Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Sly Deception
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Persuasion
Effects You use this when you are trying to deceive someone. You can add your Luck score to your Deception score.
Success Roll Perform
Skill Sly Intimidation
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements Sly Deception
Effects You use this when you want to try to intimidate someone. You can add your Luck score to your Intimidate score.
Success Roll Perform
Skill Hide
Stat Cost 1 Soul
Range self
Area self
Duration until you move or are found
Requirements N/A
Effects With this skill you can hide yourself in the nearby environment surrounding you, causing anyone to have to make a Perceive check to find you. The challenge of the Perceive check depends upon how well you are hidden.
Success Roll Stealth -1
Skill Hide in Plain Sight
Stat Cost 3 Soul
Range self
Area self
Duration until you move or are found
Requirements Hide
Effects With this skill you are attempting to hide by making yourself as small and still as possible. Everyone must make a Perceive check if they want to find you. The challenge of the Perceive check is based on your Luck:
  • 0-1: Easy Check
  • 2-4: Normal Check
  • 5+:  Hard Check
Success Roll Stealth -4
Skill Fast Talk
Stat Cost 2 Soul
Range any around you
Area 2x2 spaces
Duration 1 round
Requirements N/A
Effects You spend your support action to talk as fast as an auctioneer for the rest of the round. This causes anyone in the area, friend or foe, to be unable to focus without a hard focus check.
Success Roll Perform
Skill Plausible Deniability
Stat Cost 2 Soul
Range self
Area self
Duration 1d4 hours
Requirements Fast Talk
Effects If successful, no one will be able to accuse you of a climb without a hard insight check.
Success Roll Perform -2
Skill Pick Locks
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to pick locks. The success roll is a luck check, however the type of luck check depends upon the complexity of the luck and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Magic Locks
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Pick Locks
Effects This skill allows you to pick magic locks. The success roll is a luck check, however the type of check depends upon the complexity of the magic lock and could be easy, normal, hard, or impossible.
Success Roll Luck
Skill Pick Trapped Locks
Stat Cost 3 Soul
Range self
Area self
Duration instant
Requirements Pick Magic Locks
Effects This skill allows you to pick a trapped lock without setting off the trap.
Success Roll Hard Luck or Impossible Luck
Skill Disarm Trap
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects This skill allows you to disarm a trap safely.
Success Roll Insight -4

Top 10 Entries

Skill Create Better Potions
Stat Cost 3 Soul
Range self
Area self
Duration 1 hour 30 minutes
Requirements Create Novice Potions
Effects

This skill allows you to create better potions.

Success Roll Insight -4
Skill Create Novice Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill allows you to create novice potions.

Success Roll Insight -2
Skill Create Basic Potions
Stat Cost 1 Soul
Range self
Area self
Duration 30 minutes
Requirements N/A
Effects This skill allows you to create basic potions.
Success Roll Insight
Skill Material Identify
Stat Cost 1 Soul
Range 1 object
Area line of sight
Duration instant
Requirements N/A
Effects This skill allows you to identify a material and its properties.
Success Roll Perceive -2
Skill Invention
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 days
Requirements Design Improvement and Novice Crafting
Effects

This skill allows you to create new designs from scratch. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -5
Skill Design Improvement
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Item Combination and Basic Crafting
Effects

This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical.

Success Roll Insight -2
Skill Item Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.

  • 2 items: 25 minutes, no extra penalty
  • 3 items: 45 minutes, -1 penalty
  • 4 items: 1 hour, -2 penalty
  • 5 items: 1 hour 30 minutes, -3 penalty
  • 6 items: 2 hours, -4 penalty
  • 7 items: 2 hours 30 minutes, -5 penalty
  • 8 items: 3 hours, -6 penalty
  • 9 items: 3 hours 30 minutes, -7 penalty
  • 10 items: 4 hours, -8 penalty
Success Roll Insight
Skill Advanced Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 4 hours (required time)
Requirements Better Crafting
Effects

This skill allows for advanced crafting.

Success Roll Insight -6
Skill Better Crafting
Stat Cost 3 Soul
Range self
Area self
Duration 3 hours (required time)
Requirements Novice Crafting
Effects

This skill allows for better crafting.

Success Roll Insight -4
Skill Novice Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 2 hours (required time)
Requirements Basic Crafting
Effects

This skill allows for novice crafting.

Success Roll Insight -2