Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Sly Deception
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Persuasion
Effects You use this when you are trying to deceive someone. You can add your Luck score to your Deception score.
Success Roll Perform
Skill Sly Intimidation
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Deception
Effects You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score.
Success Roll Perform
Skill Hide
Stat Cost 1 Soul
Range self
Area self
Duration until you move or are found
Requirements N/A
Effects With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden.
Success Roll Stealth -1
Skill Hide in Plain Sight
Stat Cost 3 Soul
Range self
Area self
Duration until you move or are found
Requirements Hide
Effects With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Success Roll Stealth -4
Skill Fast Talk
Stat Cost 2 Soul
Range any around you
Area 2x2 spaces
Duration 1 round
Requirements N/A
Effects You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check.
Success Roll Perform
Skill Plausible Deniability
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 hours
Requirements Fast Talk
Effects If successful, no one will be able to accuse you of a climb without a hard insight check.
Success Roll Perform -2
Skill Pick Locks
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Magic Locks
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Pick Locks
Effects This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Trapped Locks
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Pick Magic Locks
Effects This skill allows you to pick a trapped lock without setting off the trap.
Success Roll Hard Luck or Impossible Luck
Skill Disarm Trap
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to disarm a trap safely.
Success Roll Insight -4

Top 10 Entries

Ability Throwing Weapon Proficiency
Effects Increase your damage when throwing weapons by 1d4.
Ability Light On Your Feet
Effects You will not set off any traps that require weight or activate by pressure plates. Must have Fast On Your Feet.
Ability Honest Liar
Effects You have this uncanny sense of honesty around you, that it is hard to believe you are lying. +2 to Deception.
Ability Quick Cast
Effects This ability allows you to cast more than one spell when it is your turn, as long as you have the runic speed to do so. Must have Magic Channeling.
Ability Staggering Spell
Effects This causing your critical hits with your magic spell to daze the target for 1 round. Must have Quick Cast.
Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.