, the spell sparks a reaction in the body of the target that allows them to reach new levels in strength on their own. It increases the target’s strength by x 2 which affects all strength based stats.
Check Difficulty Hard Arcana
Spell Ancient Sentries
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area next to caster, can be assigned to any target per sentry
Duration until destroyed
Spell Family Solidity
Requirements Sculpted Mount
Spell Effects With this manipulation, you summon two old statues holding staff weapons around you. You chooses two targets, one for each sentry. Every round they are active, each statue attacks the target they were designated to attack. Those who get attacked by the sentry must attack the sentry back. Each sentry has 1d% Vitality and takes only 25% physical damage but 100% magical damage. After the duration is reached, the sentries crumble. They have a battlefield movement rate of 20 and have 1 attack action and 1 move action. Their physical damage for each attack is 4 x Arcana, and has a range of 1 space.
Check Difficulty Hard Arcana
Spell Land Slide
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area a cone starting at 1x1 space expanding by 1 space on each side every space in distance for the length of the battlefield affecting all in the cone
Duration instant
Spell Family Dust Devil
Requirements Catapult
Spell Effects This spell summons a land slide of rock, gravel, and loose dirt that come forth from right in front of the caster spreading in a cone fashion in the direction the caster is facing. Any land based creature in the cone's direction at or below the caster's elevation will be affected. They will have to make an impossible Brace check or be swept up and made part of the land slide. Each target affected will receive 8d4 magic damage. The spell continues to the edge of the battlefield, so anyone caught up in the landslide will be taken out of the battle and will have to re-enter the battle at the bottom of the initiative list after the round is complete.
Check Difficulty Hard Arcana
Spell Mountain's Summit
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area a 6x6 space around the caster
Duration instant
Spell Family Dust Devil
Requirements Mountain's Base
Spell Effects When you unleash the power of this spell, you recreate a mountaintop exploding out from your own body. Large boulders are thrown from your body and dust and debris fly across the area. Everyone in the affected area, ally and enemy, must make a hard evade check to find out if they receive damage. The person casting this spell is unaffected. Everyone except you will roll a 1d20. If someone rolls a 1-5, they will receive 6d6 damage. If someone rolls a 6-13, they will receive 6d4 damage. If someone rolls a 14-20, they will not receive any damage.
Check Difficulty Hard Arcana