Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Plausible Deniability
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 hours
Requirements Fast Talk
Effects If successful, no one will be able to accuse you of a climb without a hard insight check.
Success Roll Perform -2
Skill Pick Locks
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Magic Locks
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Pick Locks
Effects This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Trapped Locks
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Pick Magic Locks
Effects This skill allows you to pick a trapped lock without setting off the trap.
Success Roll Hard Luck or Impossible Luck
Skill Disarm Trap
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to disarm a trap safely.
Success Roll Insight -4
Skill Disarm Magic Trap
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Disarm Trap
Effects This skill allows you to disarm a magic trap safely.
Success Roll (Insight + Arcana) -5
Skill Cover Tracks
Stat Cost N/A
Range 1 space
Area 1 space
Duration instant
Requirements N/A
Effects Using this skill covers any tracks you make.
Success Roll Deception +1
Skill Detection Sense
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 hours
Requirements Cover Tracks
Effects With this skill you will know when you are detected, you just might not know by what.
Success Roll Perceive
Skill Silent Hit
Stat Cost 1 Soul
Range 1 space
Area 1 target
Duration instant
Requirements N/A
Effects When you hit the target, if the target or surrounding targets do not know you are there, they will not hear the hit. It will be silent.
Success Roll Stealth -1
Skill Sleeper Hit
Stat Cost 3 Soul
Range weapon's range
Area 1 target
Duration instant
Requirements Silent Hit
Effects When you attack with this skill, you do normal damage and inflict sleep on the target.
Success Roll Athletics -1

Top 10 Entries

Skill Familiar Counter
Stat Cost 2 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Druid's Companion
Effects

You can make use of this skill when you are attacked to have your familiar counter attack for you.

Success Roll Nature +2
Skill Dragon Speech
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Animal Talk and Dragon Lore
Effects

You use this skill anytime you wish to communicate with dragons. With this skill you can understand what a dragon is saying and can also speak to the dragon in the dragon's language.

Success Roll Nature -5
Skill Familiar Transform
Stat Cost 14 Soul
Range self
Area self
Duration until used again
Requirements Familiar Swap
Effects

With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do.

Success Roll Arcana -10
Skill Familiar Meld
Stat Cost 10 Soul
Range next to you
Area 1 familiar
Duration 1d8 rounds
Requirements Familiar Swap
Effects

With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities.

Success Roll Arcana -8
Skill Familiar Swap
Stat Cost 8 Soul
Range your selected familiar
Area N/A
Duration Until used again
Requirements Familiar Sight
Effects

With this skill you will trade places with your selected familiar, no matter where that familiar is.

Success Roll Arcana -5
Skill Familiar Sight
Stat Cost 2 Soul
Range your selected familiar
Area N/A
Duration 1 hour
Requirements Druid's Companion
Effects

This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees.

Success Roll Insight -2
Skill Purify Object
Stat Cost 6 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Revoke Curse
Effects

This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed.

Success Roll Arcana -5
Skill Revoke Curse
Stat Cost 4 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Identify Curse
Effects

This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again.

Success Roll Arcana -5
Skill Identify Curse
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to identify any curse and its properties by sight.
Success Roll Insight -4
Ability Forest Strider
Effects With this ability your move rate is doubled automatically when in forests.