Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Haymaker
Stat Cost 6 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Uppercut
Effects This powerful punch knocks the target out for 1d4 rounds and back 1d4 spaces. It does instant crit damage.
Success Roll Athletics -5
Skill Split Kick
Stat Cost 4 Power
Range 1 space
Area 1 target to the left and 1 target to the right
Duration instant
Requirements Focused Kick
Effects This move allows you to jump in the air and kick the target to the left and to the right.
Success Roll Acrobatics -2
Skill Roundhouse Kick
Stat Cost 5 Power
Range 1 space
Area all targets around you
Duration instant
Requirements Split Kick
Effects This move allows you to kick in a circle, hitting anyone and everyone next to you on any side.
Success Roll Acrobatics -4
Skill Flip Kick
Stat Cost 6 Power
Range 1 space
Area 1 target in front, in direction you are flipping
Duration instant
Requirements Roundhouse Kick
Effects With this skill you flip into the air, kicking as you do so. This kicks the target upwards and backwards your move range. The target is knocked out for 1d3 rounds and dazed for the following 1d3 rounds.
Success Roll Acrobatics -5
Skill Sly Persuasion
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You use this when you are trying to persuade someone. You can add your Luck score to your Persuade score.
Success Roll Perform
Skill Sly Deception
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Persuasion
Effects You use this when you are trying to deceive someone. You can add your Luck score to your Deception score.
Success Roll Perform
Skill Sly Intimidation
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Deception
Effects You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score.
Success Roll Perform
Skill Hide
Stat Cost 1 Soul
Range self
Area self
Duration until you move or are found
Requirements N/A
Effects With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden.
Success Roll Stealth -1
Skill Hide in Plain Sight
Stat Cost 3 Soul
Range self
Area self
Duration until you move or are found
Requirements Hide
Effects With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Success Roll Stealth -4
Skill Fast Talk
Stat Cost 2 Soul
Range any around you
Area 2x2 spaces
Duration 1 round
Requirements N/A
Effects You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check.
Success Roll Perform

Top 10 Entries

Ability Know Kill Hit
Effects This ability allows your minimum damage that you can cause due to the target's armor or defensive skills to be at least your offensive power.
Ability Blood Lust
Effects This ability causes you to go into berserk status when you are hit with a critical hit for 1 round. For that round you will do double offensive power and you will crit with your attack, but you can't use spells.
Ability Combat Preparedness
Effects This ability allows you to to have prepared a skill or attack at the start of battle that you can use for free on your turn without using one of your actions. This only works for the first round when it is first your turn during battle.
Ability Counter Attack
Effects This ability allows you to make a react check to counter attack when you are attacked, as long as the attacker is in melee range. You get a +1 to React.
Ability Weapon Mastery
Effects This ability grants you mastery over the weapon type that you have proficiency with. With this mastery you automatically get a free hit with your weapon. Also you won't drop your weapon. You must first have weapon proficiency for the weapon type you want weapon mastery of.
Ability Combat Enhancement
Effects This ability allows you to spend Power into your attacks, allowing you to increase your damage at a rate of 1 damage per 2 power. You must have Combat Endurance to get this ability.
Ability Tactical Strategy
Effects This ability allows you to set aside an attack, skill, or spell to be used at just the right time. With this ability you can set aside a move, be it an attack or a skill use; and target  an enemy to use this move on right before that enemy makes a move that you declared you wanted to intercept. You must have Combat Preparedness to have this ability.
Ability Draining Hit
Effects This ability causes half of the vitality damage you do to your target to be used to heal your Vitality. You must have Weapon Mastery to get this ability.
Ability Special Weapon Damage
Effects This ability caused you to inflict special weapon damage (wounds, daze, etc) whenever you land a critical hit. You must have Weapon Mastery to have this ability.
Ability Combo Attack
Effects This ability allows you to sacrifice your turn to instead attack in tandem with your ally when your ally attacks. You can't have attacked yet because this takes away your attack. You must be targeting the same target and able to attack the same target from where you are at. You must have Weapon Mastery to get this ability.