Projects: A-Z Index

L

Name Lorem ipsum dolor
Maintainer Deleted
Description Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Project progress 56

Newest 10 Entries

Skill Sly Deception
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Persuasion
Effects You use this when you are trying to deceive someone. You can add your Luck score to your Deception score.
Success Roll Perform
Skill Sly Intimidation
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Deception
Effects You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score.
Success Roll Perform
Skill Hide
Stat Cost 1 Soul
Range self
Area self
Duration until you move or are found
Requirements N/A
Effects With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden.
Success Roll Stealth -1
Skill Hide in Plain Sight
Stat Cost 3 Soul
Range self
Area self
Duration until you move or are found
Requirements Hide
Effects With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Success Roll Stealth -4
Skill Fast Talk
Stat Cost 2 Soul
Range any around you
Area 2x2 spaces
Duration 1 round
Requirements N/A
Effects You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check.
Success Roll Perform
Skill Plausible Deniability
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 hours
Requirements Fast Talk
Effects If successful, no one will be able to accuse you of a climb without a hard insight check.
Success Roll Perform -2
Skill Pick Locks
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Magic Locks
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Pick Locks
Effects This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Trapped Locks
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Pick Magic Locks
Effects This skill allows you to pick a trapped lock without setting off the trap.
Success Roll Hard Luck or Impossible Luck
Skill Disarm Trap
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to disarm a trap safely.
Success Roll Insight -4

Top 10 Entries

Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.
Ability Sorcery
Effects This ability allows you to use components in spells to create different effects, lower the cost, and so on. Must have Magic Theory.
Ability Potion Craft
Effects This ability allows you to use potions as spell components, including the effects of the potions in your spells. Must have Sorcery.
Ability Magical Components
Effects This ability allows for the improving effects of ingredients by your Arcana score. Must have Sorcery.
Ability Rule of Karma
Effects This ability causes the spells to be affected by the target's morality. You will apply the difference in morality points to your spell's effect. If the difference is positive, the effect will be greater. If it is negative, it will be less.
Ability Ignore Traps
Effects This ability grants you a bonus to luck to make luck checks to ignore traps. The bonus is 1d4+1. Must have Danger Sense.