Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Sly Deception
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Persuasion
Effects You use this when you are trying to deceive someone. You can add your Luck score to your Deception score.
Success Roll Perform
Skill Sly Intimidation
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Deception
Effects You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score.
Success Roll Perform
Skill Hide
Stat Cost 1 Soul
Range self
Area self
Duration until you move or are found
Requirements N/A
Effects With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden.
Success Roll Stealth -1
Skill Hide in Plain Sight
Stat Cost 3 Soul
Range self
Area self
Duration until you move or are found
Requirements Hide
Effects With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Success Roll Stealth -4
Skill Fast Talk
Stat Cost 2 Soul
Range any around you
Area 2x2 spaces
Duration 1 round
Requirements N/A
Effects You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check.
Success Roll Perform
Skill Plausible Deniability
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 hours
Requirements Fast Talk
Effects If successful, no one will be able to accuse you of a climb without a hard insight check.
Success Roll Perform -2
Skill Pick Locks
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Magic Locks
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Pick Locks
Effects This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Trapped Locks
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Pick Magic Locks
Effects This skill allows you to pick a trapped lock without setting off the trap.
Success Roll Hard Luck or Impossible Luck
Skill Disarm Trap
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to disarm a trap safely.
Success Roll Insight -4

Top 10 Entries

Skill Novice Bashing Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Bashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes wounds to unarmored targets
  • Dazes unarmored targets for 1d3 rounds

This skill cannot be used with Basic Bashing Proficiency

Success Roll Insight -2
Skill Basic Bashing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Slashing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Slashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Slashing Proficiency, Novice Slashing Proficiency, or Advanced Slashing Proficiency

Success Roll Insight -6
Skill Advanced Slashing Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Slashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Slashing Proficiency or Novice Slashing Proficiency

Success Roll Insight -4
Skill Novice Slashing Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Slashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Slashing Proficiency

Success Roll Insight -2
Skill Basic Slashing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with slashing weapons. Slashing weapons are any weapons that you can slash with, such as knives, daggers, swords, scythes, chakram, blade knuckles, and claws. Any weapon that can have a slashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Spell Evaporilion
Affinity desert
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Scorpion Jab
Requirements Desert's Thirst
Spell Effects This manipulation draws out the water from the body of the target. 4d12 damage is done from the sudden loss of water. With a lack of water, the target gets fatigued and finally enters dehydration, having its movements and damage value cut in half.
Check Difficulty Hard Arcana
Spell Dark Fog
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Distortion
Requirements Spiritual Waters
Spell Effects You create this spell to have a curtain of fog hang over the area. The Dark Fog acts as if it is a living being and attacks random targets every round, allies and enemies, for 3d20 damage. Everyone will need to make a Hard Evasion to not be hit and a normal immunity check to avoid Visual Instability. The user of this spell, is unaffected.
Check Difficulty Hard Arcana
Spell Cold Heart
Affinity water
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Soak
Requirements Water Skin
Spell Effects This spell has no visual component. The water magic used in this spell appears inside the target of the spell. This spell puts a protective block of ice around the soul. It repels anything that would alter it and nullifies anything already there, including alignment afflicting skills, fear, berserk, and other like statuses. However it also blocks all emotions.
Check Difficulty Hard Arcana
Spell Cloud Sight
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area entire floor of dungeon map or a 10 square mile area
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects With this manipulation, you are gifted with the ability to see from the view of water vapor. Not only does this spell allow you to see where there are clouds, but also allows you to see perfectly in any place that is damp, no matter the amount of light.
Check Difficulty Normal Arcana