Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Stealth Opportunity
Stat Cost 4 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Silent Hit and Hide
Effects When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding.
Success Roll Stealth -2
Skill Stunning Hit
Stat Cost 3 Power
Range weapon range
Area 1 target
Duration instant
Requirements Sleeper Hit
Effects A critical hit by your weapon causes 1 round stun.
Success Roll Critical -2
Skill Assasination Hit
Stat Cost 6 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Stunning Hit
Effects You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death.
Success Roll Hit Chance -5
Skill Casting Strike
Stat Cost 3 Soul
Range 1 ally or self
Area 1 ally or self
Duration 1d4 rounds
Requirements Spell Slinger
Effects This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%.
Success Roll Arcana +2
Skill Spell Slinger
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast.
Success Roll Arcana -2
Skill Piercing Spell
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Spell Slinger
Effects Using this skill with your spell causes your spell pierce through armor. This increases your spell's damage power by 1d6.
Success Roll Arcana
Skill Splitting Magic
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Piercing Spell
Effects This allows you to cast your single target spell and have it split to affect also a nearby target. The nearby target must be Arcana -2 spaces away from the initial target. The minimum distance is 1 space away.
Success Roll Arcana -1
Skill Spell Bomb
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Splitting Magic
Effects This skill allows you to cast a single target spell causing it to affect a greater area. The area it affects is around the target of the spell, and it affects an Arcana -3 x Arcana -3 space area. The minimum area is 2x2.
Success Roll Arcana -4
Skill Magic Sense
Stat Cost N/A
Range around user
Area the room you are in or a 10 foot by 10 foot area
Duration instant
Requirements N/A
Effects With this skill you can sense magic in the area and know its element. You can use this to check the magic of an artifact, for magical traps, and the like.
Success Roll Arcana +2
Skill Magic Break
Stat Cost amount of Soul used
Range 1 target
Area 1 target
Duration instant
Requirements Magic Sense
Effects This skill allows you to throw Soul at a target to break a spell lock or trap. The amount of soul needed depends on the trap.
  • Easy: 4 Soul
  • Normal: 6 Soul
  • Hard: 8 Soul
  • Impossible: 10 Soul
Success Roll Arcana

Top 10 Entries

Spell Sonic Boom
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Audio Blast
Spell Effects This spell causes a large compression of sound where all sound is drawn into a single spot. Then, without warning, the spot of concentrated sound explodes violently. Anyone in the area, friend or foe, takes 9d6 magic damage and receives deafness for 1d10 rounds.
Check Difficulty Hard Arcana
Spell Siren's Song
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Echo Spirit
Spell Effects With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally for 1d6 rounds.
Check Difficulty Hard Arcana
Spell Ear Whistle
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Deafness
Spell Effects This spell emits a high pitch whistle that only enemies can hear. This whistle noise causes the targets to be unable to use any skill or spell that costs more than 1 casting speed. It also drives the targets crazy, requiring them to make a hard insight check or to be unable to distinguish friend from foe.
Check Difficulty Hard Arcana
Spell Song of the Dead
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area battlefield
Duration 1d8 rounds
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d10. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 4d10 magic damage.
Check Difficulty Hard Arcana
Spell Banshee's Scream
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Shattering Vibrations
Spell Effects This spell calls upon the negative aspect of sound, the screaming banshee. The Banshee lets out a blood curdling scream. All targets in the area of effect except the user must make a hard mental balance check against fear. Also all targets in the area except the user are dealt 6d8 magic damage.
Check Difficulty Hard Arcana
Spell Molecular Vibrations
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area affecting up to 6 feet from you
Duration 10 minutes
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.
Check Difficulty Hard Arcana
Spell Suggestive Whisperings
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Echo Perception
Requirements Auditory Hallucinations
Spell Effects With this spell you make strong suggestions to the target of your choice. The target must make a hard mental balance check. If the target fails, it must do whatever you suggest it to do, but it cannot kill itself.
Check Difficulty Hard Arcana
Spell Audio Wave
Affinity sound
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3 space wide straight line from the caster
Duration instant
Spell Family Echo Perception
Requirements Sound Tripping
Spell Effects This spell produces a 3 space wide sound wave that goes from you in a straight line in the direction you are facing. Any target, ally or enemy, caught in the wave's path must make a hard brace check or be pushed back 1d4 spaces, knocked down, and dealt 4d10 magic damage.
Check Difficulty Hard Arcana
Spell West Wind's Blessing
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements West Wind's Protection
Spell Effects This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d8 Vitality per round. Lastly, it creates a regeneration effect for Soul and Power, restoring 1d6 Soul and Power points per round. These effects affect all of your allies and yourself for the duration of the spell.
Check Difficulty Hard Arcana
Spell Transparency
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Translucence
Spell Effects When this spell is created you become completely see through. There is no fading of light and there is no half sighted appearance. You become completely invisible. You do cause a bend in the light at the edges of your silhouette though. Targets would have to make anĀ  impossible perceive check with a -5 penalty for every space or 3 feet they are from you to detect you. There is an additional -10 penalty for dark environments making detection by sight impossible. Sounds and movements decrease the penalties by 2 points per occurrence.
Check Difficulty Hard Arcana