Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Chi Guard
Stat Cost 2 Soul
Range move range
Area 1 ally
Duration instant
Requirements Chi Defense
Effects Immediately lessen the damage dealt to your ally by your Focus Score.
Success Roll Focus -1
Skill Chi Drain
Stat Cost 2 Soul
Range 1 space
Area 1 target
Duration 1d4 rounds
Requirements Chi Heal
Effects Your physical attack will drain your focus score worth of Vitality from the target to restore your Vitality, if you manage to hit the target's Vitality.
Success Roll Focus -6
Skill Chi Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Heal
Effects Your inner chi expands outwards creating an aura around you. Anyone who enters the aura, friend or foe, will be have 1d6 Power restored each round that they are in the area of effect.
Success Roll Focus -6
Skill Chi Runic Defense
Stat Cost 3 Soul
Range self
Area self
Duration 1d4 rounds
Requirements Chi Defense
Effects Decrease magical damage received by Focus score.
Success Roll Focus -2
Skill Inciteful Energy
Stat Cost 4 Soul
Range around user
Area 3x3 spaces
Duration 1d4 rounds
Requirements Chi Energy
Effects Anyone in the area of effect, friend or foe, will receive the berserk status for the duration that they are in the area of effect + 1 round. This causes them to do double damage but prevents them from using spells.
Success Roll Focus -5
Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4

Top 10 Entries

Skill Familiar Counter
Stat Cost 2 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Druid's Companion
Effects

You can make use of this skill when you are attacked to have your familiar counter attack for you.

Success Roll Nature +2
Skill Dragon Speech
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Animal Talk and Dragon Lore
Effects

You use this skill anytime you wish to communicate with dragons. With this skill you can understand what a dragon is saying and can also speak to the dragon in the dragon's language.

Success Roll Nature -5
Skill Familiar Transform
Stat Cost 14 Soul
Range self
Area self
Duration until used again
Requirements Familiar Swap
Effects

With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do.

Success Roll Arcana -10
Skill Familiar Meld
Stat Cost 10 Soul
Range next to you
Area 1 familiar
Duration 1d8 rounds
Requirements Familiar Swap
Effects

With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities.

Success Roll Arcana -8
Skill Familiar Swap
Stat Cost 8 Soul
Range your selected familiar
Area N/A
Duration Until used again
Requirements Familiar Sight
Effects

With this skill you will trade places with your selected familiar, no matter where that familiar is.

Success Roll Arcana -5
Skill Familiar Sight
Stat Cost 2 Soul
Range your selected familiar
Area N/A
Duration 1 hour
Requirements Druid's Companion
Effects

This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees.

Success Roll Insight -2
Skill Purify Object
Stat Cost 6 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Revoke Curse
Effects

This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed.

Success Roll Arcana -5
Skill Revoke Curse
Stat Cost 4 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Identify Curse
Effects

This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again.

Success Roll Arcana -5
Skill Identify Curse
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to identify any curse and its properties by sight.
Success Roll Insight -4
Ability Forest Strider
Effects With this ability your move rate is doubled automatically when in forests.