Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Disarm Magic Trap
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Disarm Trap
Effects This skill allows you to disarm a magic trap safely.
Success Roll (Insight + Arcana) -5
Skill Cover Tracks
Stat Cost N/A
Range 1 space
Area 1 space
Duration instant
Requirements N/A
Effects Using this skill covers any tracks you make.
Success Roll Deception +1
Skill Detection Sense
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 hours
Requirements Cover Tracks
Effects With this skill you will know when you are detected, you just might not know by what.
Success Roll Perceive
Skill Silent Hit
Stat Cost 1 Soul
Range 1 space
Area 1 target
Duration instant
Requirements N/A
Effects When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent.
Success Roll Stealth -1
Skill Sleeper Hit
Stat Cost 3 Soul
Range weapon's range
Area 1 target
Duration instant
Requirements Silent Hit
Effects When you attack with this skill, you do normal damage and inflict sleep on the target.
Success Roll Athletics -1
Skill Stealth Opportunity
Stat Cost 4 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Silent Hit and Hide
Effects When in hiding, you can take advantage of Attacks of Opportunity without coming out of hiding.
Success Roll Stealth -2
Skill Stunning Hit
Stat Cost 3 Power
Range weapon range
Area 1 target
Duration instant
Requirements Sleeper Hit
Effects A critical hit by your weapon causes 1 round stun.
Success Roll Critical -2
Skill Assasination Hit
Stat Cost 6 Power
Range weapon's range
Area 1 target
Duration instant
Requirements Stunning Hit
Effects You have a 1 in 6 chance of killing the target instantly. This is done by rolling a 1d6 where 6 = death.
Success Roll Hit Chance -5
Skill Casting Strike
Stat Cost 3 Soul
Range 1 ally or self
Area 1 ally or self
Duration 1d4 rounds
Requirements Spell Slinger
Effects This skill allows you to apply an offensive spell to an ally or your weapon. Whenever you or your ally hits with that weapon, make an Arcana check. A successful Arcana check causes that spell to be cast with the attack. The spell damage is decreased by 20%.
Success Roll Arcana +2
Skill Spell Slinger
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects Using this skill with your magic spell allows you to cast your spell more quickly. The spell now takes 1 less runic casting speed to cast.
Success Roll Arcana -2

Top 10 Entries

Talent Aquired Immunity
Requirements N/A
Effects After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When affected make a Health check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.
Handicaps You are more likely to get affected in the first place, -4 to Immunity
Talent Heartier and Healthier
Requirements N/A
Effects This talent increased your Vitality by +1d4 which is rolled at each level gain as well as during character creation.
Handicaps Lack of mental strength, you must roll a 1d4 for Soul as well during character creation and at each level, decreasing Soul by that amount.
Talent Very Perceptive
Requirements You must not have any condition affecting sight or hearing
Effects +2 to Perceive and can reroll once any failed perceive check.
Handicaps Parinoid: you are parinoid so you must make perceive checks all the time.
Talent Human Ingenuity
Requirements You must be human
Effects Get a +1d4 to any stat check or skill or spell roll.
Handicaps Pacifist, you cannot do critical damages
Talent Luckier than most
Requirements N/A
Effects +2 to Luck and a free reroll on any failed check.
Handicaps Easily intoxicated: You cannot make immunity or health checks against intoxication and each drink has a 50% chance of causing intoxication.
Talent Elemental Breaking Wizard
Requirements You must be a runic mage
Effects You can learn one spell per level out side of your runic element, from any element except your opossing element.
Handicaps Feeble: Reduce any melee damages you deal by 1d6.
Talent Faster than Normal
Requirements N/A
Effects +2 to Speed, +1 to all Speed traits.
Handicaps Clumsy, have to make Brace checks often to not fall.
Talent Cat Like Agility
Requirements You must not have anything that can affect your acrobatics check
Effects This talent gives you a permanent +2 to Acrobatics and Initiative.
Handicaps You are unlucky, -3 from Luck
Talent Empathy
Requirements Your character can not be of an evil alignment
Effects This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high.
Handicaps Prone to anxiety attacks, you have to make Endure checks when in dangerous or stressful situations or suffer the anxiety status effect.
Skill Defensive Empowerment
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 rounds
Effects This skill increases your Defense, Immunity, Endure, and Brace by 1d6. Must have Combat Empowerment.
Success Roll Defense -2